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Meditation affecting Durability
Okay, so there's a lot of controversy about this here, and there's claims that Meditation has no effect on Durability.
What should we do? Who even put that there in the first place anyway?
Just tested this, very briefly. I had two 0 durability ice wands and repaired 1 point on each. For one I had no meditation on and for the other i had meditation on and they both ran out of durability at roughly the same time, about 92ish heals. It was a really brief test and I didn't really count the amount of heals properly, though I'm satisfied that meditation probably doesn't increase durability use
Lets ask Mabi on their next Q&A.
It was a bug that existed for a verrrrrryyyyy long time and existed in all world wide server. It was fixed after meditation revamp.
bug that existed ever since meditation existed. It was never labeled, but many people felt it was eating dura and someone did research and showed that meditation increase meditation spending (but those time, MP Potion costed more than dura spent by meditation)
Plus, on the meditation revamp patch note in KR, it say "Fixed the bug when meditation caused durability of wand to go down faster sometimes"
Hasn't Meditation been out since the dawn of time? Its been... 17 gens already which is like so many years and by then they fix it?!
Well, they still didn't fix Flame Burst-Ice Spear bug which is can possibly cause whole party to die.
I'm hate to bring this back up but...using some "unmentionables" It does increase dura loss.
I think it's not notible though...probably a 110% increase? but with prem service and all, not sure. wish they didn't extend it
I'll just leave this here, but neh, I still say it can't be calculated on additional loss.
Durability loss with 5 heal charges: 5.725 - 5.664 = .061
Durability loss with 5 heal charges on meditation: 5.664 - 5.573 = .091
Ehh...I'd have to take into account the natural durability loss when the tick happens. That's with extended usage.
Anyways here you go (done with one bolt of lighting):
- Medi off: 5.567 - 5.561 = .006
- Medi On: 5.561 - 5.552 = .009
Does every bolt use the same amount of durability? iirc, each normal attack uses a randomized amount of durability. I'd be surprised if it was different for bolts. o_O
why would it...*goes to test* my wand is unblessed during all of this testing...
Here you go. It is slightly different on a single charge.
Ice bolt (1 charge):
- Medi off: 5.524 - 5.519 = .005
- Medi On: 5.519 - 5.510 = .009
Firebolt (1 charge)
- Medi off: 5.510 - 5.501 = .009
- Medi on: 5.501 - 5.490 = .011
I'd say from all of this it's an approximate 120% increase or so...not something ludicrous as that 1.75x we had on the wiki at one point. But VIP dura loss is in effect so...it could be more or less.
So basically the glitch came back? >.>
(or it was never a glitch, eh, eh?)
(or maybe removing it, if it was ever [i doubt], was the glitch)
I'm just glad I could even test the stupid myth...I got into this argument on some idiots in-game, claiming the wiki is always right.
Umm I'm going to bring this issue up at the mabinogi nexon forums since they are actually keep a log of bugs and such and we'll see what happens from there...dat Tasket.
Umm well it appears my thread got moved from "Bug & Glitches" to "Help." It appears that it was intended and, therefore, was part of the game the whole time. Well then, anyone want to put this back on the page?
They just...moved the thread, no explanation. Not to mention there's no record of meditation not burning durability faster...
Nope. They stated it is working as intended.
I'll come back with findings after I do event...now that VIP is gone. Strange Findings is strange...probably cause of the variable Durability lost. So it might be more consistent if I had shot more than 1 charge...
Healing (5 charges):
- Medi Off: 8.651 -> 8.598 (0.053)
- Medi On: 8.598 -> 8.505 (0.093)
Bolts (all 1 charge):
- Firebolt Medi Off: 8.477 - > 8.468 (0.009)
- Firebolt Medi On: 8.468 - > 8.456 (0.012)
- Icebolt Medi Off: 8.418 - > 8.405 (0.013)
- Icebolt Medi On: 8.405 - > 8.392 (0.013) ...strange...
- Lightning Bolt Medi Off: 8.392 - > 8.382 (.010)
- Lightning Bolt Medi On: 8.382 - > 8.373 (.009) also strange...
Have you attempted this with different wands/staves? Maybe the weapon is also a variable for the decay rate. And can you possibly check with Thunder?
...Doubtful It's about the same amount of loss with any other wand. I have yet to try staves. And what about thunder?
Your numbers seem to suggest meditation increases dur loss from every tick, increases dur loss from firebolt, doesn't change dur loss of icebolt, and actually decreases dur loss of lightning bolt. How does thunder stand?
That's after casting and shooting the bolt, not leaving the bolt sit idly by. For heal, that's casted by hand, and then switched to wand to usage. Thunder seems to tick for each cast launched. I'll look at it again.
If you scroll up to my older tests, you can see that Icebolt increased Dura lost on use. I'm going to try again with 5 Charges for a much more significant difference.
My results on Bolts (5 charges):
- Firebolt Medi Off: 9.290 - > 9.235 (0.055)
- Firebolt Medi On: 9.125 - > 9.062 (0.063)
- Icebolt Medi Off: 9.062 - > 9.003 (0.059)
- Icebolt Medi On: 8.949 - > 8.889 (.06) That's really strange...I'm guess it has to do with the variable loss o.e
- Lightning Bolt Medi Off: 8.889 - > 8.823 (.066)
- Lightning Bolt Medi On: 8.823 - > 8.748 (.075)
Icebolt has some really consistent losses...It doesn't seem to change as much... It should be noted all of this was done with a Trinity Staff. I'll grab my combat wand and check the losses...
A few Icebolt Tests (5 Charges):
- Medi Off: 4.619 > 4.566 (.053) > 4.516 (.05) > 4.460 (.056) > 4.387 (.073) That last one is really really odd...
- Medi On: 4.387 > 4.331 (.056) > 4.276 (.055) > 4.226 (.05) > 4.170 (.056)
Yeah that is really consistent...except for that last one with meditation off. Each number for this test represents 5 ice bolt charges shot at once, switch weapons in-between numbers to prevent the 5 minute tick from taking more dura away.