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Lullaby

From Mabinogi World Wiki


Description

Lullaby.png Lullabies are usually reserved for the ones you love; a true Bard can play a Lullaby for his worst enemy. In fact, enemies who hear the Lullaby can fall asleep in an instant, making it a useful song to play in a fight. Sleeping enemies are more sensitive to damage, but they won't stay asleep for long. Unfortunately, stronger enemies are more difficult to put to sleep.

Details

  • Requires an Instrument or Microphone equipped to use.
    • Rank 5 Song allows the use of this skill with any equipment.
  • Plays music to put monsters to sleep, which causes them to stop mid-animation and stay still for several seconds.
    • Skills loaded by the enemy will be cancelled.
    • Music Buff Effect increases the additional damage taken by sleeping enemies.
    • Music Buff Duration increases the sleeping duration.
      • This skill's incredibly short duration is extended by the Music Talent's music buff duration bonus which can add up to 30 seconds from Master rank or 50 seconds from Grandmaster rank.
    • When a sleeping enemy is attacked, it will immediately wake up.
    • The same enemy cannot be put to sleep more than once.
    • Has no effect on the target's aggro state.
    • Enemies with a higher Combat Power than the player are more difficult to put to sleep.
  • Sleeping enemies take additional damage by a fixed amount based on rank.
    • This will also include skills that do not normally do damage. For example, Rock Throwing, which does 0 damage, will do the amount of damage that is increased by Lullaby.
    • Additional damage ignores defensive stats.
    • Music Buff Effect increases the additional damage.
    • Additional damage does not wound the target.
    • Additional damage does not occur if the enemy has Level 3 Passive Defenses.
  • Lullaby has no effect on other players in PvP.
  • The skill is continuously repeated so long as the music is still being played or until the skill is cancelled.
    • Clicking any location that will normally cause you to move without attacking will cancel the skill.
      • This only works after the debuff effect has been activated.
  • The rank of Musical Knowledge affects the chance of playing an "excellent" or "inspiring" performance.
    • Excellent performances increases additional damage by 10%, whereas inspiring performances increases it by 30%.
    • Inspiring performances have their own animations. Players with string instruments wildly strums their instrument similar to an electric guitar, while players with wind instruments wildly flail around while playing the flute, players with percussion instruments will angrily strike their drums, and players with microphones will flail around while singing madly.
  • Using Restful Wind on a target affected by Lullaby will override the latter's visual effect, causing it to disappear and the enemy being able to turn towards its target after Restful Wind's duration has passed, but does not cancel Lullaby's sleeping effects.
  • Playing Lullaby after activating Fantastic Chorus triggers Sorrow Sonata.
  • Enabling Mini Effects causes the sleeping aura and effects to become invisible.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP 0 2 3 3 4 5 7 9 11 13 15 17 19 21 23
Required AP (Total) 0 2 5 8 12 17 24 33 44 57 72 89 108 129 152
Additional Stamina - +1 +2 +3
Additional Stamina (Total) - +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +12 +14 +16 +19 +22
Sleeping Chance [%] 75
Additional Damage to Sleeping Targets 50 60 70 80 90 100 110 120 130 140 160 180 200 230 260 300
Maximum Target Limit 3 4 5 6 7 8 9 10 11 12 13 14 15
Stamina Use 5
Range 800
Sleep Duration [sec] 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0
Load Time [sec] 0
Cooldown Time [sec] 3
Stat CP (Total) 0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 6.0 7.0 8.0 9.0 10.0
Skill CP (Total) 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32

Obtaining the Skill

Memory Book

Complete the quest Music Basics in the Third Memoir.

  • The skill will have training requirements up to Rank 9 completed.

Other Methods

Lullaby and Enduring Melody
How to Get Quest

Acquire Rank Novice Playing Instrument

Briefing Wanders must always be prepared to defend themselves, and what better way is there to do that with music? A good Lullaby can put the enemy to sleep, while an Enduring Melody can reinforce yourself and your friends. If you're interested in studying the way of the Bard, come find my camp at Abb Neagh Lake. - Yvona -
Objectives
Rewards
Additional Information
  • For the third objective, agree to stop the bandits to be warped to the Shadow Mission, Strike a Chord.
    • If you fail to complete the task, talk to Yvona to retry.
  • Completion of the fourth step grants Lullaby.


