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Talk:Shuriken Charge
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Contents
Thread title | Replies | Last modified |
---|---|---|
Splash Damage | 1 | 12:18, 11 September 2015 |
Shuriken Charge on Frozen Enemy | 3 | 18:53, 26 August 2014 |
Misses | 1 | 11:06, 7 August 2014 |
Is there a third charge? | 1 | 13:24, 29 July 2014 |
2 Charge Damage Multiplier | 0 | 12:15, 28 July 2014 |
Rank A | 7 | 11:05, 25 July 2014 |
Just wondering, what's the splash damage of this skill?
I've definitely hit enemies frozen by Ice Spear / Ice Mine while fully charged, as opposed to uncharged which is what it currently says. However, sometimes I miss out of the blue, sometimes I hit; it's a really weird thing.
Is it possible that loading charge before or after the enemy gets frozen have something to do with that?
It might be a glitch or something. It can hit other unhittable enemies as well such as when red dragon is using meteor and lightning nothing else can really attack it then, and even glitched monsters that can't be hit by anything like a glitched sasquatch or ifrit. You can hit them without charging at all in the case of glitched ifrits.
I guess I haven't tested fully charged, but I've noticed my half-charges haven't been working so I just assumed fully didn't. Will have to play with it some more, and maybe amend that it can hit invincible enemies or something.
It doesn't hit enemies in their invulnerability frames though, like Smash, Crisis, Monster Life Drain, etc.
Scratch everything I said, after further investigating it seems uncharged hits all of the above rather than fully charged. I think I must have gotten it mixed up with something else x.x
I know it's only occurred in Party play due to people spamming shuriken normals and such for repeated knockbacks. Running some tests to double check it.
When I hold the Shuriken Charge, I first have the basic throwing. THen the screen flashes. But holding it longer, you cam hear the spinning sound speeding up.
What this mean?
It's an extra aesthetic thing. There is no third charge; the damage it does is no different after the screen flash, as well as the full charge training requirement. If there was a third charge, this skill would be ridiculously overpowered.
Is it really 2.33x? I heard it's 2.00x.
With 335~442 damage, the 2x multiplier should make me hit around 2881~3801 at full charge non-crit. With the 2.33x multiplier, I would hit 3356~4428. However, I am hitting NOWHERE near 4k so the 2x multiplier seems more accurate.
Really? Because I can charge it just fine at novice. Damnit, Mikaya!
Doubtful. That splash range is pretty massive already.
Anyway, the part where it says you need to be at Rank A to charge this skill is wrong.
It does not say you need to be rank A to charge the skill.
You need to be rank A to charge the skill twice.
Really? Because I've definitely seen white flashes while under Rank A and I've asked two people with Rank F and they claim to have seen the flashes.
Rank 9 here. I do about the same damage as all the ranks before fully charged vs fully charged. Definitely not a huge boost like 1.75x to 2.33x. Same thing with rank 9 1 charge vs rank 9 full charge. The damage is practically the same, sometimes even lower.
That definitely doesn't sound right. Sounds like a glitch to me.
I wonder what JP wiki says.