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CPmini

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Why is it that adding CP is red and lowering CP is blue? That is meant for interpretation. For example, I need a taming cane that adds CP, that doesn't make adding CP bad. Perhaps we should make neutral stats another color like green?

Pyro - (Talk)11:54, 17 May 2012
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Ideally, you want Low CP for training skills.

S•A•R•I•A11:59, 17 May 2012
 
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I know, but that doesn't mean higher CP is a bad thing, was my point. For Taming Wild Animals, for example, you want higher CP.

Pyro - (Talk)12:09, 17 May 2012
 
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That wouldn't be neutral.. it's all based on pov.

 
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It'd be neutral if it was in another value that isn't negative nor positive. As you said, it's based on point of view.

Pyro - (Talk)19:47, 17 May 2012
 
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...but it is in a value that is positive or negative?

 
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No, there is an increase/decrease. That doesn't make it positive or negative.

Pyro - (Talk)20:28, 17 May 2012
 
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1+1=2

You're increasing by negative 1.

You're decreasing by positive 1.

In both bases, your end result is 1 higher than your original value, resulting in a positive change.

 
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I don't see why you deleted your comment, Angy. It's what I would've suggested. Green seems even more of a positive view than blue does.

 
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Neh...I'd just keep Decrease in cp blue and and increase in red. As I recall, the game does it so that it is reversed. Increased is blue and decrease is red.

S•A•R•I•A20:57, 17 May 2012
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My original comment was supposed to be mediating but you know, I'd also just rather keep it the way it is.

Angevon (Talk)08:40, 18 May 2012