Training Method

  • During the performance, a message will display to indicate the level of success:
    • "Play a normal performance" will simply say "the sound".
    • "Play an excellent performance" will say "the marvelous sound".
    • "Play an inspiring performance" will say "the haunting sound". It will also cause your character to play the instrument differently than normal

Novice Rank

  • AP: 0
  • Effects: Puts 3 nearby enemies to sleep for 2 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 50 more damage when attacked.
Method Exp. Count Total
Use the skill. 100.00 1 100
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Rank F

  • AP: 2
  • Stat Improvement: Stamina +1
  • Effects: Puts 4 nearby enemies to sleep for 2 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 60 more damage when attacked.
Method Exp. Count Total
Play a Normal Performance. 32.00 4 128
Play an Excellent Performance. 100.00 1 100
Play an Inspiring Performance. 100.00 1 100
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Rank E

  • AP: 3
  • Stat Improvement: Stamina +1
  • Effects: Puts 4 nearby enemies to sleep for 2.5 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 70 more damage when attacked.
Method Exp. Count Total
Play a Normal Performance. 24.00 5 120
Play an Excellent Performance. 80.00 1 80
Play an Inspiring Performance. 100.00 1 100
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Rank D

  • AP: 3
  • Stat Improvement: Stamina +1
  • Effects: Puts 4 nearby enemies to sleep for 3 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 80 more damage when attacked.
Method Exp. Count Total
Play a Normal Performance. 16.00 7 112
Play an Excellent Performance. 64.00 2 128
Play an Inspiring Performance. 100.00 1 100
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Rank C

  • AP: 3
  • Stat Improvement: Stamina +1
  • Effects: Puts 4 nearby enemies to sleep for 3.5 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 90 more damage when attacked.
Method Exp. Count Total
Play a Normal Performance. 8.00 13 104
Play an Excellent Performance. 40.00 3 120
Play an Inspiring Performance. 80.00 1 80
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Rank B

  • AP: 4
  • Stat Improvement: Stamina +1
  • Effects: Puts 5 nearby enemies to sleep for 4 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 100 more damage when attacked.
Method Exp. Count Total
Play a Normal Performance. 6.40 16 102.4
Play an Excellent Performance. 32.00 4 128
Play an Inspiring Performance. 64.00 1 64
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Rank A

  • AP: 5
  • Stat Improvement: Stamina +1
  • Effects: Puts 6 nearby enemies to sleep for 4.5 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 110 more damage when attacked.
Method Exp. Count Total
Play a Normal Performance. 4.00 25 100
Play an Excellent Performance. 16.00 5 80
Play an Inspiring Performance. 32.00 2 64
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Rank 9

  • AP: 7
  • Stat Improvement: Stamina +1
  • Effects: Puts 7 nearby enemies to sleep for 5 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 120 more damage when attacked.
Method Exp. Count Total
Play a Normal Performance. 4.00 25 100
Play an Excellent Performance. 8.00 5 40
Play an Inspiring Performance. 16.00 2 32
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Rank 8

  • AP: 9
  • Stat Improvement: Stamina +1
  • Effects: Puts 8 nearby enemies to sleep for 5.5 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 130 more damage when attacked.
Method Exp. Count Total
Play a Normal Performance. 3.20 32 102.4
Play an Excellent Performance. 6.00 7 42
Play an Inspiring Performance. 12.00 2 24
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Rank 7

  • AP: 11
  • Stat Improvement: Stamina +1
  • Effects: Puts 9 nearby enemies to sleep for 6 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 140 more damage when attacked.
Method Exp. Count Total
Play a Normal Performance. 2.40 43 103.2
Play an Excellent Performance. 4.80 9 43.2
Play an Inspiring Performance. 10.40 3 31.2
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Rank 6

  • AP: 13
  • Stat Improvement: Stamina +1
  • Effects: Puts 10 nearby enemies to sleep for 6.5 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 160 more damage when attacked.
Method Exp. Count Total
Play a Normal Performance. 1.60 57 91.2
Play an Excellent Performance. 4.00 12 48
Play an Inspiring Performance. 8.00 4 32
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Rank 5

