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Advancement Test Hall/Act 4: Rising Action
Description
Use Rising Action to deal as much damage to monsters as you can within the time limit. A higher score will result from using this skill to make ranged attacks on surrounding enemies. As the test rank increases, stronger monsters will appear and you will need a higher score to pass the test. |
Equipment
Points
- 80 Points: Attack 4 or more enemies with Rising Action
- +120 Points: Attack 6 or more enemies with Rising Action
- -1000 Points: A Marionette dies
- -2000 Points: The Player Character dies
Test Spawn Patterns
Waves
- Wave 1: 8 Goblin Hunters
- Wave 2: 8 Goblin Hunter Archers, reset and repeat
Waves
- Wave 1: 8 Goblin Hunters
- Wave 2: 8 Goblin Hunter Archers, reset and repeat
Waves
- Wave 1: 8 Goblin Hunters
- Wave 2: 8 Goblin Hunter Archers, reset and repeat
General Tips
- Your Puppetry and Close Combat ranks will carry over into the test, so having higher ranks would be useful.
- The test is made easier by having a high rank in both Pierrot Marionette and Colossus Marionette as the two do not share a health bar.
- Players have 20 Marionette 100 Potions and 20 Fine Marionette Repair Sets. While HP, MP, and Stamina potions drop from defeated enemies, Marionette supplies do not.
- If a marionette falls unconscious, it will be automatically revived in 10 seconds. This timer will only start if the Marionette is out, and resets if unsummoned.
- The test is made easier by having a high rank in both Pierrot Marionette and Colossus Marionette as the two do not share a health bar.
- There is a small highlighted circle that moves around the arena every time it's activated.
- Having either a Marionette or the player character step into the circle will reset the player's Rising Action cooldown.
- Understanding Puppetry skills is vital to the success of the test.
- Rising Action uses the player's location as the center of the attack, not the Marionette's.
- Movement will move the Marionette while controlling them unless the player uses the Left Shift key or if the character and the marionette do not maintain a distance of approximately 3m.
- Control Marionette can be used to leave the Marionette in the center of the room while the player picks off straggler Goblin Hunters.
- Switching between Pierrot and Colossus will reposition your Marionette and drop aggro from it.
- The Goblin Hunter family of monster inflict poison; Marionettes are immune to it, while you are not.
- Points are not received for defeating enemies; players should make use of the fact that the Goblin enemies all spawn at the center to score points at the start of a wave and then freely take out any remaining stragglers.
- Using Act 9: Invigorating Encore may be desirable for it's skill load reduction and increased puppet damage.
- Players may wish to use Act 6: Crisis when possible to more quickly prepare Act 9.
- Players should remember that the Pierrot and Colossus do not share a Spirit Gauge.
- Players can disable names and chat using Ctrl+N to improve visibility of enemy skills.