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Talk:Lullaby

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Contents

Thread titleRepliesLast modified
Success rate is affected by relative CP.009:42, 26 June 2016
Does success ever go down?315:11, 23 April 2014
Monsters Immune to Lullaby?412:32, 4 April 2014
Lullaby and Restful Wind120:51, 4 September 2013
Possible Buff?610:29, 22 May 2013
Lullaby damage affected by Enemy Def/Prot?312:41, 11 March 2013
Success Rate2215:46, 18 November 2012
Buff Effect521:35, 9 October 2012
Lullaby damage affected by multipliers?102:39, 1 August 2012
Buffed Values323:41, 30 July 2012
Song Duration011:51, 28 July 2012
So...209:36, 20 July 2012

Success rate is affected by relative CP.

I don't know how Lullaby worked in the past, but over the past few days I noticed a definite success rate difference when swapping -CP gear around in shadow missions for skill training. I did some more formal tests versus groups of enemies (reducing my CP up to 2300 at a time) and I can tell you that right now, Lullaby's success rate is lowered versus enemies that are "stronger" than you.


3477 CP, R1 Lullaby against 3200/4200 enemies.

https://s31.postimg.org/mpu67ts3f/mabinogi_2016_06_26_002.jpg


1147 CP, R1 Lullaby against 3200/4200 enemies.

https://s31.postimg.org/ctt386mbf/mabinogi_2016_06_26_003.jpg

https://s31.postimg.org/lq3vc4cxn/mabinogi_2016_06_26_004.jpg


(And yes, of course this was repeated multiple times with the same results.)

Rydian (talk)09:41, 26 June 2016

Does success ever go down?

I know it's fixed at 75% at similar...but does it ever go down? It kinda stuck me as odd as I can put, literally anything to sleep with around 200cp...

200 or 2,000? I've put Cromm Cruaich (10k CP), Hard Doppelganger (40k CP), and Elite Doppelganger (60k CP) with just one try.

I thought it was established that the success rate is fixed and is not CP-based, contrary to what the in-game description says? In any case, (and you know this was coming) lets see what JP wiki says.

Infodude575 (talk)00:58, 23 April 2014

"同レベルの敵の場合、睡眠確率75%" Or "If enemy is similar level, Sleeping Chance is 75%"

I dunno x.x...I don't see the reasoning behind anything regarding 75% sleep chance if I can just sleep anything with 1cp ._. Maybe it was a beta thing or my music buff effects are stacking the odds. I ahve around +60~

 

It's not CP based at all. I don't think I've met anything that CAN'T fall asleep with a 75% rate since it usually takes only one or two tries for it to work.

Blargel (talk)10:13, 23 April 2014
 

Monsters Immune to Lullaby?

I put Cromm Cruaich to sleep recently and I've heard reports of Crumena going night-night so I have to wonder if there's monsters immune to Lullaby...

Infodude575 (talk)01:08, 4 April 2014

Come to think of it...I don't think anything is immune...hell my "Soul Star in Progress" can put anything 6x her CP (estimated around 1.2K...) to sleep.

 

What about Duke and Sephirot?

Infodude575 (talk)10:14, 4 April 2014
 

Wow, that almost seems overpowered, if it weren't one-time only.

Infodude575 (talk)12:32, 4 April 2014
 

Lullaby and Restful Wind

Use lullaby, then summon a cloud, wait 5-10 seconds, throw a rock. If the rock does damage, it's a visual bug that restful wind causes and does not affect lullaby. Because the lullaby status effect is completely different than the restful wind one. The only thing similar is the animation. And we all know what happens when that happens.

Aubog007 (talk)20:41, 4 September 2013

I can vouch for this. Though, I find it weird how creatures still turn around after RW wears off...

Infodude575 (talk)20:51, 4 September 2013
 

Possible Buff?

According to here, Lullaby's duration got extended by an absurd amount.

I call glitch.

Infodude575 (talk)10:12, 25 April 2013

Bump?

Infodude575 (talk)16:21, 27 April 2013
 

...Why not just post in that thread..? Why would you expect an answer here when an ongoing discussion of the issue you just posted is in another forum?

 

Why can't I ask here?

Infodude575 (talk)17:21, 27 April 2013
 

I didn't say you can't, but the fact that you expect an answer here while an actual active discussion is taking place in another forum, where people are more likely to respond, is just ludicrous.

 

I look at these talk pages as a... better forum.

For one, searching is actually reasonable here.

Doomsday31415 (talk)19:14, 27 April 2013
 

I think I know why, it's because of the recent change to the Bard talent. It used to give a % duration increase onto all buff effects, but now it just adds a flat number of seconds to the total duration. If this does affect Lullaby then it definitely would explain the 30 second lullaby people have been experiencing.

Icerlain (talk)10:29, 22 May 2013
 

Lullaby damage affected by Enemy Def/Prot?

^

Infodude575 (talk)01:57, 4 February 2013

Here's a little experiment you can pull off to test it:

Lullaby a monster with 0, or near 0 prot and use throw stone at it. Record the damages. Do the same on a monster with a decent amount of prot (5+?) and record the damage. Compare. If the averages are different (after a through test), then yes, chances are defense and protection affect the additional damage.

 

I didn't get to test it a lot so it might be inaccurate because I kept dying, but by comparing the armadillos outside of Filia to the golems on Ceo island, I concluded no change in damage (123 for normal performances, 135 for excellent performances for me at rank A). Also, by testing on the zombies in Their Method Basic, rock throwing only did 1 damage, then I tried lightning bolt and it was still 1, so the extra damage is ignored by level 3 passive defense (not sure about lvl 1 and 2)

Ajmgallop15 (talk)12:25, 11 March 2013

oh, and the damage is exactly the same for every normal performances, the same for excellent performances, and the same for inspiring performances.

