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cluttered skill details

cluttered skill details

The skill details per rank should probably be placed into a table when someone has the time to do it :x

Yinato18:57, 8 May 2012

It does seem cluttered now that I look at it...

S•A•R•I•A18:59, 8 May 2012
 
Edited by another user.
Last edit: 18:39, 3 September 2012

Well I got...this:

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Knockdown Gauge Difference (%) >40 >40 >40 >40 >40
Engagement Chance (%) 20 40 60 80 100

It gets tricky at A+ o.e I don't quite know how to put it...

S•A•R•I•A19:07, 8 May 2012
 

At rA+, the chance drops if the enemy gauge is the same as the player's gauge. So if both were at 0% filled, the chance would be placed in brackets or something. I forgot to add that at r5+, the skill can kick in even if the monster wasn't fighting anything to begin with. work against multiple attackers. (I need sleep o-e)

Yinato19:10, 8 May 2012
 
Edited by another user.
Last edit: 18:39, 3 September 2012

So like this for ranks A-6:

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Knockdown Gauge Difference (%) >40 >40 >40 >40 >40 ≠ [=] ≠ [=] ≠ [=] ≠ [=] ≠ [=]
Engagement Chance (%) 20 40 60 80 100 100 [20] 100 [40] 100 [60] 100 [80] 100


I'm shooting blanks at this point...feel free to pick this up o.e

S•A•R•I•A19:15, 8 May 2012
 
Edited by another user.
Last edit: 18:39, 3 September 2012
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Engagement Chance (%)
Knockdown Gauge Difference = 40%
20 40 60 80 100
Engagement Chance (%)
Knockdown Gauge Difference = 0%
- - - - - 20 40 60 80 100
Engagement Chance (%)
(At any time)
- - - - - - - - - - 10 20 30 40 50

This is what I have. Let me know if anything doesn't make sense.

Yinato19:37, 8 May 2012
 

OH...that's actually much more understandable. o.o

S•A•R•I•A19:39, 8 May 2012
 
Edited by 2 users.
Last edit: 18:38, 3 September 2012

I would suggest something like this:

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Engagement Chance (%)
Vs new enemy w/ Knockdown Gauge difference >40
20 40 60 80 100 100 100 100 100 100 100 100 100 100 100
Engagement Chance (%)
Vs new enemy w/ equal Knockdown Gauge
0 0 0 0 0 20 40 60 80 100 100 100 100 100 100
Engagement Chance (%)
Vs Preemptive attack
0 0 0 0 0 0 0 0 0 0 10 20 30 40 50

A brief explanation and example might be necessary, though. And the first row should ideally be more concise.

What the - darn, I got ninja'd. -.-

Akira19:39, 8 May 2012
 

So I guess it's just preference over Akira's table and mine then. or not (double ninja'd?)

Yinato19:41, 8 May 2012
 

Okay, I'll add the table then lol. I better not get ninja'd :/

Yinato19:43, 8 May 2012
 

I'd still suggest the explanation and example, though. (And I thought, for the first one, it had to be a difference over 40, not equal to?)

Akira19:56, 8 May 2012
 

Oh whoops. I'll change that quickly. Mind adding the explanation? I'm about to turn in for the night.

Yinato19:57, 8 May 2012