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Defense

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For the stat, see Defense/Protection.

Description

Defense.png
You can protect yourself from any attack of the enemy in close-quarter combat by using this Defense skill. Remember that, while Defense is a way to protect your body, it also lets you retaliate. Successfully defending yourself disrupts the enemy's flow of attacks, opening themselves up to your attack. If you determine that you are on the defensive during a battle due to the one-sided attack of the enemy, you can instantly turn the tide of the battle by using this skill. Don't be discouraged even if your enemy does not lose his flow of attack, but persistently lead him on to spend his energy. After tiring out the enemy, administer a quiet and calm strike. Defense is the most effective preparation for your attacks.

Details

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP (Human/Giant) - 1 3 5 7 8 11 12 13 14 17 18 19 20 25 7 10 15
Required AP (Human/Giant Total) - 1 4 9 16 24 35 47 60 74 91 109 128 148 173 180 190 205
Required AP (Elf) - 2 3 4 5 7 9 11 20 7 10 15
Required AP (Elf) (Total) - 2 5 9 14 21 30 39 48 57 68 79 90 101 121 128 138 153
Additional HP (Total) +2 +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +25 +28 +31 +41
Additional Base Defense (Human Total) +3 +4 +5 +6 +7 +8 +10 +11 +12 +13 +15 +16 +17 +18 +20 +22 +24 +26
Additional Base Defense (Elf Total) +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18
Additional Base Defense (Giant Total) +5 +6 +7 +8 +9 +10 +12 +14 +16 +18 +20 +22 +24 +26 +30 +34 +38 +42
Defense Bonus (Human/Elf) 20 21 22 24 26 28 32 34 38 42 46 50 55 60 65 70 75 80
Protection Bonus (Human/Elf) 5 6 7 8 9 10 12 13 14 15 17 20 25 30 35
Defense Bonus (Giant) 30 31 32 33 35 37 39 41 45 50 55 60 65 70 80 90 100 110
Protection Bonus (Giant) 10 11 12 13 15 17 19 21 23 25 28 32 37 40 45
Stamina Use 1 2 3 4 5
Party Defense Bonus - 5 10
Party Defense Bonus Range -  ? ~100 ? ? ?
Load Time [sec] 0
Cooldown Time [sec] 7
Skill CP (Total) 30 60 80 90 100 110 120 130 140 150 160 170 180 190 200
Stat CP (Total) 2 4 6 8 10 12 14 16 18 20 22 25 28 31 41

Obtaining the Skill

  • Complete the quest Fighting Lessons.
    • The skill will automatically be ranked to F.

Or, for humans,

Or, for humans,

Training Method

Tips

  • Defense is easily trained by getting a low-leveled monster (such as a Gray Town Rat or a Brown Fox) that hits you for extremely minor damage and using Defense after every attack.
    • However, such monsters do not attack aggressively and must be provoked. It is highly recommended to use Rock Throwing, Taunt, or using and cancelling Enthralling Performance as they aggravate the enemy into attacking while not harming them.
  • The requirement "Successful in using a special skill to attack a defending enemy" means to use Smash, Magnum Shot, Firebolt, Water Cannon or Assault Slash on the enemy while it has Defense completely loaded.
  • To fulfill "Observe the enemy using the Defense skill", you must attack the enemy (not with skills that ignore the Defense Skill) while they have Defense completely loaded.

Novice Rank

  • AP: -
  • Effects: None
Method Exp. Count Total
Learn better skills from other people or books. 100.00 1 100.00

Rank F

  • AP: 0
  • Stat Improvement: Life +2, Basic Def +1
  • Effects: Defense +1; When skill is active, Defense +20 and Prot. +5%
Method Exp. Count Total
Use the Defense skill. 1.00 40 40.00
Get hit by an enemy while in the defense stance. 5.00 10 50.00
Watch an enemy defend itself. 20.00 5 100.00

