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Talk:Shooting Rush

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Contents

Thread titleRepliesLast modified
Redirecting the attack414:47, 17 December 2014
Potential skill issue218:00, 14 September 2013
Invulnerability frames1811:05, 1 September 2013
Honestly curious...317:44, 14 June 2013
Gun Ballet...?1312:56, 22 May 2013

Redirecting the attack

I noticed earlier today when I was fumbling with the skills that pressing the skill button once locks your character in place and in some direction, but pressing the button one additional time afterward causes the character to shift their direction toward the mouse cursor. This might explain the turning issue people have with the skill.

~Dæmonis(´∀`) (talk)13:11, 16 December 2014

Seems to apply to Bullet Storm as well. So it's not a bug at all, but a terrible and really annoying feature... GG Nexon >.>

Also seems like once the character orients themselves into the designated direction it can't be changed without cancelling the skill.

Infodude575 (talk)14:09, 17 December 2014
 

Yet another thing to stick into the pile of poor design choices. The game's clunky enough without nexon trying to make it into QWOP...

~Dæmonis(´∀`) (talk)14:19, 17 December 2014
 

That's an interesting find. That "feature" always screwed with me too and I never figured out what the cause of it was. Now I know not to mash the key in a panic, lol.

Blargel (talk)14:31, 17 December 2014
 

Can't believe DevCAT/Nexon just trolled us like that :C

Infodude575 (talk)14:47, 17 December 2014
 

Potential skill issue

Upon loading the skill, myself and many of my friends notice that the "crouch" can face in a seemingly random direction, rather than the direction your character was facing prior to skill activation, limiting or even completely stopping you from targeting monsters that should have been in the line of fire had the crouch activated in the appropriate direction.

Just wondering if this would be eligible to list as a skill issue or not?

Rapthorne (talk)17:53, 14 September 2013

Facing doesn't determine where you shoot. I've been able to turn around when facing the opposite direction.

However, I have noticed that my character doesn't shoot where I intend to, so it probably is a bug.

Infodude575 (talk)17:57, 14 September 2013
 

I think it's just the good 'ol displacement lag that makes this happen. The best remedy that I know is to just click twice on the spot you want to start Shooting Rush from so you're not displaced, but of course ain't nobody got time to click twice on a spot. The more horrible glitch is when the enemies are right in front of your face but you cant even activate Shooting Rush. We'll just have to cope with it or as said before click twice on the spot you want to move to so you're not displaced.

鍾国豪-BIassreiter (talk)18:00, 14 September 2013
 

Invulnerability frames

Do you? The wording makes it sounds like a "yes".

Infodude575 (talk)14:52, 31 July 2013

I'm not sure what you mean by that. What I did say is: You cannot be stunned or knocked back, you can only be damaged if a nearby player does, you execute the attack even at death.

Pyro - (Talk)15:03, 31 July 2013
 
 
They cannot be targeted by any form of combat.
 

 

 
 
If another player gets targeted near the landing area of the skill, any AoE and splash damage will deal damage to the player without a change to the knockdown gauge.
 

 

 
 
Ex: A monster can't target you with windmill but if a player is nearby that area and gets windmilled, you will be hurt as well.
 

 

This was from one of the older edits, so it leads me to believe that you can't get hit during the rushing animation.

Infodude575 (talk)16:36, 31 July 2013

...why would you come to that conclusion when the last two quotes you posted literally says otherwise.

 

Here is a video Kenero made about Shooting Rush.

Pyro - (Talk)16:53, 31 July 2013
 

You cannot be targeted during the rushing animation but you can be hit by skills like Windmill, Fireball, Meteor Strike, and maybe Thunder and Ice Spear. You should be immune to skills like Shock, I believe. Of course, if you're alone, there's no way to be hit at all unless they target a pet or something.

Pyro - (Talk)16:44, 31 July 2013
 

Ice spear would work only if the Explosion has a large enough AoE. Thunder is the same, if something's nearby.

まそっぷ ! (talk)16:51, 31 July 2013
 

It's like assault slash -- you can be hit during the animation, but the attack is still executed (though in assault slash, knockback is still dealt).

 

It's like Assualt Slash/Tumble/Any skill that puts you in a fixed motion (Like stampede). You can hit them from their initial position with windmill, crash shot, shock, thunder...anything an AoE. Their final location isn't "registered" until after the skill completes itself. Though this may result in displacement lag.

まそっぷ ! (talk)16:50, 31 July 2013

Though this skill, the final location is registered immediately on use, not at the end of the animation. And AoEs CAN hit you, but only if they hit another player and they're near your final location. So it is a bit different than those skills.

