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Advancement Test Hall/Flash Launcher
Description
Use Flash Launcher to defeat as many monsters as you can within the time limit. A higher score will result if you use the skill to inflict explosive damage and knock down an enemy. As the test rank increases, stronger monsters will appear and you will need a higher score to pass the test. |
Equipment
Points
- (Damage/10) Points: Attack an enemy with Flash Launcher
- 30 Points: Knock down an enemy with Flash Launcher
Test Spawn Patterns
General Tips
- Your Dual Gun and Close Combat Skill Ranks will carry over into the test, so having higher ranks will be useful.
- Defense and Counterattack can be used to stop the Ghast enemies from executing their full combo, which can easily overwhelm players.
- Crisis Escape can be used in an emergency to drop enemy aggro.
- You start with 3,000 Mana Bullets, 10 HP 300 Potions , 10 MP 300 Potions, and 10 Stamina 300 Potions.
- You may wish to hotkey these Potions before starting the Advancement Test.
- Defeating three enemies by any means will reset Flash Launcher's cooldown.
- Bullet Slide and Bullet Storm are effective ways to reset Flash Launcher's Cooldown.
- Do not use Shooting Rush as it will likely draw multi-aggro.
- Use Way of the Gun early in the test so that you can use it a second time.
- Critical Flash Launcher damage is important, because attacks with high damage provide crucial bonus points.
- Red Ghasts are significantly less likely to die to a single Flash Launcher; either weaken the Red Ghast beforehand or use another skill to finish it off.
- Players can disable names and chat using Ctrl+N to improve visibility of enemy skills.