  • AP: 15
  • Stat Improvement: Stamina +2
  • Effects: Puts 11 nearby enemies to sleep for 7 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 180 more damage when attacked.
Method Exp. Count Total
Play a Normal Performance. 1.44 63 90.72
Play an Excellent Performance. 3.60 12 43.2
Play an Inspiring Performance. 8.00 4 32
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Rank 4

  • AP: 17
  • Stat Improvement: Stamina +2
  • Effects: Puts 12 nearby enemies to sleep for 7.5 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 200 more damage when attacked.
Method Exp. Count Total
Play a Normal Performance. 1.20 75 90
Play an Excellent Performance. 3.20 13 41.6
Play an Inspiring Performance. 7.20 4 28.8
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Rank 3

  • AP: 19
  • Stat Improvement: Stamina +2
  • Effects: Puts 13 nearby enemies to sleep for 8 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 230 more damage when attacked.
Method Exp. Count Total
Play a Normal Performance. 1.20 75 90
Play an Excellent Performance. 3.20 13 41.6
Play an Inspiring Performance. 7.20 4 28.8
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Rank 2

  • AP: 21
  • Stat Improvement: Stamina +2
  • Effects: Puts 14 nearby enemies to sleep for 8.5 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 260 more damage when attacked.
Method Exp. Count Total
Play a Normal Performance. 0.80 100 80
Play an Excellent Performance. 2.80 20 56
Play an Inspiring Performance. 6.40 5 32
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Rank 1

  • AP: 23
  • Stat Improvement: Stamina +2
  • Effects: Puts 15 nearby enemies to sleep for 9 seconds. 75% chance to put enemies to sleep. Sleeping enemies take 300 more damage when attacked.
Method Exp. Count Total
Play a Normal Performance. 0.80 100 80
Play an Excellent Performance. 2.80 20 56
Play an Inspiring Performance. 6.40 5 32
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Master Title

the Master of Lullaby

  • Lullaby Buff Effect +8

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Allegro
Personalize[1]
Prefix, 5 Instruments
Max Damage +8
When Lullaby is Rank 5 or higher Max HP +15
Max Stamina +20
When Playing Instrument is Rank 3 or higher Music Buff Effect +3
Enchant Scroll (Quest Reward: March Song), Ring Torque (Laighlinne's Old Box)
Andante Prefix, D Instruments
Max Damage +3
When Lullaby is Rank B or higher Max HP +4
Max Stamina +12
When Playing Instrument is Rank B or higher Music Buff Effect +1
Encore
Personalize[1]
Prefix, 5 Clothing
When Lullaby is Rank 1 or higher Max Damage +10~15
When Enduring Melody is Rank 1 or higher Max HP +50
Max Stamina +50
When Musical Knowledge is Rank 1 or higher Music Buff Duration +5~10
When Compose is Rank 1 or higher Music Buff Effect +3
x3 Repair Cost
Magic School Uniform (M) (White Dragon Raid), Exclusive Enchant Scroll (Barri Advanced Reward, Fiodh Intermediate Reward, Giant Alligator Raid, White Dragon Raid)
Maestro
Personalize[1]
Suffix, 3 Handgear, Footwear
When Lullaby is Rank 1 or higher Defense +3
When Dischord is Rank 1 or higher Max Damage +10~14
When Song is Rank 1 or higher Max MP +25
When Dance of Death is Rank 1 or higher Music Buff Effect +1~2
x5 Repair Cost
Note: Formerly known as "the Maestro"
Minor Prefix, D Clothing, Armor
When Lullaby is Rank C or higher Max HP +2
Max HP +4
When Playing Instrument is Rank 9 or higher Max Stamina +5
Moderato Prefix, A Instruments
Max Damage +5
When Lullaby is Rank 9 or higher Max HP +7
Max Stamina +15
When Playing Instrument is Rank 8 or higher Music Buff Effect +2
Trade Assistant Imp (800,000 Ducats)


References

  1. 1.0 1.1 1.2 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.