Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!
Talk:Lullaby
- [View source↑]
- [History↑]
Contents
Thread title | Replies | Last modified |
---|---|---|
Success rate is affected by relative CP. | 0 | 09:42, 26 June 2016 |
Does success ever go down? | 3 | 15:11, 23 April 2014 |
Monsters Immune to Lullaby? | 4 | 12:32, 4 April 2014 |
Lullaby and Restful Wind | 1 | 20:51, 4 September 2013 |
Possible Buff? | 6 | 10:29, 22 May 2013 |
Lullaby damage affected by Enemy Def/Prot? | 3 | 12:41, 11 March 2013 |
Success Rate | 22 | 15:46, 18 November 2012 |
Buff Effect | 5 | 21:35, 9 October 2012 |
Lullaby damage affected by multipliers? | 1 | 02:39, 1 August 2012 |
Buffed Values | 3 | 23:41, 30 July 2012 |
Song Duration | 0 | 11:51, 28 July 2012 |
So... | 2 | 09:36, 20 July 2012 |
I don't know how Lullaby worked in the past, but over the past few days I noticed a definite success rate difference when swapping -CP gear around in shadow missions for skill training. I did some more formal tests versus groups of enemies (reducing my CP up to 2300 at a time) and I can tell you that right now, Lullaby's success rate is lowered versus enemies that are "stronger" than you.
3477 CP, R1 Lullaby against 3200/4200 enemies.
https://s31.postimg.org/mpu67ts3f/mabinogi_2016_06_26_002.jpg
1147 CP, R1 Lullaby against 3200/4200 enemies.
https://s31.postimg.org/ctt386mbf/mabinogi_2016_06_26_003.jpg
https://s31.postimg.org/lq3vc4cxn/mabinogi_2016_06_26_004.jpg
(And yes, of course this was repeated multiple times with the same results.)
I know it's fixed at 75% at similar...but does it ever go down? It kinda stuck me as odd as I can put, literally anything to sleep with around 200cp...
200 or 2,000? I've put Cromm Cruaich (10k CP), Hard Doppelganger (40k CP), and Elite Doppelganger (60k CP) with just one try.
I thought it was established that the success rate is fixed and is not CP-based, contrary to what the in-game description says? In any case, (and you know this was coming) lets see what JP wiki says.
I put Cromm Cruaich to sleep recently and I've heard reports of Crumena going night-night so I have to wonder if there's monsters immune to Lullaby...
Come to think of it...I don't think anything is immune...hell my "Soul Star in Progress" can put anything 6x her CP (estimated around 1.2K...) to sleep.
Wow, that almost seems overpowered, if it weren't one-time only.
Use lullaby, then summon a cloud, wait 5-10 seconds, throw a rock. If the rock does damage, it's a visual bug that restful wind causes and does not affect lullaby. Because the lullaby status effect is completely different than the restful wind one. The only thing similar is the animation. And we all know what happens when that happens.
I can vouch for this. Though, I find it weird how creatures still turn around after RW wears off...
According to here, Lullaby's duration got extended by an absurd amount.
I call glitch.
...Why not just post in that thread..? Why would you expect an answer here when an ongoing discussion of the issue you just posted is in another forum?
I didn't say you can't, but the fact that you expect an answer here while an actual active discussion is taking place in another forum, where people are more likely to respond, is just ludicrous.
I think I know why, it's because of the recent change to the Bard talent. It used to give a % duration increase onto all buff effects, but now it just adds a flat number of seconds to the total duration. If this does affect Lullaby then it definitely would explain the 30 second lullaby people have been experiencing.
^
Here's a little experiment you can pull off to test it:
Lullaby a monster with 0, or near 0 prot and use throw stone at it. Record the damages. Do the same on a monster with a decent amount of prot (5+?) and record the damage. Compare. If the averages are different (after a through test), then yes, chances are defense and protection affect the additional damage.
I didn't get to test it a lot so it might be inaccurate because I kept dying, but by comparing the armadillos outside of Filia to the golems on Ceo island, I concluded no change in damage (123 for normal performances, 135 for excellent performances for me at rank A). Also, by testing on the zombies in Their Method Basic, rock throwing only did 1 damage, then I tried lightning bolt and it was still 1, so the extra damage is ignored by level 3 passive defense (not sure about lvl 1 and 2)
oh, and the damage is exactly the same for every normal performances, the same for excellent performances, and the same for inspiring performances.
Is it really fixated as 75%? Because Gray Foxes who are obviously Weakest to me ARE NOT SLEEPING!
I think it's based mob type then, fielded mobs doesn't seem to work much but 'large' mobs are affected (grizzly vs cubs).
/ran around with an elf. Rank F Lullaby vs Peaca Int monsters. wat. worked too.
From what can be guessed, Lullaby carries over to the next mob being respawned on the field. So if someone has put an enemy to sleep before, it will never be able to sleep again. I guess we can wait for a maint and test that.
Other than that I have no problem putting weak dungeon gray rats to sleep or strong enemies alike.
Single time 'effect' is the stupidest thing ever... Musical magic used to be able to affect targets after the first musical use, but because it's a skill now, the sleep period are too short for most monsters anyhow...
I believe you can Enthrall more than one monster at a time? Seems like a nerf then...
By the way, can Lullaby be played on some high CP monsters, like Gen bosses including Glas, Cromm, etc.?
iv noticed that if there is an mob that can be put to sleep but isent it will say that 0 enemies where put to sleep but if no such enemies exist via no one around you or the mobs you are trying to put to already have been put to sleep before then it will say it downed no enemies and it says that anytime you play on a field mob either there is someone running around puting everyone to sleep or it glitched and the spawns and to this "Must have some sort of 0% success rate for weakest mobs so that you can't train on them too easily. " you dont even need mobs to train o-o--Vats3 17:59, 2 August 2012 (UTC)
This issue may have been resolved. I was now able to keep using Lullaby on a lot of field wolves even when using it on them once before and defeating every one of them. I'll have to make sure of this before I edit the page in any way.
Yeah, Lullaby works just fine now. I've removed the entire 'Skill Issues' section now if that was okay.
How does that work for Lullaby? O-o
No effect on success rate, number of monsters put to sleep, damage dealt, or any of that?
Wasn't assuming. Just forgot what it was and just typed the first thing that came into mind that would've been possible. Haven't played mabi in awhile.
Is the additional damage done affected by skill multipliers? (ie. Use Smash after r1 Lullaby and you get a 1500 damage boost).
I've confirmed damage is increased by music and lullaby buffs. I don't know about time and is there any way to test success?
What the heck is this? I've played songs longer than 20 secs, the effect starts way before 20 secs and keeps going until the music ends...