Pyro - (Talk)16:52, 31 July 2013
 

Uh. I'm pretty sure Assault Slash sets your position to the final position immediately on use. As for Tumble, I have no idea.

 

well tumble is skill animation, assault slash doesn't register until the hit lands. if you get hit during the animation, you seem to stagger and get back up in place while dealing damage. I'm not sure about shooting rush, but from what I've seen, it's more rather towards assault. Tumble needs to finish or other wise, you get pushed far back.

まそっぷ ! (talk)16:57, 31 July 2013
 

I'm 99.9% sure that your position is set on use, not upon landing. o_O I'd test it, but after that bow shit, I'm tired.

It could be that you're teleported immediately, but if you're hit during the animation, you get teleported back?

Pyro - (Talk)17:08, 31 July 2013
 

That's what I'm saying. Your position is set upon usage. You don't get "teleported back" though... o.o

 

I've gotten hit once in the middle of Tumble via windmill and I've done that back to tumblers. The same thing occurs with Dragon Dash Attack/Stampede/Smack, and my Spear of God hit Cromm Cruiach's starting point but for some reason it didn't get hurt...

Infodude575 (talk)22:13, 31 July 2013
 

It's not a matter of whether you can get hit or not; we already know you can. It's a matter of "where does the server see me at the moment I am hit".

 

Meh I'm probably suffering displacement from my end. I don't even know where peopele get that idea e-e

まそっぷ ! (talk)17:06, 31 July 2013
 

Um, I don't think the targeting thing is true. A Bone Fighter, a Giant Spider, and a Blue Grizzly Bear ran up to my landing spot and whacked me with normal attacks, no other player was involved (and Spiders and Bears don't have splash).

Infodude575 (talk)11:05, 1 September 2013
 

Honestly curious...

Just how fast will this skill end up using dura anyway? Will it be ...

    A) One attacks' worth per enemy hit, like Windmill...
    B) One attacks' worth per bullet used... (in this case 10 bullets)
 or C) One attacks' worth per use regardless of the # of enemies hit, like Fireball...


Reason for my wondering is because guns don't have much durability in the first place, and most upgrades cost them even more of it.

Onionsong (talk)17:12, 14 June 2013

Wait...windmill takes dura away per hit???

まそっぷ ! (talk)17:27, 14 June 2013

It shouldn't.. It should be one hit's worth per use regardless of enemies.

 

Last time i checked, all AoE attacks (Windmill, regular splash, Ice Spear etc.) take dura once per use. Idk about this new skill, but I'm pretty sure WM is also in the 'C' category.

Sozen Cratos Focker (talk)17:44, 14 June 2013
 
 

Gun Ballet...?

Is that really what it's called?

Syr0ran (talk)19:33, 21 May 2013

No, because I'm here to vandalize the wiki.

 

I feel like that's sarcastic, so I'll go with that.

Though that's a pretty silly name, made me laugh for a few seconds.

Syr0ran (talk)19:50, 21 May 2013
 

It MIGHT have made more sense if they at least called it Bullet Ballet. . . Seriously, what's wrong with the English names the KR server gave them?

Pyro - (Talk)21:30, 21 May 2013

Pretty much all the gun skill names are horrible. I'm really hoping none of them end up in our version and they get changed at the last second. :\

DANTE20XX (talk)00:49, 22 May 2013
 

I think Lift Tackle and Way of the Gun are silly and ridiculous. I also find Closer and Faraway silly and ridiculous too. And I agree with Pyrus that Bullet Ballet sounds better than Gun Ballet.

Infodude575 (talk)01:03, 22 May 2013
 

That's like saying Gun Fu is a bad name for Gun Kata...lol...

 

I don't get it o-o

Infodude575 (talk)01:04, 22 May 2013
 

Ahh just wait til it comes to NA. so far I don't see anything wrong with it.

 

Well, it can still change. Remember, the name in NA's data for the fighter destiny was monk for a while until they changed it back.

Pyro - (Talk)01:22, 22 May 2013

Very unlikely, since the names came from the current client.

 

I seriously doubt it'll change.

Infodude575 (talk)01:39, 22 May 2013
 

I didn't say it was likely, I just said it was possible. Personally, I don't think it would change. I still think Charge is a stupid translation. > .>

Pyro - (Talk)12:52, 22 May 2013
 

Charge makes sense. Assault does not.

Koreans are not the masters of translations that people think they are.

Egos? Please.

Aubog007 (talk)12:56, 22 May 2013