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Act 4: Rising Action

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Description

Act 4- Rising Action.png A Marionette skill that deals damage and sends nearby enemies flying. This part of the performance is when the hero has fully accepted her destiny and rises to face all challenges head-on.

Details

  • Requires a summoned Pierrot Marionette or Colossus Marionette and a control bar equipped.
  • The marionette must be under the influence of Control Marionette.
  • The marionette performs an area of effect attack that knocks down all enemies surrounding the player, not the marionette, similar to Windmill.
    • Pierrot Marionettes circle the player, attacking surrounding enemies with a mallet and butcher knife.
    • Colossus Marionettes smash both fists into the ground, creating a shockwave which damages enemies.
  • The marionette may relocate next to the player depending how far it was.
    • It is possible for the marionette to reappear out of bounds when used in narrow areas.
  • Like Windmill, Act 4: Rising Action causes only one target to aggro the marionette as opposed to all.
  • Unlike Windmill, Act 4: Rising Action does not reset the enemy's AI.
  • Ignores the target's protection for calculating critical rate.
  • Ignores Counterattack, Lance Counter, Combo: Counter Punch, and Melee Auto Defense.
  • Knockdown is ignored by Advanced Heavy Stander.
  • Does not target Barrier Spikes.
  • Unlike Windmill and other melee skills, Act 4: Rising Action is a distance-based skill and therefore aims for the center of the target's hitbox. As a result, monsters with very large hitboxes, such as the Giant Spider, may be difficult to target properly.
  • There is a slight delay before activation, leaving the user vulnerable to attack or the enemy can run out of range. However, it does not stop the attack itself, unless of course the user becomes incapacitated.
  • Each successful use will increase the marionette's Spirit Gauge by 4%.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP - 3 4 5 7 9 11 13 15 17 19 21 25 7 10 15
Required AP (Total) - 3 6 10 14 19 24 31 40 51 64 79 96 115 136 161 168 178 193
Additional Dex - +1 - +1 - +1 -
Additional Dex (Total) - +1 +2 +3
Additional Will - +1 - +1 - +1 - +1 +2 -
Additional Will (Total) - +1 +2 +3 +4 +5 +6 +7 +9 +11 +13 +15
Damage (%) 120 140 160 180 200 220 240 270 300 330 360 400 440 480 520 560 600 640 680
Radius* 400 450 500 550 600 650
Spirit Gauge Increase (%) 4
Stamina Use 4 5 6 7 8 9
Load Time [sec] 0
Cooldown Time [sec] 10 9 8 7
Skill CP (Total) 0 10 20 30 40 50 60 70 80 90 100 110 130 150 170 200 230 260 290
Stat CP (Total) 0.0 0.5 0.5 1.0 1.0 1.5 1.5 1.6 2.1 2.6 3.1 3.7 4.7 5.7 6.7 7.8

*This is the radius around the player, not the marionette.

Obtaining the Skill

Or,

Training Method

  • "Use the skill successfully." and "Perform a finishing blow with Act 4: Rising Action." only counts for one hit, regardless of how many enemies are hit/finished.

Novice Rank

  • AP: -
  • Skill Improvement:
    • Damage 120%
    • Radius 4m
    • Cooldown 10 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.1010100

Rank F

  • AP: 3
  • Stat Improvement:
    • Will +1
  • Skill Improvement:
    • Damage 140%
    • Radius 4.5m
    • Cooldown 10 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.503150

Rank E

  • AP: 3
  • Skill Improvement:
    • Damage 160%
    • Radius 4.5m
    • Cooldown 10 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.1001.5150

Rank D

  • AP: 4
  • Stat Improvement:
    • Will +1
  • Skill Improvement:
    • Damage 180%
    • Radius 4.5m
    • Cooldown 10 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.1001100
Perform a finishing blow with Act 4: Rising Action.10550

Rank C

  • AP: 4
  • Skill Improvement:
    • Damage 200%
    • Radius 5m
    • Cooldown 10 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.1500.8120
Perform a finishing blow with Act 4: Rising Action.201.530

Rank B

  • AP: 5
  • Stat Improvement:
    • Will +1
  • Skill Improvement:
    • Damage 220%
    • Radius 5m
    • Cooldown 10 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.1500.690
Perform a finishing blow with Act 4: Rising Action.30130
Attack four or more enemies at once.10330

Rank A

  • AP: 5
  • Skill Improvement:
    • Damage 240%
    • Radius 5m
    • Cooldown 10 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.2000.480
Use Act 4: Rising Action as the final blow40140
Attack more than four enemies at once10330

Rank 9

  • AP: 7
  • Stat Improvement:
    • Dexterity +1
  • Skill Improvement:
    • Damage 270%
    • Radius 5.5m
    • Cooldown 9 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.3000.390
Perform a finishing blow with Act 4: Rising Action.500.630
Attack four or more enemies at once.201.530

Rank 8

  • AP: 9
  • Stat Improvement:
    • Will +1
  • Skill Improvement:
    • Damage 300%
    • Radius 5.5m
    • Cooldown 9 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.4000.280
Perform a finishing blow with Act 4: Rising Action.700.642
Attack four or more enemies at once.201.530

