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Talk:Somersault Kick
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Contents
Thread title | Replies | Last modified |
---|---|---|
Daze in PvP | 2 | 14:27, 4 April 2013 |
Damage per Kick | 10 | 03:36, 8 January 2013 |
Concussion Effect | 11 | 23:47, 4 August 2012 |
Dazing Barrier Spikes | 0 | 16:42, 10 July 2012 |
Rank 2 Training Requirement | 2 | 16:17, 5 July 2012 |
Does it even work? My SK is Rank 1 and I kicked my opponent five times, not once did he get dazed...
It would be totally OP if this thing did 700% x 3. Anyway, how much damage are the first two kicks?
Vs One-Eye Klugger w/ Rank C Spinning Upper/Somersault Kick:
Spinning Uppercut: 370 ~ 410
Somersault Kick: (60 ~ 90 x 2) + 200 ~ 250
Normal Attack: 60 ~ 90
All non-critical values.
In no way is it equally divided.
First off, I said that it's probably like pummel damage wise; culmulative % is 700, nothing about it being equal. And for all you know, it could be equally divided at this point. You're forgetting about balance and damage range probably?
My Balance is 80%, and my Damage Range is 85 ~ 159. But if the first two kicks match my normal attack, there's no way its equally divided into three.
Still needs more testing.
So you just answered your own question with that last sentence basically? Also, just because balance is 80%, it doesn't mean that you won't end up hitting the lowest value. Take klugger's prot and def into consideration, along with the fact that the damage of each hit varies per kick, and you can just as easily do more damage the first kick than the final kick (even if the % isn't evenly distributed).
The damage certainly is not divided equally. The last kick always does the most damage. However, the total damage IS what's listed in your skill info page (and on the wiki). That's the combined damage from the 3 kicks. Does it really matter how it's divided among them?
Common sense says that it doesn't really matter since you'll get all 3 kicks off anyway for a culmulative of 700% damage. Also, when it comes to percentages in multi-hit attacks, you can't really say it is always like that unless it's explicitly stated in the .pack files. Look at AR for example: I've seen a lot of cases where any 1 of the previous 4 arrows end up doing more damage than the 5th arrow.
Yeah you can't really "miss" any of the 3 hits with this skill. They're always going to hit. However, the last kick really does ALWAYS do more damage (unless maybe the 1st or 2nd one crits and 3rd does not).
The first two hits are much lower than the 3rd. That's just how the skill is set up. For example, let's say at rank 1 the first and 2nd hits only add up to about 400% dmg together...then the last hit does 300% by itself. Just a random estimate that I'm sure is off by a lot, but that's the damage difference between the first two and the 3rd hit. That can be proven time and again that the majority of the damage comes from the last kick.
Somersault kicks always hit for some...reason. friend of mine smashed while I was training SK then for some reason...I still hit them at the knockback range o-o...
If it cancels out Magic and Alchemy then... Sprites, Alchemists, etc. can only rely on melee attacks, am I right? This also means the Doppelganger can't do anything besides summon clones (they don't use melee, ever).
By the way, how does this affect the enemy's AI, as they can try to load a Magic/Alchemy skill but won't be able to.
i'm pretty sure the cunccusion effect will be just like charge, and they'll be able to use magic/alch again as soon as they're not stunned. just my guess thow.
I just discovered something terribly brokenly awesome; you can use it on dragon-type monsters to prevent them from casting skills like Dragon Fireball and Rain of Thunder. Made G8's Crumena a cakewalk for me and my guildies.
If it really works on monster-based magic skills, too...
Joy. Use it on Master Lich... Broken as hell.
I just had an idea.
If it does cancel Monster Skills, can one use it on a Skeleton Squad and it won't blow up? :D
Death invokes Self-Destruct. Though it maybe the only exception to the concussion and might not work...can't say for sure.
I don't think Self Destruct is classed as a magic or Alchemy skill. I'm pretty sure its a passive trait.
On a side note, Blinker's Beholder Beam is also different from Monster Life Drain and our Life Drain. (Just so nobody is confused.)