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Belvast Hostage Rescue
Description
Fomors within Belvast have revolted and taken hostages. You and your party must rescue them. |
- Of all Shadow Missions, Belvast Hostage Rescue is by far the most complex mission, consisting of four wildly different sections.
- By far the most difficult Lord Mission, with exceedingly strong monsters, high complexity, and the generally heavy rendering area of Commonwealth of Belvast.
Part One
- To begin Belvast Hostage Rescue, all players must stand within the circle that appears while the Party Leader talks to the Hidden Agent.
- At this point, all players in the Party will be put into a slow-walk form of Hide (similar to that of G13 Hamlet's Unraveling Truth and G14 Romeo and Juliet's Romeo's Courage).
- The Party must move through Belvast between similar circles, which are called checkpoints.
- At each checkpoint, all players in the Party must stand within the circle while the Party Leader talks to Hidden Agent.
- The mission may only continue as the Party does this at each checkpoint in order.
- There are untargetable enemy NPCs wandering around. Going too close to one will drop the special Hide of all Players and spawn targetable enemies.
- The strength of these enemies increases between checkpoints.
- The number of enemies that spawns when caught scales off of the number of players in the Party.
- Enemies are spawned around each player.
- The number of enemies that spawns when caught scales off of the number of players in the Party.
- The strength of these enemies increases between checkpoints.
- Players are rewarded 10,000~20,000 Experience Points if they successfully manage to sneak past the enemies.
- However, it can be considerably faster to defeat the enemies rather than to try to sneak the entire way.
- There are Barrier Spikes spread throughout the area. These Barrier Spikes will reflect some damage and will block certain pathways.
- During the transition before the third checkpoint players can destroy the Barrier Spikes before starting to open a path to go around the mobs entirely.
- The mission enters the next part when the third checkpoint is reached and the Hidden Agent is talked to.
Part Two
- The Hidden Agent will disappear to retrieve the hostages.
- At this time, all party members should prepare for battle.
- After a few moments, a large number of extremely strong enemies will spawn.
- Once all the enemies are eliminated, the mission moves to the next part.
Part Three
- The Party must lead the Hostages to the boat by the docks.
- A Hostage will spawn for each player in the Party.
- If all Hostages die, the mission fails.
- Hostages will lock onto the nearest player, alternating between following them and stopping.
- The Hostages' lock-on range is fairly short, so players must remain close in order to have the Hostages move and follow.
- Players should only move in straight paths as diagonal paths will tend to get the Hostages stuck behind objects.
- Waves of monsters will spawn every 30 seconds, and all monsters must be defeated before proceeding.
- Enemies will spawn around the Hostages.
- The number of enemies spawned is 1~2 per Hostage.
- At this point, two different routes may be taken.
- The mission is complete when all the remaining Hostages are in the boat area.
Mission Information
- Quest Board Location: Tara
- Party Size: 1~8
- Time Limit: 60 minutes
- Mission Details: Fomor rebels have taken Belvast citizens hostage. Infiltrate the Fomor base and rescue the hostages, then get them safely to port.
- Info: Rescue the hostages.
- Requirements: One Master Talent and a Lord Pass for each member of the party.
Monsters
- Goblin Humanoids
- Rat Man
- Argus
- Imp
- Ogre Executioner
- Armor Skeleton Ogre
- Skeleton Hellhound
- New Gremlin
- Giant Skeleton
- Golems (Various Types)
Rewards
- Experience: 196,000
- Gold: 34,000
- Enchants
- Prefix
- Suffix
- Crafting Materials
- Miscellaneous
- Blacksmith Manual - Demonic Abyss Cylinder
- 8~9 Cm Gems (All types)
Trivia
- Tory Ravine's gateway is active during this mission, likely due to an oversight created when Belvast was updated to it.
- Attempting to enter Tory Ravine will force the player to exit the mission, and appear in Tory Ravine instead of Tara.