Rank E

  • AP: 1
  • Stat Improvement: Life +2 , Basic Def +1
  • Effects: Defense +2; When skill is active, Defense +21 and Prot. +6%
Method Exp. Count Total
Get hit by an enemy while in the defense stance. 1.00 100 100.00
Watch an enemy defend itself. 5.00 20 100.00

Rank D

  • AP: 3
  • Stat Improvement: Life +2, Basic Def +1
  • Effects: Defense +3; When skill is active, Defense +22 and Prot. +7%
Method Exp. Count Total
Get hit by an enemy while in the defense stance. 1.00 40 40.00
Watch an enemy defend itself. 4.00 20 80.00
Successful in using a special skill to attack a defending enemy. 2.00 20 40.00

Rank C

  • AP: 5
  • Stat Improvement: Life +2, Basic Def +1
  • Effects: Defense +4; When skill is active, Defense +24 and Prot. +8%
Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.60 160 96.00
Watch an enemy defend itself. 1.80 32 57.60
Successful in using a special skill to attack a defending enemy. 1.25 32 40.00

Rank B

  • AP: 7
  • Stat Improvement: Life +2, Basic Def +1
  • Effects: Defense +5; When skill is active, Defense +26 and Prot. +9%
Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.60 160 96.00
Watch an enemy defend itself. 1.25 32 40.00
Successful in using a special skill to attack a defending enemy. 1.80 50 90.00

Rank A

  • AP: 8
  • Stat Improvement: Life +2, Basic Def +1
  • Effects: Defense +6; When skill is active, Defense +28 and Prot. +10%
Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.60 160 96.00
Watch an enemy defend itself. 0.60 32 19.20
Successful in using a special skill to attack a defending enemy. 2.50 32 80.00

Rank 9

  • AP: 11
  • Stat Improvement: Life +2, Basic Def +1
  • Effects: Defense +7; When skill is active, Defense +32 and Prot. +12%
Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.50 200 100.00
Watch an enemy defend itself. 0.50 40 20.00
Successful in using a special skill to attack a defending enemy. 2.50 40 100.00

Rank 8

  AP Stat Effect
Human 12 Life +2 Defense +8; When skill is active, Defense +34 and Prot. +13%
Elf 9 Life +2 Defense +3; When skill is active, Defense +34 and Prot. +13%
Giant 12 Life +2 Defense +8; When skill is active, Defense +41 and Prot. +21%
Method Exp. Count Total


Rank 7

  AP Stat Effect
Human 13 Life +2 Defense +9; When skill is active, Defense +38 and Prot. +14%
Elf 9 Life +2 Defense +4; When skill is active, Defense +38 and Prot. +14%
Giant 13 Life +2 Defense +9; When skill is active, Defense +43 and Prot. +23%
Method Exp. Count Total


Rank 6

  AP Stat Effect
Human 14 Life +2 Defense +10; When skill is active, Defense +42 and Prot. +15%
Elf 9 Life +2 Defense +4; When skill is active, Defense +42 and Prot. +15%
Giant 14 Life +2 Defense +10; When skill is active, Defense +45 and Prot. +25%
Method Exp. Count Total


Rank 5

  AP Stat Effect
Human 17 Life +2 Defense +11; When skill is active, Defense +46 and Prot. +17%, Party Defense +5
Elf 11 Life +2 Defense +5; When skill is active, Defense +46 and Prot. +17%, Party Defense +5
Giant 17 Life +2 Defense +11; When skill is active, Defense +48 and Prot. +28%, Party Defense +5
Method Exp. Count Total


Rank 4

  AP Stat Effect
Human 18 Life +3 Defense +12; When skill is active, Defense +50 and Prot. +20%, Party Defense +5
Elf 11 Life +3 Defense +6; When skill is active, Defense +50 and Prot. +20%, Party Defense +5
Giant 18 Life +3 Defense +12; When skill is active, Defense +51 and Prot. +31%, Party Defense +5
Method Exp. Count Total


