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Invulnerability frames

Invulnerability frames

Do you? The wording makes it sounds like a "yes".

Infodude575 (talk)13:52, 31 July 2013

I'm not sure what you mean by that. What I did say is: You cannot be stunned or knocked back, you can only be damaged if a nearby player does, you execute the attack even at death.

Pyro - (Talk)14:03, 31 July 2013
 
 
They cannot be targeted by any form of combat.
 

 

 
 
If another player gets targeted near the landing area of the skill, any AoE and splash damage will deal damage to the player without a change to the knockdown gauge.
 

 

 
 
Ex: A monster can't target you with windmill but if a player is nearby that area and gets windmilled, you will be hurt as well.
 

 

This was from one of the older edits, so it leads me to believe that you can't get hit during the rushing animation.

Infodude575 (talk)15:36, 31 July 2013

...why would you come to that conclusion when the last two quotes you posted literally says otherwise.

 

Here is a video Kenero made about Shooting Rush.

Pyro - (Talk)15:53, 31 July 2013
 

You cannot be targeted during the rushing animation but you can be hit by skills like Windmill, Fireball, Meteor Strike, and maybe Thunder and Ice Spear. You should be immune to skills like Shock, I believe. Of course, if you're alone, there's no way to be hit at all unless they target a pet or something.

Pyro - (Talk)15:44, 31 July 2013
 

Ice spear would work only if the Explosion has a large enough AoE. Thunder is the same, if something's nearby.

まそっぷ ! (talk)15:51, 31 July 2013
 

It's like assault slash -- you can be hit during the animation, but the attack is still executed (though in assault slash, knockback is still dealt).

 

It's like Assualt Slash/Tumble/Any skill that puts you in a fixed motion (Like stampede). You can hit them from their initial position with windmill, crash shot, shock, thunder...anything an AoE. Their final location isn't "registered" until after the skill completes itself. Though this may result in displacement lag.

まそっぷ ! (talk)15:50, 31 July 2013

Though this skill, the final location is registered immediately on use, not at the end of the animation. And AoEs CAN hit you, but only if they hit another player and they're near your final location. So it is a bit different than those skills.

Pyro - (Talk)15:52, 31 July 2013
 

Uh. I'm pretty sure Assault Slash sets your position to the final position immediately on use. As for Tumble, I have no idea.

 

well tumble is skill animation, assault slash doesn't register until the hit lands. if you get hit during the animation, you seem to stagger and get back up in place while dealing damage. I'm not sure about shooting rush, but from what I've seen, it's more rather towards assault. Tumble needs to finish or other wise, you get pushed far back.

まそっぷ ! (talk)15:57, 31 July 2013
 

I'm 99.9% sure that your position is set on use, not upon landing. o_O I'd test it, but after that bow shit, I'm tired.

It could be that you're teleported immediately, but if you're hit during the animation, you get teleported back?

Pyro - (Talk)16:08, 31 July 2013
 

That's what I'm saying. Your position is set upon usage. You don't get "teleported back" though... o.o

 

I've gotten hit once in the middle of Tumble via windmill and I've done that back to tumblers. The same thing occurs with Dragon Dash Attack/Stampede/Smack, and my Spear of God hit Cromm Cruiach's starting point but for some reason it didn't get hurt...

Infodude575 (talk)21:13, 31 July 2013
 

It's not a matter of whether you can get hit or not; we already know you can. It's a matter of "where does the server see me at the moment I am hit".

 

Meh I'm probably suffering displacement from my end. I don't even know where peopele get that idea e-e

まそっぷ ! (talk)16:06, 31 July 2013
 

Um, I don't think the targeting thing is true. A Bone Fighter, a Giant Spider, and a Blue Grizzly Bear ran up to my landing spot and whacked me with normal attacks, no other player was involved (and Spiders and Bears don't have splash).

Infodude575 (talk)10:05, 1 September 2013