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Template:SkillTableRow

Fragment of a discussion from User talk:Kapra

Here is an example of the coding:

{{SkillTableRow||
|Skill=Firebolt
|SkillRank=Dan 2
|Skillsize=30px
|Mastery=y
}}

If you have mastered it, you add a lowercase "y" for yes. If you have not, you either type "n" (anything besides "y" will work), or you leave it out because it is "n" by default. An uppercase "Y" will not work. Here is an example of it:

Example's Skills
Skill
Rank
N F E D C B A 9 8 7 6 5 4 3 2 1
Firebolt.png Dan 2
Pyro14:34, 8 April 2011

Also, if you wanted to know how it works, here is the basic coding.


{{#ifeq: {{{Trigger|Variable A}}}|Variable B|Outcome}}


First of all, you should set a Trigger. If Variable A and B are the same, then it show up by default. If variable A and B are different, then you have to type:


|Trigger=Variable B


Anything besides Variable B will not cause the Outcome to show up unless its something like:


{{#ifeq: {{{Trigger|Variable A}}}|Variable B|Outcome}}{{#ifeq: {{{Trigger|Variable A}}}|Variable C|Outcome}}


And:


|Trigger=Variable C


That way, the Trigger will not trigger Variable B's outcome, but will trigger Variable C's Outcome.

Pyro14:41, 8 April 2011

{{#ifeq: {{{Trigger|Variable A}}}|Variable B|Outcome}}

Should actually be

{{#ifeq: {{{Trigger|Default value if Trigger variable does not exist}}}|Text to match|If match|If does not match}}

κєνıи тαıĸ«)16:21, 8 April 2011