Rank 7

  • AP: 11
  • Stat Improvement:
    • Will +1
  • Skill Improvement:
    • Damage 330%
    • Radius 5.5m
    • Cooldown 9 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.5000.1575
Perform a finishing blow with Act 4: Rising Action.1000.440
Attack four or more enemies at once.300.515
Attack six or more enemies at once.10220

Rank 6

  • AP: 13
  • Stat Improvement:
    • Will +1
  • Skill Improvement:
    • Damage 360%
    • Radius 5.5m
    • Cooldown 9 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.7000.1284
Perform a finishing blow with Act 4: Rising Action.1400.2535
Attack four or more enemies at once.300.412
Attack six or more enemies at once.10220

Rank 5

  • AP: 15
  • Stat Improvement:
    • Dexterity +1
    • Will +1
  • Skill Improvement:
    • Damage 400%
    • Radius 6m
    • Cooldown 8 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.10000.0880
Perform a finishing blow with Act 4: Rising Action.2000.1734
Attack four or more enemies at once.500.315
Attack six or more enemies at once.20120

Rank 4

  • AP: 17
  • Stat Improvement:
    • Will +2
  • Skill Improvement:
    • Damage 440%
    • Radius 6m
    • Cooldown 8 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.12000.0784
Perform a finishing blow with Act 4: Rising Action.3000.1236
Attack four or more enemies at once.500.210
Attack six or more enemies at once.20120

Rank 3

  • AP: 19
  • Stat Improvement:
    • Will +2
  • Skill Improvement:
    • Damage 480%
    • Radius 6m
    • Cooldown 8 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.15000.0575
Perform a finishing blow with Act 4: Rising Action.5000.0840
Attack four or more enemies at once700.17
Attack six or more enemies at once300.618
Finish four or more enemies at once.10110

Rank 2

  • AP: 21
  • Stat Improvement:
    • Will +2
  • Skill Improvement:
    • Damage 520%
    • Radius 6m
    • Cooldown 8 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.17000.0468
Perform a finishing blow with Act 4: Rising Action.7000.0642
Attack four or more enemies at once700.17
Attack six or more enemies at once300.618
Finish four or more enemies at once.200.816

Rank 1

  • AP: 25
  • Stat Improvement:
    • Dexterity +1
    • Will +2
  • Skill Improvement:
    • Damage 560%
    • Radius 6.5m
    • Cooldown 7 sec
    • Spirit Meter 4%
  • Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method Count Exp Total
Use the skill successfully.20000.0360
Perform a finishing blow with Act 4: Rising Action.10000.0550
Attack four or more enemies at once1000.088
Attack six or more enemies at once500.3517.5
Finish four or more enemies at once.300.515

Master Title

the Master of Rising Action

  • Dexterity +15
  • Marionette Balance +2%
  • Act 4: Rising Action Damage +10%
  • Despite the description, the title adds 2% Marionette Balance, not 5%.

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Allegory
Enchant enabled rank regardless
Personalize[1]
Prefix, 5 Headgear
When Wire Pull is Rank 1 or higher Critical +7%
When Act 4: Rising Action is Rank 1 or higher Marionette Max Damage +10~15
When Puppet's Snare is Rank 1 or higher Max Damage +10
Will -10~30
x3 Repair Cost
Control
Enchant enabled rank regardless
Personalize[1]
Suffix, 3 Perseus Conflict Control Bar
When Act 1: Inciting Incident is Rank 1 or higher Dexterity +25
When Act 6: Crisis is Rank 3 or higher Marionette Critical +15
When Act 4: Rising Action is Rank 3 or higher Marionette Max Damage +23~38
When Act 7: Climactic Crash is Rank 1 or higher Max Damage +5~10
When Act 2: Threshold Cutter is Rank 1 or higher Strength +25
x10 Repair Cost
Exclusive Enchant Scroll (Subject Theta Enchant Fragment)
Monologue
Enchant enabled rank regardless
Personalize[1]
Suffix, 4 Handgear
When Act 1: Inciting Incident is Rank 3 or higher Control Marionette Critical +5~8
When Act 4: Rising Action is Rank 1 or higher Marionette Max Damage +10~15
When Pierrot Marionette is Rank 1 or higher Max Damage +8
Will +20
x2 Repair Cost
Exclusive Enchant Scroll (Sniper War Hardmode/Elite)
Tragedy Prefix, 8 Footwear
When Act 4: Rising Action is Rank 8 or higher Marionette Max Damage +5~10
When Act 7: Climactic Crash is Rank 4 or higher Strength +10
Enchant Scroll (Provocation Hard/Elite)
Will of Doll
Enchant enabled rank regardless
Personalize[1]
Prefix, 1 Control Bars
When Act 6: Crisis is Dan 1 or higher Dexterity +15
When Act 6: Crisis is Dan 3 or higher Marionette Max Damage +14~18
When Act 4: Rising Action is Dan 1 or higher Marionette Max HP +50
When Act 4: Rising Action is Dan 3 or higher Marionette Min Damage +9~12
Balance -10%
x10 Repair Cost
Reward for obtaining Dan 3 in all Puppetry skills
  1. 1.0 1.1 1.2 1.3 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.

Trivia

  • This skill is also known as Act 4: Jealousy Incarnate in oversea servers.
  • When spoken with the Windmill Skill Keyword, Huw claims that the Windmill Skill inspired him to create Rising Action.