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Damage per Kick

Damage per Kick

It would be totally OP if this thing did 700% x 3. Anyway, how much damage are the first two kicks?

Infodude57513:43, 23 June 2012

It's proably like pummel damage wise. Maybe 700/3?

Yinato13:45, 23 June 2012
 

Vs One-Eye Klugger w/ Rank C Spinning Upper/Somersault Kick:

Spinning Uppercut: 370 ~ 410
Somersault Kick: (60 ~ 90 x 2) + 200 ~ 250
Normal Attack: 60 ~ 90
All non-critical values.

In no way is it equally divided.

Infodude57513:57, 23 June 2012
 

First off, I said that it's probably like pummel damage wise; culmulative % is 700, nothing about it being equal. And for all you know, it could be equally divided at this point. You're forgetting about balance and damage range probably?

Yinato14:02, 23 June 2012
 

My Balance is 80%, and my Damage Range is 85 ~ 159. But if the first two kicks match my normal attack, there's no way its equally divided into three.

Still needs more testing.

Infodude57514:13, 23 June 2012
 

So you just answered your own question with that last sentence basically? Also, just because balance is 80%, it doesn't mean that you won't end up hitting the lowest value. Take klugger's prot and def into consideration, along with the fact that the damage of each hit varies per kick, and you can just as easily do more damage the first kick than the final kick (even if the % isn't evenly distributed).

Yinato14:25, 23 June 2012
 

The damage certainly is not divided equally. The last kick always does the most damage. However, the total damage IS what's listed in your skill info page (and on the wiki). That's the combined damage from the 3 kicks. Does it really matter how it's divided among them?

DANTE20XX14:40, 23 June 2012
 

Common sense says that it doesn't really matter since you'll get all 3 kicks off anyway for a culmulative of 700% damage. Also, when it comes to percentages in multi-hit attacks, you can't really say it is always like that unless it's explicitly stated in the .pack files. Look at AR for example: I've seen a lot of cases where any 1 of the previous 4 arrows end up doing more damage than the 5th arrow.

Yinato14:48, 23 June 2012
 

Yeah you can't really "miss" any of the 3 hits with this skill. They're always going to hit. However, the last kick really does ALWAYS do more damage (unless maybe the 1st or 2nd one crits and 3rd does not).

The first two hits are much lower than the 3rd. That's just how the skill is set up. For example, let's say at rank 1 the first and 2nd hits only add up to about 400% dmg together...then the last hit does 300% by itself. Just a random estimate that I'm sure is off by a lot, but that's the damage difference between the first two and the 3rd hit. That can be proven time and again that the majority of the damage comes from the last kick.

DANTE20XX15:01, 23 June 2012
 

Somersault kicks always hit for some...reason. friend of mine smashed while I was training SK then for some reason...I still hit them at the knockback range o-o...

S•A•R•I•A15:07, 23 June 2012
 

I think the more important question is: how exactly the damage is divided? Not sure whether this is going to end better than Smash dps wise when factoring in opponent's defense and protection.

Kgptzac (talk)02:36, 8 January 2013