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Act 6: Crisis

From Mabinogi World Wiki
Not to be confused with Crisis Escape.

Description

Act 6- Crisis.png A Marionette skill that drags nearby enemies closer to your puppet. This part of the performance is the moment of crisis for the hero, when all hope is lost and she must draw upon her innermost strength.

Details

  • Requires a summoned Pierrot Marionette or Colossus Marionette and a control bar equipped.
  • The marionette attaches strings onto all surrounding enemies and pulls them towards the marionette.
    • Both marionettes act similarly when using Crisis.
    • Stamina will continue to be drained until skill is performed or cancelled.
    • The marionette may temporarily hold the aggro of all enemies affected by the attack.
      • This effectiveness is determined by the skill rank and the CP of the enemy.
    • The marionette will gain a temporary Defense and Protection boost after successfully using Crisis. Both the marionette and the player will also temporarily receive Advanced Heavy Stander.
    • Being attacked after successfully loading the skill will grant one second Advanced Heavy Stander to both the marionette and the player.
    • Enemies with Advanced Heavy Stander as well as Barrier Spikes will not be affected by the pull, but are still harmed by the attack.
    • Mimics and Sulfur Golems that are in hiding will also be affected.
  • Ignores Defense, Counterattack, Lance Counter, Combo: Counter Punch, and Melee Auto Defense.
  • Unlike other act skills, Act 6: Crisis can be used even if an obstacle separates the player and the marionette, so as long as the marionette can reach the target.
  • Unlike other melee skills, Act 6: Crisis is a distance-based skill and therefore aims for the center of the target's hitbox. As a result, monsters with very large hitboxes, such as the Giant Spider, may be difficult to target properly.
  • Each successful use will increase the marionette's Spirit Gauge by 10%.

Skill Issues

  • There are certain instances that the skill is triggered but does not pull in enemies.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP - 7 8 9 11 12 13 16 17 18 19 23 25 27 29 33 7 10 15
Required AP (Total) - 7 15 24 35 47 60 76 93 111 130 153 178 205 234 267 274 284 299
Additional Str - +1 - +1 - +1 - +1 - +2 -
Additional Str (Total) - +1 +2 +3 +4 +6
Additional Dex - +1 - +2 +1 - +2 +1 - +1 +2 - +1 +2 +3 -
Additional Dex (Total) - +1 +2 +4 +5 +7 +8 +9 +11 +12 +14 +17
Damage (%) 80 100 105 110 115 120 125 130 140 150 160 165 175 185 195 200 205 210 215
Marionette Bonus Defense 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46
Marionette Bonus Protection 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Radius* 300 400 450 500 550 600 650
Marionette Buff Duration [sec] 5 5.5 6 6.5 7
Provoke Duration [sec] 3 3.5 4 4.5 5 5.5 6 6.5
Provoke CP Limit 1,000 1,150 1,300 1,450 1,600 1,750 1,900 2,100 2,300 2,500 2,800 3,000 3,200 3,400 3,800 4,200 4,600 5,000
Spirit Gauge Increase (%) 10
Stamina Use 20
Load Time [sec] 1.5 1 0.9 0.8 0.7
Cooldown Time [sec]** 25 24 23 22
Skill CP (Total) 0 20 40 60 80 100 120 130 140 150 160 180 200 220 240 260 280 300
Stat CP (Total) 0.0 0.1 0.2 1.2 1.4 1.5 2.5 2.7 2.8 3.8 3.9 4.1 5.1 5.2 5.4 7.7

*This is the radius around the marionette, not the player.
**Cooldown time is affected by your rank of Control Marionette. Reductions are 5% for ranks 9-6, 10% for ranks 5-2, and 15% for rank 1.

Obtaining the Skill

Act 6: Crisis
How to Get Quest

Reach Control Marionette Rank C

Briefing Your Puppetry is improving quite quickly. How would you like to learn Act 6? Come see me once you reach Rank B in Control Marionette. - Huw
Objectives
Rewards

Training Method

  • "Use the skill successfully." only counts for one hit, regardless of how many enemies are struck.

