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Production EXP
Fragment of a discussion from Talk:Production Mastery
You used to (and still do) gain EXP for gaining skill EXP, and this is why your EXP readout goes to two decimal places. If you, for example, failed to pick a Mana Herb, and got +0.10 to Herbalism for it, you would also gain 0.10 EXP. This EXP gain is not explicitly announced and because of the nature of skill training is usually not significant enough to make itself noticed.
G13 added the Production EXP you have noticed, which is a category of larger experience boosts awarded for creating certain items with life skills.