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Flash Launcher

From Mabinogi World Wiki

Description

Flash Launcher.png
This skill explodes the full force of a Mana Bullet into the target. The shockwave does considerable damage.
Consumes [4] Mana Bullets

Details

  • Requires Dual Guns to use.
  • Fires a massive single shot, knocking the target down while recoiling slightly backward; essentially a mixture of Magnum Shot and Heat Buster.
  • Consumes 4 bullets in the chamber.
    • If used without bullets in the magazine, the message "Not enough Mana Bullets." will appear and Reload will execute automatically.
  • Unlike Magnum Shot, it is able to knock down enemies that are using Defense with a shield.
  • You may not load other skills in the middle of Flash Launcher's animation.
  • Can be executed immediately after using Grapple Shot, but unlike Bullet Slide, you must manually click the enemy once more.
    • Having the "Use Skill after Targeting" option enabled alleviates this.
  • Assault Slash may be executed after Flash Launcher, but the player may have to move forward a bit after executing Flash Launcher due to the distance of knockback.
  • The player is still vulnerable to attack during the skill's animation. However, the skill itself cannot be interrupted; it is always guaranteed to hit the opponent.
  • Flash Launcher cannot be used in Rafting.
  • Flash Launcher is considered a ranged attack and will trigger Ranged Auto Defense.

Skill Issues

  • Flash Launcher may cause displacement lag for the user, as well as anyone around the user.
    • In addition, it may seem like the user did not move from their current position at all or suddenly jet backward into their landing position.
    • This bug is similar to the Smash bug.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP - 2 3 4 5 6 8 12 14 16 19 21 23 25 27 30 7 10 15
Required AP (Total) - 2 5 9 14 20 28 40 54 70 89 110 133 158 185 215 222 232 247
Additional HP - +1 +2 +3 -
Additional HP (Total) - +1 +2 +3 +4 +5 +6 +7 +9 +11 +13 +15 +17 +19 +21 +24
Additional Stamina - +1 +2 +3 -
Additional Stamina (Total) - +1 +2 +3 +4 +5 +6 +7 +9 +11 +13 +16 +19 +22 +25 +28
Additional Strength - +1 - +1 - +1 +2 -
Additional Strength (Total) - +1 +2 +3 +5
Additional Int - +1 - +1 -
Additional Int (Total) - +1 +2
Additional Luck - +1 -
Additional Luck (Total) - +1 +2 +3 +4
Damage (%) 330 360 390 420 450 480 510 540 570 600 640 670 700 730 750 800 1120 1210 1300
Stamina Use 3 4 5
Load Time [sec] 0
Cooldown Time [sec] 10 9.5 9 8.5 8 7.5 7 6.5 6
Skill CP (Total) - 10 20 30 40 80 120 160 200 230 260 270 280 290 300 320 340 360 380
Stat CP (Total) - 1.5 3 4.5 6 7.5 9 11.5 14.5 18.5 21.5 25.2 28.8 32.5 37 43.5

Obtaining the Skill

Memory Book

Rewarded for clearing Generation 8: Dragon and speaking to Blaanid during Clear Storyline Chapter 2 in the Fourth Memoir.

  • The skill will have training requirements up to Rank 9 completed.

Other Methods

  • Proceed with the [Dual Gun Basics] quest. You can start the [Dual Gun Basics] quest when you have [Dual Guns] equipped.
  • Intro Gun Training is the actual name of the quest.

Training Method

Novice Rank

  • AP: 0
  • Effects: Damage 330%

Cooldown 10 Seconds

Method Exp. Count Total
Attack an enemy. 80.00 2 160.00
Complete [Intro Gun Training]. 100.00 1 100.00

Rank F

  • AP: 2
  • Effects: Damage 360%

Cooldown 10 Seconds

Method Exp. Count Total
Attack an enemy. 32.00 3 96.00
Perform a finishing blow on an enemy. 100.00 1 100.00

Rank E

  • AP: 3
  • Effects: Damage 390%

Cooldown 10 Seconds

Method Exp. Count Total
Attack an enemy. 0.25 300 75
Perform a finishing blow on an enemy. 1 80 80

Rank D

  • AP: 4
  • Effects: Damage 420%

Cooldown 10 Seconds

Method Exp. Count Total
Attack an enemy. 0.15 500 75
Perform a finishing blow on an enemy. 0.8 100 80

Rank C

  • AP: 5
  • Effects: Damage 450%

Cooldown 10 Seconds

Method Exp. Count Total
Attack an enemy. 0.1 800 80
Perform a finishing blow on an enemy. 0.4 200 80

