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The Introductory Paragraph.
Not quite. Efficiency is there because Mana->HP is what healing is. HP Per second is non-applicable as healing is instantaneous, not continuous. MP per second is not applicable because healing is not continuous, its on a per cast basis. This only proves that you had an erroneous inference.
As for windmill's training varying, that is true which is why Training Tips were not included in most articles except as a means of clarification (for example, how to fulfill the blaze requirement "use the skill just before the enemy is knocked back".) Those sections are subjective as well and I was planning to remove them next. I will wait for the Admins to make a call before I act since it is apparently an issue which you so strongly oppose that you have to write an entire page arguing the case.
HP per second is absolutely applicable. In fact, that's the only thing that consistently improves about the skill as it's ranked up. You charge the skill, then use it don't you? That takes time, and during that time you get HP and use MP. Even if it's on a per-cast basis, you can still calculate it.
And if "mana->HP is what healing is", then why not include damage/stamina efficiencies with the combat skills like Smash or Magnum Shot? The answer is because it's not something people are interested in. Efficiency was added to the Healing table specifically to highlight the fact that it does not always increase with rank, which is a redundant observation since the hp and mp values are already in the table, and a subjective decision because some people may care only about how fast they can heal themselves and not care about the efficiency at all. The Healing page presumes that people care more about the details of efficiency than speed, or that efficiency is significant enough to include directly at all when readers can calculate it for themselves. In this way it uses redundant information to focus the reader's attention on particular facts because those facts are widely considered useful, just as the Windmill article could use redundant information to focus the reader's attention on particular facts because those facts are widely considered useful.
"HP per second" is heavily dependent on lag, so it is not a constant would not work at all. One can heal up to 4x per second when lagless and less than 0.5x per second when the player is halfway around the world. Also, like i said above the JP wiki has a much heavier weigh on the numbers that are put into the article. Even the client files are sometimes not accurate.
You won't listen to reason, and you're not making any solid arguments. This discussion is over.