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Talk:Iria: Episode 4 - Mystic Training: The Ritual
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Thread title | Replies | Last modified |
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Ruthless Bandit Badge Glitch? | 2 | 21:38, 28 August 2014 |
The Completed Charm | 10 | 17:47, 28 September 2013 |
After somehow defeating Akule during "People of the Holy Land" (Final Hit--> Spam lb), a Ruthless Bandit Badge dropped....I'm pretty sure this is a glitch, right?
P.S. sorry I wasn't about to get a Pic.
I've only done Episode 4 once, but a shaman possessing a bandit badge definitely doesn't sound normal.
When the shadow mission starts milla is standing right in the middle of all the mobs and i cant "lure" them away and as soon as i kill them more spawn. Her charge Gauge never even showed up. Is it doing this with anyone else?
That's not right, Millia shouldn't be in the very middle of them. If I'm not mistaken the mobs spawn a fair distance away and the NPCs are just occupying them.
There isn't some bar like the Knockdown Gauge, the "gauge" is identified by onscreen messages, "% complete" and something along those lines.
As soon as the mission starts all I get is messages spammed at the center of the screen that almost every mob in the SM is too close. It has caused my client to crash 4 times so far.
I find it really annoying that this mission says that it is a good idea to "somehow lure away" the npcs without providing any ideas of how to do so. No skills can do that and they dont follow the player at all, so how do they expect us to move them away from Millia? Millia may not be spawned in the middle of the fight, but she is close enough that it seems impossible to keep people away from her.
Do you mean the mob lag glitch? Just spam firebolt/mag shot/something that does knock down.
we arent talking about any sort of glitches whatsoever. we are talking about the fact that Millia is an a position very close to the fighting when the mission starts and site's recommendation that we lure away the npcs without giving us any idea of how to do so