Rank B

  • AP: 6
  • Effects: Damage 480%

Cooldown 9.5 Seconds

Method Exp. Count Total
Attack an enemy. 0.08 1000 80
Perform a finishing blow on an enemy. 0.2 400 80

Rank A

  • AP: 8
  • Effects: Damage 510%

Cooldown 9.5 Seconds

Method Exp. Count Total
Attack an enemy. 0.035 2000 70
Perform a finishing blow on an enemy. 0.2 400 80
Critical Hit is activated while attacking. 0.2 400 80

Rank 9

  • AP: 12
  • Effects: Damage 540%

Cooldown 9.5 Seconds

Method Exp. Count Total
Attack an enemy. 0.025 2500 62.5
Perform a finishing blow on an enemy. 0.12 500 60
Critical Hit is activated while attacking. 0.12 500 60

Rank 8

  • AP: 14
  • Effects: Damage 570%

Cooldown 9 Seconds

Method Exp. Count Total
Attack an enemy. 0.02 3000 60
Perform a finishing blow on an enemy. 0.11 550 60.5
Critical Hit is activated while attacking. 0.11 550 60.5

Rank 7

  • AP: 16
  • Effects: Damage 600%

Cooldown 9 Seconds

Method Exp. Count Total
Attack an enemy. 0.017 3500 59.5
Perform a finishing blow on an enemy. 0.1 600 60
Critical Hit is activated while attacking. 0.1 600 60

Rank 6

  • AP: 19
  • Effects: Damage 640%

Cooldown 8.5 Seconds

Method Exp. Count Total
Attack an enemy. 0.015 4000 60
Perform a finishing blow on an enemy. 0.08 650 52
Critical Hit is activated while attacking. 0.08 650 52

Rank 5

  • AP: 21
  • Effects: Damage 670%

Cooldown 8 Seconds

Method Exp. Count Total
Attack an enemy. 0.012 4200 50.4
Perform a finishing blow on an enemy. 0.07 700 49
Critical Hit is activated while attacking. 0.07 700 49

Rank 4

  • AP: 23
  • Effects: Damage 700%

Cooldown 7.5 Seconds

Method Exp. Count Total
Attack an enemy. 0.016 4500 72
Perform a finishing blow on an enemy. 0.06 800 48
Critical Hit is activated while attacking. 0.06 800 48

Rank 3

  • AP: 25
  • Effects: Damage 730%

Cooldown 7 Seconds

Method Exp. Count Total
Attack an enemy. 0.014 4800 67.2
Perform a finishing blow on an enemy. 0.055 900 49.5
Critical Hit is activated while attacking. 0.055 900 49.5

Rank 2

  • AP: 27
  • Effects: Damage 750%

Cooldown 6.5 Seconds

Method Exp. Count Total
Attack an enemy. 0.01 5000 50
Perform a finishing blow on an enemy. 0.05 1000 50
Critical Hit is activated while attacking. 0.05 1000 50

Rank 1

  • AP: 30
  • Effects: Damage 800%

Cooldown 6 Seconds

Method Exp. Count Total
Attack an enemy. 0.01 5000 50
Perform a finishing blow on an enemy. 0.05 1000 50
Critical Hit is activated while attacking. 0.05 1000 50

Master Title

the Master of Flash Launcher

  • Flash Launcher Damage +20%

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Fury
Personalize[1]
Suffix, 4 Dual Guns
Balance +5%
Intelligence +40
When Flash Launcher is Dan 1 or higher Max Damage +20~45
Piercing Level +1~3
x2 Repair Cost
Tech Duinn (Hard)
High-Powered
Personalize[1]
Suffix, 5 Dual Guns
When Flash Launcher is Rank 1 or higher Critical +10%
When Bullet Storm is Rank 1 or higher Max Damage +10~22
When Bullet Storm is Rank 3 or higher Min Damage +2~8
x2 Repair Cost
Rapid Fire Maniac
Personalize[1]
Prefix, 1 Dual Guns
When Flash Launcher is Dan 3 or higher Balance +10%
When Shooting Rush is Dan 3 or higher Critical +15%
When Flash Launcher is Dan 1 or higher Max Damage +20~25
When Shooting Rush is Dan 1 or higher Min Damage +12~15
When Bullet Storm is Rank 2 or lower Min Damage -10
When Reload is Rank 2 or lower Strength -10
x2 Repair Cost
Reward for obtaining Dan 3 in all Dual Gun skills
Sniper's Prefix, A Dual Guns
When Reload is Rank 9 or higher Attack Speed +2
When Flash Launcher is Rank 7 or higher Max Damage +5~12
Max HP +100
When Dual Gun Mastery is Rank 5 or higher Min Damage +7


  1. 1.0 1.1 1.2 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.