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Success Rate

Success Rate

Is it really fixated as 75%? Because Gray Foxes who are obviously Weakest to me ARE NOT SLEEPING!

Infodude57512:55, 26 July 2012

Must have some sort of 0% success rate for weakest mobs so that you can't train on them too easily.

Dra6o0n18:40, 26 July 2012
 

Except the training isn't CP-based.

Infodude57518:42, 26 July 2012
 

I think 75% is a fixed 'similar' mob rate, with higher or lower mob CP to you, it will fall.

Dra6o0n08:49, 27 July 2012
 

I tried Lullabying Black Grizzleys (neutral), didn't have that much luck either.

Infodude57509:31, 27 July 2012
 

I think it's based mob type then, fielded mobs doesn't seem to work much but 'large' mobs are affected (grizzly vs cubs).

Dra6o0n20:59, 27 July 2012
 

/ran around with an elf. Rank F Lullaby vs Peaca Int monsters. wat. worked too.

Just curious, how often did they go to sleep?

Infodude57521:28, 31 July 2012
 

Seeming as often as it would on a normal monster.

 

Must have been 75% despite what the description says...

Infodude57522:05, 31 July 2012
 

Although the description doesn't say anything about lower or higher level monsters.

 
 
 
Unfortunately, stronger enemies are more difficult to put to sleep.
 

 

—Description

Infodude57522:19, 31 July 2012
 

well then, you've been lied to. lul.

 

Gray Wolf, Red Bear, Plateau Wild Boars, NONE OF THEM WENT TO SLEEP!

Infodude57522:04, 27 July 2012
 

From what can be guessed, Lullaby carries over to the next mob being respawned on the field. So if someone has put an enemy to sleep before, it will never be able to sleep again. I guess we can wait for a maint and test that.

Other than that I have no problem putting weak dungeon gray rats to sleep or strong enemies alike.

Sai14:43, 30 July 2012
 

Glitch? O-o

Infodude57514:47, 30 July 2012
 

Yeah. Something is up with field mobs, but single-time spawn ones are not so much of a problem.

 

Single time 'effect' is the stupidest thing ever... Musical magic used to be able to affect targets after the first musical use, but because it's a skill now, the sleep period are too short for most monsters anyhow...

Dra6o0n19:18, 31 July 2012
 

I believe you can Enthrall more than one monster at a time? Seems like a nerf then...

By the way, can Lullaby be played on some high CP monsters, like Gen bosses including Glas, Cromm, etc.?

Infodude57519:23, 31 July 2012
 

It has been acknowledged by Tasket and will hopefully be fixed.

Bugs & Glitches: The REAL problem with Lullaby

Sai20:55, 31 July 2012
 

iv noticed that if there is an mob that can be put to sleep but isent it will say that 0 enemies where put to sleep but if no such enemies exist via no one around you or the mobs you are trying to put to already have been put to sleep before then it will say it downed no enemies and it says that anytime you play on a field mob either there is someone running around puting everyone to sleep or it glitched and the spawns and to this "Must have some sort of 0% success rate for weakest mobs so that you can't train on them too easily. " you dont even need mobs to train o-o--Vats3 17:59, 2 August 2012 (UTC)

Vats309:59, 2 August 2012
 

This issue may have been resolved. I was now able to keep using Lullaby on a lot of field wolves even when using it on them once before and defeating every one of them. I'll have to make sure of this before I edit the page in any way.

Colettechosen (talk)04:45, 16 November 2012
 

Yeah, Lullaby works just fine now. I've removed the entire 'Skill Issues' section now if that was okay.

Colettechosen (talk)14:46, 18 November 2012