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Talent System

Fragment of a discussion from Talk:Patches

Now that I look at it, hopefully the stat boost isn't so stupid like at max talent rank you get only +20 to a stat or two... But if devcats wanted to make players stronger after putting so much effort into talents, maybe a +50 to a stat and +10~20 to various related stats at max talent rank would be better. Then again, what's the point of increasing cap of stats from 999 to 1500 if talents increases it that small lol? Maybe a +100 to a single main stat is possible?

Anyone who got their hands on the G17S2 PTS took a look at the stat gain from talent levels?

And I've been wondering... What is the max possible stats you can get if you were to r1 all of them for skill related stats alone?

Dra6o0n (talk)01:01, 7 September 2012

Because 999 stat can (currently, and even easier once talents are out) be reached, and surpassed if the cap was raised.

 

329 str is the max possible perma gain for humans, plus the age and leveling boost to str semi-perma. But the aging and leveling boost is quite low, even if you can get to level 200, you'd only get +100 str. Aging up from age 10 means ~10 extra strength. Using enchants and stuff probably wouldn't boost strength up more than 100 max.

So you hit around 500 str to 600 str max in that range... I don't know what else is needed to push strength to 999 and over other than using transformations. So with the addition of Talent systems, to surpass that means it would give about ~300 strength when maxed? If so means that you will hit the 900s with non-transformation based stats, with the use of talent system.

999 str = 339.6 max damage is added to the character. 1500 str = +600 max damage to the character.

The talent system is no issue, but when other players can stat glitch their way up it turns bad if devcats response to that by nerfing systems.

Dra6o0n (talk)01:10, 7 September 2012
 

No one said STR specifically.

And there are many, many factors you haven't taken into account.