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Bullet Slide
Description
This skill fires at a target four times while propelling you away. This stylish sliding attack is great for getting you out of danger. Consumes [4] Mana Bullets |
Details
- Requires Dual Guns to use.
- Fires at a target four times, pushing them back while rolling backwards, similar to Heat Buster.
- Consumes 4 bullets in the chamber.
- If used without bullets in the magazine, the message "Not enough Mana Bullets." will appear and Reload will execute automatically.
- Can be used while stunned and attacked, interrupting and knocking back the attacker.
- You may not load other skills in the middle of Bullet Slide's animation.
- The multiple hits dealt by gunshots are purely cosmetic.
- The total damage of all the hits is equal to the actual damage dealt.
- However, unlike Pummel, enemies do not take a minimum of 1 damage per shot and therefore creatures with 100% Damage Reduction from Protection, Level 3 Natural Shield, or Invulnerability receive only 1 damage from the skill.
- This means that Proficiency is gained and Durability is lost for only one hit rather than four times, Critical Hit is calculated only once rather than separately for each individual hit, and if a Critical Hit is scored, all four bullets will deal a Critical Hit on all enemies.
- The total damage of all the hits is equal to the actual damage dealt.
- Unlike other Dual Gun Skills, the character will immediately attempt to execute Bullet Slide once a target has been selected and the skill has been pressed or loaded.
- The user's position is still located at the start of the skill until its animation ends. As a result, enemies can target and attack Bullet Slide users at that area.
- Bullet Slide triggers Defense.
- Bullet Slide ignores an enemy's Counterattack, Lance Counter, or Combo: Counter Punch.
- Unlike other Distance-based skills, Bullet Slide targets the edge of a creature's hitbox rather than the center of it, allowing Bullet Slide users to hit the target without going too close to it.
- At higher ranks, the player will be able to take action more quickly after executing Bullet Slide.
- Can be used during Counterattack and Windmill's animation.
- As a Ranged ability, the effects are shunted by Natural Shield.
- Additionally, if its Natural Shield or Ranged Auto Defense activates, the monster will not be knocked back.
Skill Issues
- Bullet Slide may cause displacement lag for the user, as well as anyone around the user.
- In addition, it may seem like the user did not move from their current position at all or suddenly jet backward into their landing position.
- Using Bullet Slide at maximum range may cause the bullets to miss.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 2 | 3 | 5 | 7 | 10 | 12 | 13 | 15 | 18 | 20 | 22 | 23 | 26 | ||
Required AP (Total) | - | 2 | 5 | 8 | 13 | 18 | 25 | 35 | 47 | 60 | 75 | 93 | 113 | 135 | 158 | 184 |
Additional HP | - | +1 | ||||||||||||||
Additional HP (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 |
Additional Mana | - | +1 | ||||||||||||||
Additional Mana (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |||||
Additional Stamina | - | +1 | +2 | +3 | ||||||||||||
Additional Stamina (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +21 | +24 | +27 |
Additional Strength | - | +1 | - | +1 | - | +1 | - | +1 | ||||||||
Additional Strength (Total) | - | +1 | +2 | +3 | +4 | |||||||||||
Additional Int | - | +1 | - | +1 | - | |||||||||||
Additional Int (Total) | - | +1 | +2 | |||||||||||||
Additional Luck | - | +1 | ||||||||||||||
Additional Luck (Total) | - | +1 | ||||||||||||||
Damage [/Hit] (%) | 30 | 34 | 40 | 47 | 55 | 64 | 75 | 87 | 102 | 119 | 139 | 162 | 189 | 220 | 257 | 300 |
Total Damage (%) | 120 | 136 | 160 | 188 | 220 | 256 | 300 | 348 | 408 | 476 | 556 | 648 | 756 | 880 | 1028 | 1200 |
Stamina Use | 3 | 4 | 5 | 6 | 8 | |||||||||||
Range | 950 | |||||||||||||||
Load Time [sec] | 0 | |||||||||||||||
Cooldown Time [sec] | 11 | 10 | 9 | 8 | 6 | |||||||||||
Stat CP (Total) | - | 1.5 | 3.0 | 4.5 | 6.0 | 7.5 | 9.5 | 13.0 | 15.5 | 19.0 | 21.7 | 25.2 | 27.9 | 30.9 | 33.9 | 38.0 |
Obtaining the Skill
Memory Book
Rewarded for clearing Generation 8: Dragon and speaking to Blaanid during Clear Storyline Chapter 2 in the Fourth Memoir.
- The skill will have training requirements up to Rank 9 completed.
Other Methods
- Learn Dual Gun Mastery or Flash Launcher skill up to Rank C.
