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Advancement Test Hall/Combo: Spinning Uppercut
Description
Use Spinning Uppercut to defeat as many monsters as you can within the time limit. A higher score will result from dealing a lot of damage by using this skill to decrease enemy defense and protection. As the test rank increases, stronger monsters will appear and you will need a higher score to pass the test. |
Equipment
Points
- 100 Points: Defeat an enemy with Spinning Uppercut
- (Damage/50) Points: Hit over 3000 damage with Spinning Uppercut
- 500 Points: Hit over 5000 damage with Spinning Uppercut
Test Spawn Patterns
Waves
- Wave 1: 3 Goblin Hunters & 2 Ogre Warriors, repeating
Waves
- Wave 1: 3 Goblin Hunters & 2 Ogre Warriors, repeating
Waves
- Wave 1: 3 Goblin Hunters & 2 Ogre Warriors, repeating
General Tips
- Your Fighter and Close Combat ranks will carry over into the test, so having higher ranks would be useful.
- Defeating an enemy by any means will reset all fighter cooldowns.
- Since the cooldown for Charging Strike is 20 seconds long and 25 seconds long for Spinning Uppercut, it is always better to defeat an enemy without Spinning Uppercut to reset the cooldown of Spinning Uppercut.
- Critical Spinning Uppercut damage is important, because high damage attacks provide crucial bonus points.
- Attacks will reward bonus points, specifically the attack's damage divided by 50, so long as Spinning Uppercut deals 3000 damage.
- Attacks above 5000 damage will reward a flat 500 additional points instead.
- Racial bonuses awarded by Combo Mastery make this test easiest for Giants and hardest for Elves.
- Attacks will reward bonus points, specifically the attack's damage divided by 50, so long as Spinning Uppercut deals 3000 damage.
- Use Spinning Uppercut exclusively and as often as possible to pass this Advancement Test.
- It is easy and recommend to use Charging Strike to chain into Spinning Uppercut.
- For instance, use Charging Strike on a Goblin Hunter, Spinning Uppercut another, Charging Strike the third, and then use Spinning Uppercut on one of the Ogre Warriors, kill the Ogre if it's still living via the means of the player's choice, before starting a full combo on the other Ogre Warrior.
- If a Goblin Hunter doesn't die from a Charging Strike, Spinning Uppercut can be used immediately as a follow-up, granting additional Spinning Uppercut hits and points, though necessitating an earlier combo restart.
- Windmill or Drop Kick can be potent finishers after a Spinning Uppercut -as it can also be used to finish off other weakened enemies-, though potentially stalls the player's ability to use Spinning Uppercut again.
- For instance, use Charging Strike on a Goblin Hunter, Spinning Uppercut another, Charging Strike the third, and then use Spinning Uppercut on one of the Ogre Warriors, kill the Ogre if it's still living via the means of the player's choice, before starting a full combo on the other Ogre Warrior.
- It is easy and recommend to use Charging Strike to chain into Spinning Uppercut.
- Players can disable names and chat using
Ctrl+N
to improve visibility of enemy skills.