Ajmgallop15 (talk)12:41, 11 March 2013
 
 

Success Rate

Is it really fixated as 75%? Because Gray Foxes who are obviously Weakest to me ARE NOT SLEEPING!

Infodude57513:55, 26 July 2012

Must have some sort of 0% success rate for weakest mobs so that you can't train on them too easily.

Dra6o0n19:40, 26 July 2012
 

Except the training isn't CP-based.

Infodude57519:42, 26 July 2012
 

I think 75% is a fixed 'similar' mob rate, with higher or lower mob CP to you, it will fall.

Dra6o0n09:49, 27 July 2012
 

I tried Lullabying Black Grizzleys (neutral), didn't have that much luck either.

Infodude57510:31, 27 July 2012
 

I think it's based mob type then, fielded mobs doesn't seem to work much but 'large' mobs are affected (grizzly vs cubs).

Dra6o0n21:59, 27 July 2012
 

/ran around with an elf. Rank F Lullaby vs Peaca Int monsters. wat. worked too.

Just curious, how often did they go to sleep?

Infodude57522:28, 31 July 2012
 

Seeming as often as it would on a normal monster.

 

Must have been 75% despite what the description says...

Infodude57523:05, 31 July 2012
 

Although the description doesn't say anything about lower or higher level monsters.

 
 
 
Unfortunately, stronger enemies are more difficult to put to sleep.
 

 

—Description

Infodude57523:19, 31 July 2012
 

well then, you've been lied to. lul.

 

Gray Wolf, Red Bear, Plateau Wild Boars, NONE OF THEM WENT TO SLEEP!

Infodude57523:04, 27 July 2012
 

From what can be guessed, Lullaby carries over to the next mob being respawned on the field. So if someone has put an enemy to sleep before, it will never be able to sleep again. I guess we can wait for a maint and test that.

Other than that I have no problem putting weak dungeon gray rats to sleep or strong enemies alike.

Sai15:43, 30 July 2012
 

Glitch? O-o

Infodude57515:47, 30 July 2012
 

Yeah. Something is up with field mobs, but single-time spawn ones are not so much of a problem.

 

Single time 'effect' is the stupidest thing ever... Musical magic used to be able to affect targets after the first musical use, but because it's a skill now, the sleep period are too short for most monsters anyhow...

Dra6o0n20:18, 31 July 2012
 

I believe you can Enthrall more than one monster at a time? Seems like a nerf then...

By the way, can Lullaby be played on some high CP monsters, like Gen bosses including Glas, Cromm, etc.?

Infodude57520:23, 31 July 2012
 

It has been acknowledged by Tasket and will hopefully be fixed.

Bugs & Glitches: The REAL problem with Lullaby

Sai21:55, 31 July 2012
 

iv noticed that if there is an mob that can be put to sleep but isent it will say that 0 enemies where put to sleep but if no such enemies exist via no one around you or the mobs you are trying to put to already have been put to sleep before then it will say it downed no enemies and it says that anytime you play on a field mob either there is someone running around puting everyone to sleep or it glitched and the spawns and to this "Must have some sort of 0% success rate for weakest mobs so that you can't train on them too easily. " you dont even need mobs to train o-o--Vats3 17:59, 2 August 2012 (UTC)

Vats310:59, 2 August 2012
 

This issue may have been resolved. I was now able to keep using Lullaby on a lot of field wolves even when using it on them once before and defeating every one of them. I'll have to make sure of this before I edit the page in any way.

Colettechosen (talk)05:45, 16 November 2012
 

Yeah, Lullaby works just fine now. I've removed the entire 'Skill Issues' section now if that was okay.

Colettechosen (talk)15:46, 18 November 2012
 

Buff Effect

How does that work for Lullaby? O-o

Infodude575 (talk)15:17, 8 October 2012

No effect on success rate, number of monsters put to sleep, damage dealt, or any of that?

Infodude575 (talk)18:40, 9 October 2012
 

Oh right, damage.

Maybe not duration then. But number? no. Success? That's a joke.

 

What, power of assumption made you say duration?

Infodude575 (talk)21:00, 9 October 2012
 

Wasn't assuming. Just forgot what it was and just typed the first thing that came into mind that would've been possible. Haven't played mabi in awhile.

 

Lullaby damage affected by multipliers?

Is the additional damage done affected by skill multipliers? (ie. Use Smash after r1 Lullaby and you get a 1500 damage boost).

RedHound02:36, 1 August 2012

Nope, the damage is direct. Not affected by multipliers.

 

Buffed Values

I've confirmed damage is increased by music and lullaby buffs. I don't know about time and is there any way to test success?

Galabear23:35, 30 July 2012

I have my doubt on time...

Infodude57523:38, 30 July 2012
 

DoT?

He means damage increase by buff.

 

Sorry sorry got Dischord in my head QQ

Infodude57523:41, 30 July 2012
 

Song Duration

What the heck is this? I've played songs longer than 20 secs, the effect starts way before 20 secs and keeps going until the music ends...

Galabear11:51, 28 July 2012

This is basically the Music version of Frozen Blast?

Infodude57512:16, 19 July 2012

Sort of. It's the same thing, but instead of ignoring defense/protection, it adds a damage multiplier.

Pyro - (Talk)16:24, 19 July 2012
 

Do monsters get knockback while sleeping? Does it wake them up?

Infodude57509:36, 20 July 2012