Training Method
Novice Rank
- AP: -
- Effects: Damage 100%
Cooldown 11 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use a skill. | 80.00 | 2 | 160.00 |
Complete [Intro Gun Training: Movement Skills] | 100.00 | 1 | 100.00 |
Rank F
- AP: 2
- Effects: Damage 110%
Cooldown 11 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 64.00 | 2 | 128.00 |
Perform a finishing blow on an enemy. | 100.00 | 1 | 100.00 |
Rank E
- AP: 3
- Effects: Damage 120%
Cooldown 11 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.6 | 200 | 120 |
Perform a finishing blow on an enemy. | 1.5 | 50 | 75 |
Rank D
- AP: 3
- Effects: Damage 130%
Cooldown 11 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.3 | 300 | 90 |
Perform a finishing blow on an enemy. | 0.8 | 100 | 80 |
Rank C
- AP: 5
- Effects: Damage 140%
Cooldown 11 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.18 | 500 | 90 |
Perform a finishing blow on an enemy. | 0.4 | 200 | 80 |
Rank B
- AP: 5
- Effects: Damage 150%
Cooldown 11 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.1 | 800 | 80 |
Perform a finishing blow on an enemy. | 0.2 | 300 | 60 |
Critical Hit is activated while attacking. | 0.6 | 100 | 60 |
Rank A
- AP: 7
- Effects: Damage 160%
Cooldown 11 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.06 | 1200 | 72 |
Perform a finishing blow on an enemy. | 0.2 | 300 | 60 |
Critical Hit is activated while attacking. | 0.3 | 200 | 60 |
Rank 9
- AP: 10
- Effects: Damage 170%
Cooldown 10 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.038 | 1600 | 60.8 |
Perform a finishing blow on an enemy. | 0.15 | 400 | 60 |
Critical Hit is activated while attacking. | 0.2 | 300 | 60 |
Rank 8
- AP: 12
- Effects: Damage 180%
Cooldown 10 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.032 | 1800 | 57.6 |
Perform a finishing blow on an enemy. | 0.12 | 500 | 60 |
Critical Hit is activated while attacking. | 0.15 | 400 | 60 |
Rank 7
- AP: 13
- Effects: Damage 190%
Cooldown 10 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.03 | 2000 | 60 |
Perform a finishing blow on an enemy. | 0.12 | 500 | 60 |
Critical Hit is activated while attacking. | 0.15 | 400 | 60 |
Rank 6
- AP: 15
- Effects: Damage 200%
Cooldown 9 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.024 | 2500 | 60 |
Perform a finishing blow on an enemy. | 0.1 | 600 | 60 |
Critical Hit is activated while attacking. | 0.12 | 500 | 60 |
Rank 5
- AP: 18
- Effects: Damage 210%
Cooldown 9 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.02 | 3000 | 60 |
Perform a finishing blow on an enemy. | 0.085 | 700 | 59.5 |
Critical Hit is activated while attacking. | 0.12 | 500 | 60 |
Rank 4
- AP: 20
- Effects: Damage 220%
Cooldown 9 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.0185 | 3200 | 59.2 |
Perform a finishing blow on an enemy. | 0.075 | 800 | 60 |
Critical Hit is activated while attacking. | 0.01 | 600 | 6 |
Rank 3
- AP: 22
- Effects: Damage 230%
Cooldown 8 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.017 | 3600 | 61.2 |
Perform a finishing blow on an enemy. | 0.07 | 900 | 63 |
Critical Hit is activated while attacking. | 0.085 | 700 | 59.5 |
Rank 2
- AP: 23
- Effects: Damage 240%
Cooldown 8 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.015 | 4000 | 60 |
Perform a finishing blow on an enemy. | 0.06 | 1000 | 60 |
Critical Hit is activated while attacking. | 0.075 | 800 | 60 |
Rank 1
- AP: 26
- Effects: Damage 250%
Cooldown 6 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.015 | 4000 | 60 |
Perform a finishing blow on an enemy. | 0.06 | 1000 | 60 |
Critical Hit is activated while attacking. | 0.075 | 800 | 60 |
Master Title
the Master of Bullet Slide
- Bullet Slide Damage +15%
- Movement Speed +1%
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Semi-Auto | Suffix, B | Dual Guns | Attack Speed +4 When Reload is Rank 9 or higher Balance +5~15% When Bullet Slide is Rank A or higher Critical +5~10%
|
Enchant Scroll (Intro Gun Training: Ranged Attack Skills, Hillwen's Nightmare Event, Emerald Hyena, Mutant Rabbit, Coill Dungeon Normal)
|
Spy's | Prefix, 7 | Clothing, Armor, Footwear, Handgear | When Bullet Slide is Rank 3 or higher Max HP +20 When Bullet Slide is Rank 1 or higher Max Stamina +20 When Grapple Shot is Rank 1 or higher Strength +8~15
|
|
Whirlwind Personalize[1]
|
Prefix, 6 | Dual Guns | When Reload is Rank 1 or higher Attack Speed +3~6 When Way of the Gun is Rank 3 or higher Damage Balance +15% When Bullet Slide is Rank 1 or higher Max Damage +18~25
|
? Scroll Fragments of a Trivial Fate, Exclusive Enchant Scroll (Glenn Bearna)
|
- ↑ Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.
Trivia
- This skill is also known as Far Away in oversea servers.