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Defense

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For the stat, see Defense/Protection.

Description

Defense.png
You can protect yourself from any attack of the enemy in close-quarter combat by using this Defense skill. Remember that, while Defense is a way to protect your body, it also lets you retaliate. Successfully defending yourself disrupts the enemy's flow of attacks, opening themselves up to your attack. If you determine that you are on the defensive during a battle due to the one-sided attack of the enemy, you can instantly turn the tide of the battle by using this skill. Don't be discouraged even if your enemy does not lose his flow of attack, but persistently lead him on to spend his energy. After tiring out the enemy, administer a quiet and calm strike. Defense is the most effective preparation for your attacks.

Details

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP (Human/Giant) - 1 3 5 7 8 11 12 13 14 17 18 19 20 25 7 10 15
Required AP (Human/Giant Total) - 1 4 9 16 24 35 47 60 74 91 109 128 148 173 180 190 205
Required AP (Elf) - 2 3 4 5 7 9 11 20 7 10 15
Required AP (Elf) (Total) - 2 5 9 14 21 30 39 48 57 68 79 90 101 121 128 138 153
Additional HP (Total) +2 +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +25 +28 +31 +41
Additional Base Defense (Human Total) +3 +4 +5 +6 +7 +8 +10 +11 +12 +13 +15 +16 +17 +18 +20 +22 +24 +26
Additional Base Defense (Elf Total) +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18
Additional Base Defense (Giant Total) +5 +6 +7 +8 +9 +10 +12 +14 +16 +18 +20 +22 +24 +26 +30 +34 +38 +42
Defense Bonus (Human/Elf) 20 21 22 24 26 28 32 34 38 42 46 50 55 60 65 70 75 80
Protection Bonus (Human/Elf) 5 6 7 8 9 10 12 13 14 15 17 20 25 30 35
Defense Bonus (Giant) 30 31 32 33 35 37 39 41 45 50 55 60 65 70 80 90 100 110
Protection Bonus (Giant) 10 11 12 13 15 17 19 21 23 25 28 32 37 40 45
Stamina Use 1 2 3 4 5
Party Defense Bonus - 5 10
Party Defense Bonus Range - ? ~100 ? ? ?
Load Time [sec] 0
Cooldown Time [sec] 7
Skill CP (Total) 30 60 80 90 100 110 120 130 140 150 160 170 180 190 200
Stat CP (Total) 2 4 6 8 10 12 14 16 18 20 22 25 28 31 41

Obtaining the Skill

  • Complete the quest Fighting Lessons.
    • The skill will automatically be ranked to F.

Or, for humans,

Or, for humans,

Training Method

Tips

  • Defense is easily trained by getting a low-leveled monster (such as a Gray Town Rat or a Brown Fox) that hits you for extremely minor damage and using Defense after every attack.
    • However, such monsters do not attack aggressively and must be provoked. It is highly recommended to use Rock Throwing, Taunt, or using and cancelling Enthralling Performance as they aggravate the enemy into attacking while not harming them.
  • The requirement "Successful in using a special skill to attack a defending enemy" means to use Smash, Magnum Shot, Firebolt, Water Cannon or Assault Slash on the enemy while it has Defense completely loaded.
  • To fulfill "Observe the enemy using the Defense skill", you must attack the enemy (not with skills that ignore the Defense Skill) while they have Defense completely loaded.

Novice Rank

  • AP: -
  • Effects: None
Method Exp. Count Total
Learn better skills from other people or books. 100.00 1 100.00

Rank F

  • AP: 0
  • Stat Improvement: Life +2, Basic Def +1
  • Effects: Defense +1; When skill is active, Defense +20 and Prot. +5%
Method Exp. Count Total
Use the Defense skill. 1.00 40 40.00
Get hit by an enemy while in the defense stance. 5.00 10 50.00
Watch an enemy defend itself. 20.00 5 100.00

Rank E

  • AP: 1
  • Stat Improvement: Life +2 , Basic Def +1
  • Effects: Defense +2; When skill is active, Defense +21 and Prot. +6%
Method Exp. Count Total
Get hit by an enemy while in the defense stance. 1.00 100 100.00
Watch an enemy defend itself. 5.00 20 100.00

