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Dual Guns List
Basic Information
- Dual Guns are a type of weapon that consists of a pair of firearms used to deal rapid fire attacks.
- The two guns are considered a single weapon rather than two separate firearms.
- Dual Gun Normal Attacks vastly differ from other weapons. For more information, see Dual Gun Mastery.
- Dual Guns are required to use Dual Gun Skills.
- Assault Slash can be used with Dual Guns.
- Smash and Charge cannot be used with Dual Guns.
- Dual Guns cannot hit enemies in Flight.
- Grapple Shot, Bullet Storm, and Shooting Rush are exceptions to this.
- Dual Guns trigger Natural Shield.
- Dual Guns can utilize Enchants designed for Two-Handed Weapons.
- Damage done with dual guns is influenced by the user's Strength, Intelligence, and Dual Gun Mastery.
- Every 4 Str adds +1 to Maximum Dual Guns Damage; 5 Str adds +1 to Minimum Dual Guns Damage.
- Every 4 Int adds +1 to Maximum Dual Guns Damage; 5 Int adds +1 to Minimum Dual Guns Damage.
- The exact formula for maximum dual gun damage is
(Str + Int) / 4
. Example: If a player has 50 strength and 120 intelligence, it would be(50+120) / 4 = 42.5
additional maximum damage. - The exact formula for minimum dual gun damage is
(Str + Int) / 5
. Example: If a player has 50 strength and 120 intelligence, it would be(50+120) / 5 = 34
additional minimum damage.
- The exact formula for maximum dual gun damage is
- The Gunslinger Talent increases the user's minimum and maximum damage when equipped with Dual Guns.
- Dual Guns vary by magazine size, which is the ammunition within the weapon used to fire the gun.
- Guns use Mana Bullets to not only increase the damage of guns but is required to use Reload to refresh the gun's ammo.
- The Mana Bullet's damage bonus will be displayed in blue next to the Dual Gun's damage.
- If the player has insufficient ammo to use a normal attack or skill, the message "Not enough Mana Bullets." will appear and Reload will execute automatically.
- All Dual Guns start off with no ammo.
- In general, the less damage the gun possesses, the bigger the magazine size; likewise, the stronger the gun, the smaller the maximum magazine size is.
- A Dual Gun's magazine size are independent from one another, meaning that guns have their own magazine count and do not share among each other.
- Guns use Mana Bullets to not only increase the damage of guns but is required to use Reload to refresh the gun's ammo.
- Dual Guns can be repaired from anywhere with Dual Gun Repair Kit 81 and 92.
- All Dual Guns share the same upgrade path with the exception of Artisan Upgrades.
- Most Dual Guns can be made with the Hillwen Engineering skill with the exception of Black Star and Dowra's Golden Gun.
- They can also be stored in the Hillwen Engineering Bag.
All Races
Icon | Name | Speed [Hit] |
Max Ammo |
Range | Damage | Injury | Critical | Balance | Durability | Upgrades | Sold By | Obtained From | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Min | Max | Min | Max | |||||||||||
2 × 2 |
Antique Wooden Dual Gun (edit) |
[6] |
Very Fast64 | 800 | 8 | 17 | 25% | 60% | 38% | 28% | 22 | 5/1 |
|
|
2 × 2 |
Black Star (edit) |
[3] |
Slow36 | 700 | 31 | 156 | 5% | 80% | 18% | 20% | 26 | 0/0 |
|
|
2 × 2 |
Casual Tech Chic Dual Guns (edit) |
[6] |
Very Fast64 | 800 | 8 | 17 | 25% | 60% | 38% | 28% | 22 | 5/1 |
|
|
2 × 2 |
Celtic Dowra Ace (edit) |
[6] |
Very Fast64 | 800 | 4 | 10 | 25% | 60% | 12% | 12% | 15 | 5/1 |
|
|
2 × 2 |
Cross Empire Dual Gun (edit) |
[6] |
Very Fast64 | 800 | 8 | 17 | 25% | 60% | 38% | 28% | 22 | 5/1 |
|
|
2 × 2 |
Dashing Pirate Dual Guns (edit) |
[6] |
Very Fast64 | 800 | 8 | 17 | 25% | 60% | 38% | 28% | 22 | 5/1 |
|
|
2 × 2 |
Divine Cinnsealach L2 (edit) |
[3] |
Very Fast64 | 800 | 3 | 10 | 25% | 60% | 10% | 10% | 10 | 5/1 |
|
|
2 × 2 |
Dowra SE (edit) |
[6] |
Very Fast64 | 800 | 3 | 8 | 25% | 60% | 10% | 15% | 12 | 5/1 |
|
|
2 × 2 |
Dowra's Golden Gun (edit) |
[6] |
Very Fast64 | 800 | 33 | 88 | 25% | 60% | 50% | 48% | 25 | 0/0 |
|
|
2 × 2 |
Dual Guns of Blossoming Memories (edit) |
[6] |
Very Fast64 | 800 | 10 | 32 | 25% | 60% | 18% | 12% | 10 | 5/1 |
|
|
2 × 2 |
Dual Vintage Ray Guns (edit) |
[6] |
Very Fast64 | 800 | 8 | 17 | 25% | 60% | 38% | 28% | 22 | 5/1 |
|
|
2 × 2 |
Meriel PE (edit) |
[4] |
Normal48 | 700 | 7 | 13 | 5% | 30% | 4% | 12% | 10 | 5/1 |
|
|
2 × 2 |
Moonlight Dreams Dual Gun (edit) |
[6] |
Very Fast64 | 800 | 8 | 17 | 25% | 60% | 38% | 28% | 22 | 5/1 |
|
|
2 × 2 |
Perseus Thundering Dual Guns (edit) |
[3] |
Very Fast64 | 800 | 6 | 20 | 25% | 60% | 10% | 10% | 10 | 5/1 |
|
|
2 × 2 |
Sun Prophet Colt (edit) |
[5] |
Fast36 | 800 | 3 | 40 | 5% | 50% | 20% | 45% | 15 | 5/1 |
|
|
2 × 2 |
Sun Road Colt (edit) |
[5] |
Fast36 | 800 | 1 | 30 | 5% | 40% | 10% | 15% | 12 | 5/1 |
|
|
2 × 2 |
Taunes MK3 (edit) |
[3] |
Slow36 | 700 | 1 | 30 | 5% | 80% | 2% | 3% | 12 | 5/1 |
|
|
2 × 2 |
Zeder II (edit) |
[4] |
Normal48 | 700 | 6 | 12 | 5% | 30% | 2% | 10% | 10 | 5/1 |
|
|
Piercing Guns
Icon | Name | Speed [Hit] |
Piercing Level |
Max Ammo |
Range | Damage | Injury | Critical | Balance | Durability | Upgrades | Sold By | Obtained From | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Min | Max | Min | Max | ||||||||||||
2 × 2 |
Nightbringer Vanquisher (edit) |
[3] |
Very Fast80 | 1 | 800 | 18 | 54 | 25% | 60% | 10% | 10% | 10 | 5/1 |
|