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[[User:LittlesnowEU/9]]
Eeeh. Nevermind. Changing up of the dye template would require moving all the parts information into the data page, which is too much work, especially right after I had just finished fixing up all the equipment pages.
I guess you could disregard the color fields, but I would still recommended not to, in case it is implemented in the future.
Alright then, I'll just take a look at what kind of parts you gave what number and follow that example, for now.
Well, it seems I got it to work while also removing the load of work by transcluding another template within the template, so the color fields are of use now.
Okay that looks simple enough to understand. If there's no Part B/C for example or something is not dyeable, it's just code 0?
Yes, by definition, 0 is an undyable part, but any number other than those listed in the switch results in undyable (since dyeing of those parts is not yet available, e.g. wood dye).