Rank D

  • AP: 3
  • Stat Improvement: Life +2, Basic Def +1
  • Effects: Defense +3; When skill is active, Defense +22 and Prot. +7%
Method Exp. Count Total
Get hit by an enemy while in the defense stance. 1.00 40 40.00
Watch an enemy defend itself. 4.00 20 80.00
Successful in using a special skill to attack a defending enemy. 2.00 20 40.00

Rank C

  • AP: 5
  • Stat Improvement: Life +2, Basic Def +1
  • Effects: Defense +4; When skill is active, Defense +24 and Prot. +8%
Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.60 160 96.00
Watch an enemy defend itself. 1.80 32 57.60
Successful in using a special skill to attack a defending enemy. 1.25 32 40.00

Rank B

  • AP: 7
  • Stat Improvement: Life +2, Basic Def +1
  • Effects: Defense +5; When skill is active, Defense +26 and Prot. +9%
Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.60 160 96.00
Watch an enemy defend itself. 1.25 32 40.00
Successful in using a special skill to attack a defending enemy. 1.80 50 90.00

Rank A

  • AP: 8
  • Stat Improvement: Life +2, Basic Def +1
  • Effects: Defense +6; When skill is active, Defense +28 and Prot. +10%
Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.60 160 96.00
Watch an enemy defend itself. 0.60 32 19.20
Successful in using a special skill to attack a defending enemy. 2.50 32 80.00

Rank 9

  • AP: 11
  • Stat Improvement: Life +2, Basic Def +1
  • Effects: Defense +7; When skill is active, Defense +32 and Prot. +12%
Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.50 200 100.00
Watch an enemy defend itself. 0.50 40 20.00
Successful in using a special skill to attack a defending enemy. 2.50 40 100.00

Rank 8

  AP Stat Effect
Human 12 Life +2 Defense +8; When skill is active, Defense +34 and Prot. +13%
Elf 9 Life +2 Defense +3; When skill is active, Defense +34 and Prot. +13%
Giant 12 Life +2 Defense +8; When skill is active, Defense +41 and Prot. +21%
Method Exp. Count Total


Rank 7

  AP Stat Effect
Human 13 Life +2 Defense +9; When skill is active, Defense +38 and Prot. +14%
Elf 9 Life +2 Defense +4; When skill is active, Defense +38 and Prot. +14%
Giant 13 Life +2 Defense +9; When skill is active, Defense +43 and Prot. +23%
Method Exp. Count Total


Rank 6

  AP Stat Effect
Human 14 Life +2 Defense +10; When skill is active, Defense +42 and Prot. +15%
Elf 9 Life +2 Defense +4; When skill is active, Defense +42 and Prot. +15%
Giant 14 Life +2 Defense +10; When skill is active, Defense +45 and Prot. +25%
Method Exp. Count Total


Rank 5

  AP Stat Effect
Human 17 Life +2 Defense +11; When skill is active, Defense +46 and Prot. +17%, Party Defense +5
Elf 11 Life +2 Defense +5; When skill is active, Defense +46 and Prot. +17%, Party Defense +5
Giant 17 Life +2 Defense +11; When skill is active, Defense +48 and Prot. +28%, Party Defense +5
Method Exp. Count Total


Rank 4

  AP Stat Effect
Human 18 Life +3 Defense +12; When skill is active, Defense +50 and Prot. +20%, Party Defense +5
Elf 11 Life +3 Defense +6; When skill is active, Defense +50 and Prot. +20%, Party Defense +5
Giant 18 Life +3 Defense +12; When skill is active, Defense +51 and Prot. +31%, Party Defense +5
Method Exp. Count Total


Rank 3

  AP Stat Effect
Human 19 Life +3 Defense +13; When skill is active, Defense +50 and Prot. +20%, Party Defense +5
Elf 11 Life +3 Defense +7; When skill is active, Defense +50 and Prot. +20%, Party Defense +5
Giant 19 Life +3 Defense +13; When skill is active, Defense +54 and Prot. +34%, Party Defense +5
Method Exp. Count Total


Rank 2

  AP Stat Effect
Human 20 Life +3 Defense +14; When skill is active, Defense +50 and Prot. +20%, Party Defense +5
Elf 11 Life +3 Defense +8; When skill is active, Defense +50 and Prot. +20%, Party Defense +5
Giant 20 Life +3 Defense +14; When skill is active, Defense +57 and Prot. +37%, Party Defense +5
Method Exp. Count Total


Rank 1

  AP Stat Effect
Human 25 Life +10 Defense +20; When skill is active, Defense +65 and Prot. +35%, Party Defense +10
Elf 20 Life +10 Defense +10; When skill is active, Defense +55 and Prot. +25%, Party Defense +10
Giant 25 Life +10 Defense +15; When skill is active, Defense +60 and Prot. +40%, Party Defense +10
Method Exp. Count Total


Master Title

the Master of Defense

  • Defense +5
  • HP +10
  • Stamina +10
  • Int -10
  • Luck -10

Note: The title in game is bugged and says it will add 5 Protection. It does not add any protection and actually adds 5 defense.

