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User talk:Eos367

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Thread titleRepliesLast modified
Heavy Armor Mastery?1020:49, 9 April 2013
Shockwave322:25, 10 March 2013
weapon strings319:44, 11 February 2013

Heavy Armor Mastery?

I know it says nothing's certain yet, but is this doing what I think it is?

It sounds like wearing heavy armor increases your defense/protection/etc. by even more...

Doomsday31415 (talk)17:47, 9 April 2013

Keep in mind this is coming with massive changes to how defense and protect work over all (having been broken into physical and magical versions of each), and how all stats work.

But yes, it's designed to make armors work better the more skilled you are with them. At max level you can use both accessories too (so far).

Eos367 (talk)17:50, 9 April 2013

Not that you should even be putting up any data from kr test.

Not that I care.

Which is why it's not in the wiki proper, but in my page clearly marked as Not Finalized while I work on it.

Eos367 (talk)18:00, 9 April 2013

From what I heard, doom, Heavy Armor Mastery also cuts the dex reduction from Heavy Armor (like the Heavy Armor penalty for Combo Mastery) and lets you wear two accessories.

Infodude575 (talk)19:45, 9 April 2013

Dex... reduction..? Since when was there a dex reduction from wearing heavy armor?

And Eos has already stated that you can wear 2 accessories (at r1)

Doomsday31415 (talk)20:02, 9 April 2013

Yes, with additional input and changes here [1].

Eos367 (talk)20:09, 9 April 2013

Instantly casting fireball...

I guess soon mages will be able to actually fight back in PvP again.

Doomsday31415 (talk)20:40, 9 April 2013

We can only instant cast once every three minutes so far, and meteor swarm looks far more fun. The real nifty thing is we now longer are immobilized by fireball/ice spear/thunder. Hoping that survives testing.

Eos367 (talk)20:46, 9 April 2013

Oh, don't get me wrong. The PvP reason was the mobility. If mages can actually run away while casting, they'll be much harder to catch.

But being able to cast fireball without spending 20 seconds first...... that has potential (meteor swarm has a 30 minute cooldown, so I'm ignoring that).

Doomsday31415 (talk)20:49, 9 April 2013

Are you sure you can use Shockwave with a wand?. . .

Pyro - (Talk)13:03, 8 March 2013

It's description says so, that's about as authoritative as you can get. It wouldn't make any sense to be a stave only skill anyway - This is a defensive manuever to un-swarm yourself, not a true intermediate attack spell.

Eos367 (talk)13:05, 8 March 2013

Also, not sure whether you're leaving them off on purpose or not but the total in a skill exp table should be the default exp amount multiplied by the amount of time it may be done.

Pyro - (Talk)22:00, 10 March 2013

Nope, sorry, formula error in my spreadsheet for that column. Corrected the ones you and Kiyoura hadn't already.

Eos367 (talk)22:25, 10 March 2013

weapon strings

Hey there, I just wanted to let you know that as per this policy change we do not want people taking data from the client files -- mainly the string part of the weapon templates cannot be used anymore. See this thread for more information.

Angevon (Talk)07:00, 11 February 2013

I still haven't seen the alternative per;

"Sidenote: Please do not remove the string values until we've come up with our new plan of action; it would break many pages, and accurate, accessible information has always been our goal."

So between creating them the way everything else was and transitioning later, versus leaving a gaping hole in upcoming content I leaned towards the former. What is your preferred way to handle new content?

Eos367 (talk)07:09, 11 February 2013

If anything lawsuity occurs, it's on your head, not ours. Just wanted to make that clear.

Conveniently, they have my number.

Eos367 (talk)19:44, 11 February 2013