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Dual Guns List Reversion

Fragment of a discussion from Talk:Dual Guns List

Any idea where every instance of the term Ranged is used ingame? Would anyone object to replaced Range Skills category to Archery Skills?

Pyro - (Talk)21:54, 18 August 2013

I'm guessing "Ranged" came from "Ranged Attack"? But I'm fine with archery. Wait, Throwing Attack doesn't utilize "archery".

Infodude575 (talk)21:55, 18 August 2013

Ya, I removed Throwing Attack and Gold Strike from that category.

Pyro - (Talk)22:00, 18 August 2013
 

But I thought they make things ping yellow? Are we just going to leave those two in the Combat Skills category and nothing more?

Infodude575 (talk)22:02, 18 August 2013
 

That was my original intent, yes.

Pyro - (Talk)22:03, 18 August 2013
 

I was considering doing that myself at some point, but decided not to because the game does use "ranged" a lot. The on-screen message when you use natural magic shield says ranged/ and some of the ingame text for archery skills refers to archery skills as ranged. I've seen it elsewhere ingame, but can't remember where.

Sozen Cratos Focker (talk)01:32, 19 August 2013
 

So, I guess Ranged Skills still stand?

Infodude575 (talk)18:16, 19 August 2013
 

I'm not sure. Ranged is used more often in the skill text, but "archery" does appear in some npc conversations and books. I'd say that what the skills themselves say is more important than the text that's purely story, the use of "ranged" is ambiguous since skill text uses it to refer both to the ranged skillset and the ranged attack/hit/dmg category. I'm not against calling the skillsset "archery" instead on the wiki, as long as it's consistent.

Now that each of the three main dmg/hit types is done by more than one skillset(melee, fighter, and puppets do melee, magic and alchemy do magic and ranged and DG do ranged), and there are more than a few things that defend only against specific types(Passive defense, armor auto defense, magic shields), we should start referring to hits by type on most pages instead of having a whole paragraph about what does what to what on every skill page. This will be easier and less ambiguous if we don't use the same name for the skillset and the hit type.

Sozen Cratos Focker (talk)19:08, 19 August 2013

I was thinking of something along those lines, along with linking Ranged, Melee, etc to a mutual page that describes their abilities, whether it be the passive defenses pages, auto defenses page, a new page, w/e.

Pyro - (Talk)20:09, 19 August 2013
 

My plan is to make a new page detailing damage types(melee/magic/ranged/debuf) (and possibly also the differences between attacks, hits and dmg), then replace the mini essays about defensive skills with one short line specifying the category, with an anchored link to the relevant section on that new page.


What we have on monster passive defenses right now needs a LOT of work. There are actually 2 monster versions of each passive defense, and most monsters that have them have different ranks of both. Also, IIRC, the armored skeletons in Rabie ADV also have autodef on their armor. Edit: and that "advanced Heavy Stander" bull is an complete disaster; It's both non-cannon and inaccurate.

Sozen Cratos Focker (talk)20:42, 19 August 2013
 

Feel free to execute that if nobody objects, sounds like an excellent idea.

Pyro - (Talk)22:57, 19 August 2013