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Concerning Image Files
Is it really a good idea to give absolutely no regard to the way items are held? All we got now are close-cropped images of nothing other than the item. There's different stances for different types of things and this gives no good size indication.
<- For example, I mean what seriously? Can you even tell what this is?
Also I'd like to know if there's any worry for Idunno brandwidth or something. We have a capacity or something right? High resolution is good but it's not necessary at all in most cases. Bigger size = bigger file size (sherlock'd that). I'm working on introducing animated gifs for various things such as skills, or equipment with special animations. These files are pretty large so I've spent alot of effort making them smaller, at the cost of quality.
*exggerationalert* NEEDS ANGLE HHHNNNNNNGGGGGGGGGG!!!!!!!
Quite honestly, if I didn't know what that was (which I do know what that is), my first guess would have been round item of non-existant proportions...at least put it on a giant X_X? I dunno...
Furthermore on the first point, I really don't see any use of making two images for sheathed and equipped if they're pretty much identical, save for the rotation of the weapon. Such as in Francisca. This isn't an equipped or sheathed, its just plain flat out Francisca is what I am trying to say.
x.x I've been considering about retaking the Yellow Fransica that Silana but never bothered too. x.x I will admit though the sheathed pics are looking like they aren't sheathed but rather "put" away x.x I'm guess the obstruction of the arm is the cause of it...lol the green one looks like it's floating qq
For the image up there, I did it like that because usually your supposed to focus on what the item looks like, not the character.