- Not to be confused with, Act 6: Crisis.
Description
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But danger and exploration go hand in hand. We must know how to escape danger so that we can face it more regularly. It is Crisis Escape that gives us the courage to dive into danger, and the will to get out of it.
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Details
- Allows one to transform into an inanimate object, removing all aggro from the player.
- Aggro is dropped once the player starts the skill, rather than when the player transforms.
- The player can still be hit during the skill's animation, but the skill will not be interrupted unless the user was knocked down. (ie. Windmill, Fireball, etc.)
- If the player is hit at anytime for the duration of Crisis Escape, it will automatically cancel the skill.
- Crisis Escape can be cancelled at any time by clicking on the skill icon, pressing End Transformation, using the Cancel Skill Hotkey, or the Press Esc to cancel skills option in the Options Dialog.
- Monsters will not automatically reengage the player once the skill wears off.
- Certain monsters seem to be an exception to this.
- Crisis Escape cannot be used during Demigod or Transformations and cannot be used while controlling a Marionette.
- While transformed into an object, the player cannot move, use Potions, and/or other Skills.
- When there are five seconds left, the message "Crisis Escape will wear off in 5 sec(s)" will appear.
- The cooldown timer begins as soon as the skill is used.
- Cancelling the skill too early may cause the character to permanently stay in Crisis Escape, although monsters will still aggro and attack normally. Use End Transformation in the Transformation Diary to cancel the transformation.
Summary
Rank
|
N |
F |
E |
D |
C |
B |
A |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1
|
Required AP
|
- |
1 |
2 |
3
|
5
|
7 |
8 |
9
|
10 |
12 |
13 |
15
|
Required AP (Total)
|
- |
1 |
3 |
6 |
11 |
16 |
21 |
28 |
35 |
43 |
52 |
62 |
72 |
84 |
97 |
112
|
Additional Dexterity
|
-
|
1
|
Additional Dexterity (Total)
|
- |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15
|
Additional Will
|
1
|
2
|
Additional Will (Total)
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
9 |
11 |
13 |
15 |
17 |
19 |
21 |
23 |
25
|
Duration [sec]
|
7 |
8 |
9
|
10 |
11 |
12 |
13 |
14
|
15 |
16 |
17
|
18 |
20
|
Stamina Use
|
10
|
Cooldown Time [sec]
|
50 |
49 |
48 |
47 |
46 |
45 |
44 |
43 |
42 |
41 |
40 |
39 |
38 |
37 |
36 |
35
|
Stat CP (Total)
|
0.5 |
1.1 |
1.7 |
2.3 |
2.9 |
3.5 |
4.1 |
5.2 |
6.3 |
7.4 |
8.5 |
9.6 |
10.7 |
11.8 |
12.9 |
14.0
|
Obtaining the Skill
Or,
- Has a chance to be obtained if you use the Evasion skill.
- You do not need to evade attacks. Just using the skill will suffice.
Training Method
- Use the skill while a nearby monster is aggressive {!!}, or has detected ! the user.
Tips
- The skill may be easily trained on enemies who detect the player, but don't aggro (unless attacked). Common examples of enemies with this behavior are:
Novice Rank
- AP: -
- Stat Improvement: Will +1
- Effects: Practice your Crisis Escape skill
Cancels monster aggro
Skill Duration: 7 sec
Cooltime: 50 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 10 | 10 | 100 |
Rank F
- AP: 1
- Stat Improvement: Dex +1, Will +1
- Effects: Cancels monster aggro
Skill Duration: 8 sec
Cooltime: 49 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 20 | 5 | 100 |
Rank E
- AP: 2
- Stat Improvement: Dex +1, Will +1
- Effects: Cancels monster aggro
Skill Duration: 9 sec
Cooltime: 48 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 50 | 2 | 100 |
Rank D
- AP: 3
- Stat Improvement: Dex +1, Will +1
- Effects: Cancels monster aggro
Skill Duration: 10 sec
Cooltime: 47 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 100 | 1 | 100 |
Rank C
- AP: 5
- Stat Improvement: Dex +1, Will +1
- Effects: Cancels monster aggro
Skill Duration: 10 sec
Cooltime: 46 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 125 | 0.8 | 100 |
Rank B
- AP: 5
- Stat Improvement: Dex +1, Will +1
- Effects: Cancels monster aggro
Skill Duration: 11 sec
Cooltime: 45 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 200 | 0.5 | 100 |
Rank A
- AP: 5
- Stat Improvement: Dex +1, Will +1
- Effects: Cancels monster aggro
Skill Duration: 12 sec
Cooltime: 44 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 250 | 0.4 | 100 |
Rank 9
- AP: 7
- Stat Improvement: Dex +1, Will +2
- Effects: Cancels monster aggro
Skill duration: 13 sec
Cooltime: 43 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 300 | 0.35 | 105 |
Rank 8
- AP: 7
- Stat Improvement: Dex +1, Will +2
- Effects: Cancels monster aggro
Skill duration: 14 sec
Cooltime: 42 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 350 | 0.3 | 105 |
Rank 7
- AP: 8
- Stat Improvement: Dex +1, Will +2
- Effects: Cancels monster aggro
Skill duration: 15 sec
Cooltime: 41 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 400 | 0.25 | 100 |
Rank 6
- AP: 9
- Stat Improvement: Dex +1, Will +2
- Effects: Cancels monster aggro
Skill duration: 15 sec
Cooltime: 40 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 500 | 0.2 | 100 |
Rank 5
- AP: 10
- Stat Improvement: Dex +1, Will +2
- Effects: Cancel monster aggro
Skill duration: 16 sec
Cooltime: 39 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 700 | 0.15 | 105 |
Rank 4
- AP: 10
- Stat Improvement: Dex +1, Will +2
- Effects: Cancel monster aggro
Skill duration: 17 sec
Cooltime: 38 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 900 | 0.12 | 108 |
Rank 3
- AP: 12
- Stat Improvement: Dex +1, Will +2
- Effects: Cancels monster aggro
Skill duration: 18 sec
Cooltime: 37 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 1000 | 0.1 | 100 |
Rank 2
- AP: 13
- Stat Improvement: Dex +1, Will +2
- Effects: Cancels monster aggro
Skill duration: 18 sec
Cooltime: 36 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 1500 | 0.07 | 105 |
Rank 1
- AP: 15
- Stat Improvement: Dex +1, Will +2
- Effects: Cancels monster aggro
Skill duration: 20 sec
Cooltime: 35 sec
Method |
Count |
Exp |
Total |
Successfully use Crisis Escape. | 3000 | 0.035 | 105 |
Master Title
the Master of Crisis Escape
- Reduces Stamina cost by 5
Related Enchants
Name
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Type, Rank
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Enchants Onto
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Effect(s)
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Comes On/From
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Resistance Enchant enabled rank regardless
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Suffix, 5
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Headgear
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x3 Repair Cost
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- ↑ Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.