Rank 3

  AP Stat Effect
Human 19 Life +3 Defense +13; When skill is active, Defense +50 and Prot. +20%, Party Defense +5
Elf 11 Life +3 Defense +7; When skill is active, Defense +50 and Prot. +20%, Party Defense +5
Giant 19 Life +3 Defense +13; When skill is active, Defense +54 and Prot. +34%, Party Defense +5
Method Exp. Count Total


Rank 2

  AP Stat Effect
Human 20 Life +3 Defense +14; When skill is active, Defense +50 and Prot. +20%, Party Defense +5
Elf 11 Life +3 Defense +8; When skill is active, Defense +50 and Prot. +20%, Party Defense +5
Giant 20 Life +3 Defense +14; When skill is active, Defense +57 and Prot. +37%, Party Defense +5
Method Exp. Count Total


Rank 1

  AP Stat Effect
Human 25 Life +10 Defense +20; When skill is active, Defense +65 and Prot. +35%, Party Defense +10
Elf 20 Life +10 Defense +10; When skill is active, Defense +55 and Prot. +25%, Party Defense +10
Giant 25 Life +10 Defense +15; When skill is active, Defense +60 and Prot. +40%, Party Defense +10
Method Exp. Count Total


Master Title

the Master of Defense

  • Defense +5
  • HP +10
  • Stamina +10
  • Int -10
  • Luck -10

Note: The title in game is bugged and says it will add 5 Protection. It does not add any protection and actually adds 5 defense.

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
56th Floor's
Enchant enabled rank regardless
Personalize[1]
(edit)
Prefix, rank 3 One-Handed Melee Weapon +50~60 Str if Defense Rank 1+
+20~35 Max Damage if Evasion Rank 6+
+10% Critical
+5x Repair Cost
Enchant Scroll (SAO Gachapon)
Amplified
(edit)
Suffix, rank 8 Gloves +15 HP if Combat Mastery Rank 3+
+3% Critical if Critical Hit Rank 3+
+1 Defense if Defense Rank 3+
+5x Repair Cost
Baron
Personalize[1]
(edit)
Suffix, rank 6 Helmets +5 HP
+10~20 Str if Assault Slash rank 6+
+1 Defense if Defense rank 1+
+1~3 Speed (Fast Attack) if Critical Hit rank 3+
Exclusive Enchant Scroll (Armored Bear)
Burst Knight
(edit)
Suffix, rank A Metal Weapons and Armor +1~10 Str
-5 Dex
+1~4 Explosion Resistance if Defense Rank 9+
Enchant Scroll (Threat in Renes Blue Dragon's Crystal)
Warhammer (Volcano Horned Wild Boar)
Longsword (Volcano Wolf)
Sickle (Doppelganger Adv.)
Enchant Scroll (Fiodh Advanced Reward)
Careful
(edit)
Prefix, rank 9 Shields -30 HP
-30 Stamina
+4 Max Damage if Defense Rank C+
+4 Min Damage if Defense Rank 7+
Counter
(edit)
Suffix, rank 8 Weapons +10 HP if Counterattack Rank 9+
+3% Critical if Counterattack Rank 9+
-4 Defense if Defense Rank C+
Advanced Weapon (Edern)
Healing Wand (White Succubus)
Enchant Scroll (Rundal Siren Treasure Room)
Hatchet (Ciar Advanced for Two Reward)
Cypress
Enchant enabled rank regardless
(edit)
Prefix, rank 7 Melee Weapon -100 Stamina
+4 Max Damage if Counterattack Rank 6+
+2 Min Damage if Defense Rank 9+
+10% Critical
+4 Max Damage if Smash Rank 1
Grassland's
(edit)
Prefix, rank D Headgear -5 HP
+3% Balance if Defense Rank D+
Enchant Scroll (Iria Exploration)
Lirina's Cap (Giant Crocodile)
Popo's Cap (Red Dragon)
Guardian
(edit)
Prefix, rank 9 Shields +6~10 HP
-20 Int
+4~6 Will
-4 Luck
+4 Defense if Defense Rank 8+
Incubus
(edit)
Prefix, rank 9 Weapons -20 Luck
+12 Max Damage if using "the Master of Defense" title
+6 Min Damage if Defense Rank 1
+5% Balance
+10% Repair Cost
Laurel Wreath
Enchant enabled rank regardless
Personalize[1]
(edit)
Suffix, rank 5 Helmets +25~40 Str if Combat Mastery Rank 1+
-50 Dex
+5% Critical if Ranged Attack Rank 5-
+1~3 Defense if Defense Rank 1+
+5x Repair Cost
Mana Wall
Personalize[1]
(edit)
Prefix, rank 6 Clothing +12 Int
+12 Will
+2 Defense if Defense Rank 9+
+10 Magic Defense if Magic Mastery Rank 5+
Exclusive Enchant Scroll (Ancient-titled monsters)
Mint
(edit)
Prefix, rank 8 Light Armor +5 Int
+5 Will
+5 Luck
+4 Defense if Defense Rank 5+
+5% Repair Cost
Enchant Scroll (Brown/Blue/Red Prison Ghost, Imp's Toy Box (2011))
Muscular
(edit)
Suffix, rank 8 Metal Weapons and Armor +3 Str if Defense Rank C+
-4 Dex
+1 Defense if Giant or Giant-Allied
Hatchet (Par Ruins Snow Crystal Reward)
Plateau's
(edit)
Prefix, rank B Headgear -5 HP
+5% Balance if Defense Rank B+
Enchant Scroll (Iria Exploration)
Mongo's Large Visor Wizard Hat (Eweca Orb (2013))
Powerful
(edit)
Suffix, rank A Knuckles +20 Stamina
-30 Str When Age 25+
-20 Str When age 22+
-10 Str When age 19+

