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Advancement Test Hall/Combat Mastery
Description
Use Melee skills to defeat as many monsters as you can within the time limit. Dealing major damage results in a higher score. As the test rank increases, stronger monsters will appear and you will need a higher score to pass the test. |
Equipment
Points
- 30 Points: Attack an enemy
- 50 Points: Defeat an enemy
- 50 Points: Hit over 1000 damage (High damage)
- 100 Points: Hit over 2000 damage (Quite high damage)
- 100 Points: Block an attack with Defense
- 200 Points: Hit over 3000 damage (Very high damage)
Test Spawn Patterns
Waves
- Wave 1: Green Gremlin x4
- Wave 2: Flying Sword x4 & Imp x2
- Wave 3: Sahagin Soldier x4 & Sahagin Fighter x4
- Wave 4+: Lycanthrope x1
Waves
- Wave 1: Green Gremlin x4 & Light Gargoyle x4
- Wave 2: Flying Sword x4 & Imp x4
- Wave 3: Sahagin Ranger x4 & Sahagin Fighter x4
- Wave 4+: Lycanthrope x1
Waves
- Wave 1: Green Gremlin x4 & Heavy Gargoyle x6
- Wave 2: Flying Sword x4 & Imp x6
- Wave 3: Sahagin Ranger x5 & Sahagin Fighter x5
- Wave 4+: Lycanthrope x1
General Tips
- Normal attacks and any melee attacks give points, using Defense also provides points.
- Using Windmill can be helpful, since it may reward points multiple times in a single attack.
- The heavy gargoyles have Heavy Stander, try to avoid using normal attacks on them.
- Sahagin's may not multi-aggro when using windmill.
- Disable names/chat using ctrl+n to improve visibility of enemy skills.