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
56th Floor
Enchant enabled rank regardless
Personalize[1]
Prefix, 3 One-handed Melee Weapons
Critical +10
When Evasion is Rank 6 or higher Max Damage +20~35
When Defense is Rank 1 or higher Strength +50~60
x5 Repair Cost
Enchant Scroll (SAO Gachapon)
Amplified Suffix, 8 Gloves
When Critical Hit is Rank 3 or higher Critical +3%
When Defense is Rank 3 or higher Defense +1
When Combat Mastery is Rank 3 or higher Max HP +15
x5 Repair Cost
Baron
Personalize[1]
Suffix, 6 Helmets
When Critical Hit is Rank 3 or higher Attack Speed +1~3
When Defense is Rank 1 or higher Defense +1
Max HP +5
When Assault Slash is Rank 6 or higher Strength +10~20
Exclusive Enchant Scroll (Armored Bear)
Black Fog
Enchant enabled rank regardless
Suffix, 8 One-handed Melee Weapons
Balance +5%
When Defense is Rank 4 or higher Max Damage +20
Min Damage +10~15
Intelligence -10
Burst Knight Suffix, A Metal Weapons, Metal Equipment
When Defense is Rank 9 or higher Explosion Resistance +1~4
Strength +1~10
Dexterity -5
Careful Prefix, 9 Shields
When Defense is Rank C or higher Max Damage +4
When Defense is Rank 7 or higher Min Damage +4
Max HP -30
Max Stamina -30
Counter Suffix, 8 Weapons
When Counterattack is Rank 9 or higher Critical +3%
When Counterattack is Rank 9 or higher Max HP +10
When Defense is Rank C or higher Defense -4
Advanced Weapon (Edern), Healing Wand (White Succubus), Enchant Scroll (Rundal Siren Treasure Room), Hatchet (Ciar Advanced Reward)
Cypress
Enchant enabled rank regardless
Prefix, 7 Melee Weapons
Critical +10%
When Counterattack is Rank 6 or higher Max Damage +4
When Smash is Rank 1 or higher Max Damage +4
When Defense is Rank 9 or higher Min Damage +2
Max Stamina -100
Defense Junior Prefix, 9 Heavy Armor
When Defense is Dan 2 or higher Max Damage +6
When using "the Champion" title Strength +20
+6% Repair Cost
Note: Appears as +20 HP on the Enchant Scroll.
Earthen Suffix, C Handgear, Footwear
When Defense is Rank C or higher Max Stamina +5
When Level is 25 or higher Strength +3
When Critical Hit is Rank B or higher Max HP -15
Grassland's Prefix, D Headgear
When Defense is Rank D or higher Balance +3%
Max HP -5
Enchant Scroll (Iria Exploration), Lirina's Cap (Giant Crocodile), Popo's Cap (Red Dragon)
Guardian Prefix, 9 Shields
When Defense is Rank 8 or higher Defense +4
Max HP +6~10
Will +4~6
Intelligence -20
Luck -4
Haunted
Enchant enabled rank regardless
Personalize[1]
Suffix, 3 Accessories
Critical +20%
When Assault Slash is Rank 1 or higher Max Damage +35~48
When Critical Hit is Rank 1 or higher Min Damage +20~30
When Defense is Rank 1 or higher Strength +18
x5 Repair Cost
Lucky Rabbit Foot (Jack o' Lantern), Exclusive Enchant Scroll (Abaddon Box)
Incubus Prefix, 9 Weapons
Balance +5%
When using "the Master of Defense" title Max Damage +12
When Defense is Rank 1 or higher Min Damage +6
Luck -20
+10% Repair Cost
Laurel
Enchant enabled rank regardless
Personalize[1]
Prefix, 5 Helmets
When Ranged Attack is Rank 1 or higher Critical +5%
When Defense is Rank 1 or higher Defense +1~3
When Combat Mastery is Rank 1 or higher Strength +25~40
Dexterity -50
x5 Repair Cost
Unknown
Mana Wall
Personalize[1]
Prefix, 6 Clothing
When Defense is Rank 9 or higher Defense +2
