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G15S2

Fragment of a discussion from Talk:Mirage Missile

Entire line for Mirage Missile rank 1:

<SkillLevelDetail SkillLevel="15" PrepareTime="2000" AbilityNecessary="40" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="15" ManaModPreparing="-7.5" ManaModWaiting="0" ManaModProcessing="0" CombatPower="320" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.5901]" EffectDescription="_LT[xml.skill_leveldetail.5977]" Conditions="_LT[xml.skill_leveldetail.6016]" Var1="200" Var2="35" Var3="80" Var4="21000" Var5="300" Var6="300" BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="5" BonusDEX="5" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.6002]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="2000" />

All of the active effects appear to be the Var# ones. 1 is base damage multiplier, 2 is min dmg, 3 is maxd dmg, 4 is effect duration, 5 is infection range, and 6...I don't quite know. It could be the speed modifier, though I'd have thought a speed modifier would be a percentage. Both var5 and var6 is 300 for all ranks, including Novice.

Personally, I think var6 is just the infection range too, except for the enemies not targeted yet still infected. I'm still convinced that the eyewitness accounts are placebo effects...or maybe a weird glitch that makes the running animation move slower, but having the actual speed the same.

EDIT: Though actually, I was hasty. I think this is from ver86 package...whoops.

EDIT2: And a nevermind once again, all the var numbers were the same in the package from 99 to 100. Only things different were the names and numbers of the XML descriptions files.

Akira23:30, 20 January 2012