+5 Max Damage if Counterattack Rank 9+
+4 Max Damage if Smash Rank B+
+3 Max Damage if Defense Rank D+

Prairie's
(edit)
Prefix, rank F Headgear -5 HP
+1% Balance if Defense Rank F+
Enchant Scroll (Iria Exploration)
Archer Feather Cap (Connous Underground Maze Treasure Chest)
Bascinet (Solea Treasure Chest)
Reactive
(edit)
Prefix, rank 7 Clothing -15 Str
-15 Dex
+5 Defense if Defense rank 6+
+1~3% Protection if Playing Instrument rank 8+
+2~5 Explosion Resistance if Magic Mastery rank A+
+3 Defense
Enchant Scroll (The Red Dragon inside Shadow Realm Adv/Hard, first place in Tara Donation Box)
Stable
(edit)
Prefix, rank A Shields +5 Str if Defense Rank C+
+5% Balance
-5% Critical
Enchant Scroll (Alby Advanced Reward)
the Earth
or
Earthen
100

(edit)
Suffix, rank C Gloves, Shoes -15 HP if Critical Hit Rank B+
+5 Stamina if Defense Rank C+
+3 Str when lvl 25+
Tournai
Enchant enabled rank regardless
Personalize[1]
(edit)
Suffix, rank 5 Helmet -50 Dex
+12~15 Max Damage if Lance Mastery Rank 1
+3~5% Critical if Critical Hit Rank 1
+3 Defense if Defense Rank 1
+3x Repair Cost
Windmill
(edit)
Suffix, rank 8 Weapons +10 Stamina if Windmill Rank A+
+3 Str if Windmill Rank A+
-5% Protection if Defense Rank C+
Enchant Scroll (Fiodh Intermediate and Rundal Siren Treasure Rooms, Their Method)
Advanced Weapon (Edern)
Hatchet (Ciar Advanced Treasure Rooms)
Wyllow
Enchant enabled rank regardless
Personalize[1]
(edit)
Prefix, rank 6 Melee Weapons -70 Stamina
+3~6 Max Damage If Smash Rank 1
+2 Min Damage If Defense Rank 9+
+10% Critical
+2x Repair Cost
+3~6 Max Damage If Counterattack Rank 6+
Exclusive Enchant Scroll (Peaca Basic Reward)
  1. 1.0 1.1 1.2 1.3 1.4 1.5 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.