Tips

  • There are many ways to train "Attack x or more enemies":

Novice Rank

Method Count Exp Total
Use the skill successfully.1010100


Rank F

Method Count Exp Total
Use the skill successfully.503150


Rank E

Method Count Exp Total
Use the skill successfully.1001.5150


Rank D

Method Count Exp Total
Use the skill successfully.1001100
Attack two or more enemies.10550


Rank C

Method Count Exp Total
Use the skill successfully.1500.8120
Attack two or more enemies.201.530


Rank B

Method Count Exp Total
Use the skill successfully.1500.690
Attack two or more enemies.30130
Attack four or more enemies.10330


Rank A

Method Count Exp Total
Use the skill successfully.2000.480
Attack two or more enemies.40140
Attack four or more enemies.10330


Rank 9

Method Count Exp Total
Use the skill successfully.3000.390
Attack two or more enemies.500.630
Attack four or more enemies.201.530


Rank 8

Method Count Exp Total
Use the skill successfully.4000.280
Attack two or more enemies.700.642
Attack four or more enemies.201.530


Rank 7

Method Count Exp Total
Use the skill successfully.5000.1575
Attack two or more enemies.1000.440
Attack four or more enemies.300.515
Attack six or more enemies.10220


Rank 6

Method Count Exp Total
Use the skill successfully.7000.1284
Attack two or more enemies.1400.2535
Attack four or more enemies.300.412
Attack six or more enemies.10220


Rank 5

Method Count Exp Total
Use the skill successfully.10000.0880
Attack two or more enemies.2000.1836
Attack four or more enemies.500.315
Attack six or more enemies.20120


Rank 4

Method Count Exp Total
Use the skill successfully.11000.0777
Attack two or more enemies.3000.1236
Attack four or more enemies.500.210
Attack six or more enemies.20120


Rank 3

Method Count Exp Total
Use the skill successfully.12000.0672
Attack two or more enemies.5000.0840
Attack four or more enemies.700.17
Attack six or more enemies.300.618
Attack eight or more enemies.10110


Rank 2

Method Count Exp Total
Use the skill successfully.13000.0565
Attack two or more enemies.7000.0642
Attack four or more enemies.700.17
Attack six or more enemies.300.618
Attack eight or more enemies.200.816


Rank 1

Method Count Exp Total
Use the skill successfully.15000.0460
Attack two or more enemies.10000.0550
Attack four or more enemies.1000.088
Attack six or more enemies.500.3517.5
Attack eight or more enemies.300.515


Master Title

the Master of Crisis

  • Dexterity +15
  • Marionette Defense +2
  • Act 6: Crisis Range +0.5m
  • Despite the description, the title adds 2 Marionette Defense, not 3.

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Burlesque
Personalize[1]
Prefix, 4 Handgear, Footwear
When Act 6: Crisis is Rank 1 or higher Marionette Max Damage +7~15
When Act 9: Invigorating Encore is Rank 1 or higher Max Damage +10~15
Will -20
x2 Repair Cost
Catastrophic
Personalize[1]
Prefix, A Headgear
Critical +3%
When Act 6: Crisis is Rank 5 or higher Dexterity +15
Marionette Defense +2
Enchant Scroll (Act 9: Invigorating Encore quest.)
Control
Personalize[1]
Suffix, 3 Perseus Conflict Control Bar
When Act 1: Inciting Incident is Rank 1 or higher Dexterity +25
When Act 6: Crisis is Rank 3 or higher Marionette Critical +15
When Act 4: Rising Action is Rank 3 or higher Marionette Max Damage +23~38
When Act 7: Climactic Crash is Rank 1 or higher Max Damage +5~10
When Act 2: Threshold Cutter is Rank 1 or higher Strength +25
x10 Repair Cost
Exclusive Enchant Scroll (Control Enchant Scroll Coupon)
Replica
Personalize[1]
Prefix, 5 Armor
When Act 1: Inciting Incident is Rank 1 or higher Marionette Critical +5~10%
When Pierrot Marionette is Rank 3 or higher Marionette Defense +5
When Act 6: Crisis is Rank 1 or higher Marionette Max Damage +11~15
When Colossus Marionette is Rank 3 or higher Marionette Protection +2
Exclusive Enchant Scroll (All-Out War Hardmode/Elite)
Will of Doll
Personalize[1]
Prefix, 1 Control Bars
When Act 6: Crisis is Dan 1 or higher Dexterity +15
When Act 6: Crisis is Dan 3 or higher Marionette Max Damage +14~18
When Act 4: Rising Action is Dan 1 or higher Marionette Max HP +50
When Act 4: Rising Action is Dan 3 or higher Marionette Min Damage +9~12
Balance -10%
x2 Repair Cost
Reward for obtaining Dan 3 in all Puppetry skills


  1. 1.0 1.1 1.2 1.3 1.4 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.

Trivia

  • This skill is also known as Act 6: Temptation Trap in oversea servers.
  • Prior to Renovation Season 2 there was a temporary moment of invincibility for all enemies drawn by Crisis. This frustrated users and commonly created issues in parties.