Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

Affected by Luck STAT?

Fragment of a discussion from Talk:Lucky Finish

Well, I don't doubt you (or I'm denying the doubt).

You do raise a good point about Ruairi and Cessair's Heart. They have 1490 Luck (minus the 10 from character creation) and yet their lucky finish rate seems to be the same as a player with 100 or 0 luck.
As for Lucky Gather, the only NPC with high luck who actually gathers is Shakespeare, I think. The one where he mines flint. Sadly, he only had 500ish Luck, and IIRC the mission clears instantly once the animation completes...

Have those JP people done tests on other things and if they did were those proven to be accurate?

Infodude575 (talk)18:23, 18 February 2014

I also want to point out the -10 luck only affects critical %. Everything else appears to leave Luck unscaled and has no known cap on luck-based effects.

レキシス・ミカヤ (talk)18:38, 18 February 2014
 

It... doesn't? Now I'm really more confused about that -10 aspect...

Infodude575 (talk)00:09, 20 February 2014

-10 only applies to critical calculation. What's there to not understand? Luck appears to be unscaled when calculating bonus gathers.

I also want to word this:
Luck1あたりラッキーフィニッシュ発生率0.005倍ずつ上昇

To something like every 1 luck adds .005% chance of a lucky finish...that's is really minuscule...and just awkward as hell to say.

レキシス・ミカヤ (talk)00:10, 20 February 2014
 

I meant overall. 10 is nonexistent so shouldn't the subtraction be universal to everything?

1 Luck = .005% increased chance. 1,500 Luck = 7.5% increased chance. That sounds awfully doubtful...

Infodude575 (talk)00:19, 20 February 2014
 

Apparently not if it's using a whole number to begin with. Luck a strange stat to tackle when getting everything down outside of critical calculations :c

Large math aside, 1/66 + .075 isn't exactly much of an improvement to begin with.

レキシス・ミカヤ (talk)00:21, 20 February 2014
 

I hate this game when it comes to incredibly weird and ridiculous calculations.

(# / 0 Luck) = Undefined
1 / Undefined = ?!?!!?!?!?!?!?!?!? THIS IS MADNESS

Infodude575 (talk)00:29, 20 February 2014

In what game is anything divided by 0 not undefined?

Ikkisuki (talk)00:53, 20 February 2014
 

Well at least we know why it comes up as 0 luck = No lucky gathers.

レキシス・ミカヤ (talk)00:30, 20 February 2014