Intelligence +12
When Magic Mastery is Rank 5 or higher Magic Defense +10
Will +12
Exclusive Enchant Scroll (Ancient-titled monsters)
Meteoroid
Enchant enabled rank regardless
Personalize[1]
Suffix, 4 Two-handed Weapons
When Evasion is Rank 6 or higher Luck +15
When Bash is Rank 1 or higher Max Damage +22~48
Piercing Level +1~3
When Defense is Rank 1 or higher Strength +25
x5 Repair Cost
Mint Prefix, 8 Light Armor
When Defense is Rank 5 or higher Defense +4
Intelligence +5
Luck +5
Will +5
+5% Repair Cost
Enchant Scroll (Brown/Blue/Red Prison Ghost, Imp's Toy Box (2011))
Muscular Suffix, 8 Metal Weapons, Metal Equipment
If Giant or Giant-allied Defense +1
When Defense is Rank C or higher Strength +3
Dexterity -4
Hatchet (Par Ruins Snow Crystal Reward)
Plateau Prefix, B Headgear
When Defense is Rank B or higher Balance +5
Max HP -5
Enchant Scroll (Iria Exploration), Mongo's Large Visor Wizard Hat (Eweca Orb (2013))
Powerful Suffix, A Knuckles
When Defense is Rank D or higher Max Damage +3
When Smash is Rank B or higher Max Damage +4
When Counterattack is Rank 9 or higher Max Damage +5
Max Stamina +20
When Age is 25 or higher Strength -30
When Age is 19 or higher Strength -10
When Age is 22 or higher Strength -20
Prairie's Prefix, F Headgear
When Defense is Rank F or higher Balance +1%
Max HP -5
Enchant Scroll (Iria Exploration), Archer Feather Cap (Connous Underground Maze Treasure Chest), Bascinet (Solea Treasure Chest)
Reactive Prefix, 7 Clothing
Defense +3
When Defense is Rank 6 or higher Defense +5
When Magic Mastery is Rank A or higher Explosion Resistance +2~5
When Playing Instrument is Rank 8 or higher Protection +1~3
Dexterity -15
Strength -15
Enchant Scroll (The Red Dragon inside Shadow Realm Adv/Hard, first place in Tara Donation Box, Rundal Advanced Hardmode End Chest)
Robin Hood
Enchant enabled rank regardless
Personalize[1]
Prefix, 1 Bows, Crossbows
When Magnum Shot is Dan 2 or higher Critical +10%
When Crash Shot is Dan 3 or higher Dexterity +20
When Ranged Attack is Dan 1 or higher Max Damage +10~14
When Defense is Dan 3 or higher Strength +15
Defense -5
x10 Repair Cost
Reward for obtaining Dan 3 in all Combat skills
Stable Prefix, A Shields
Balance +5%
When Defense is Rank C or higher Strength +5
Critical -5%
Enchant Scroll (Alby Advanced Reward)
Tournai
Enchant enabled rank regardless
Personalize[1]
Suffix, 5 Helmets
When Critical Hit is Rank 1 or higher Critical +3~5%
When Defense is Rank 1 or higher Defense +3
When Lance Mastery is Rank 1 or higher Max Damage +12~15
Dexterity -50
x3 Repair Cost
Willow
Enchant enabled rank regardless
Personalize[1]
Prefix, 6 Melee Weapons
Critical +10%
When Smash is Rank 1 or higher Max Damage +3~6
When Counterattack is Rank 6 or higher Max Damage +3~6
When Defense is Rank 9 or higher Min Damage +2
Max Stamina -70
x2 Repair Cost
Exclusive Enchant Scroll (Peaca Basic)
Windmill Suffix, 8 Weapons
When Windmill is Rank A or higher Max Stamina +10
When Windmill is Rank A or higher Strength +3
When Defense is Rank C or higher Protection -5
Enchant Scroll (Fiodh Intermediate and Rundal Siren Treasure Rooms, Their Method), Advanced Weapon (Edern), Hatchet (Ciar Advanced Treasure Rooms)
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.