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Patches/Chapter 6
From Mabinogi World Wiki
< Patches
- To return to the overview on Patches to Mabinogi, see here.
Contents
- 1 Chapter 6
- 1.1 Generation 19: The Divine Knights
- 1.2 Rejuvinogi
- 1.3 Renovation
- 1.4 Generation 20: The Gate of Sanctuary
- 1.5 A New Dawn For Dungeons
- 1.6 MusicQ
- 1.7 Memento
- 1.8 Grandmaster Renewal
- 1.9 Giant Overhaul
- 1.10 Skill Advancement Renewal
- 1.11 Flight Expansion
- 1.12 Ninja Renewal and Traveler's Guide
- 1.13 Chain of Destruction
- 1.14 Generation 21: The Guardian's Path
- 1.15 Homestead Life Skill Update
- 1.16 Memory Book
Chapter 6
Generation 19: The Divine Knights
Patch Notes of Generation 19: The Divine Knights
- Generation 19: The Divine Knights storyline added.
- Raid Dungeon:
- New system that allows multiple parties, or squad, to fight in an instanced zone against a powerful boss.
- Requires Generation 19 completed in order to partake in Raid Dungeons.
- Raid dungeons are accessed through the Alban Knights Emblem, located to the north side of Emain Macha's pub.
- Raid dungeons possess several daily and weekly quests.
- New Raid Dungeon: Girgashiy
- Crusader Skills:
- New Skills: Shield of Trust, Celestial Spike, Judgment Blade
- New Crusader Passive Skills: Giving Heart, Healing Hands, Magic Dampening, Guarded Footsteps, Recovering Touch, Deepening Trust, Spreading Faith, Wounding Soul, Weighed Conscience, Sinful Thorns, Stronger Power, Binding Needle, Breaking Lies, Christening Blades, and Holy Vitality
- Crusader passive skills require Crusader Level points to rank rather than AP.
- In the Crusader Skill tab there is a user interface that allows one to rank and derank the Crusader Passive Skills.
- New Equipment:
- Other:
- [unannounced] Items can now be removed from a VIP inventory tab after VIP service has expired.
Patch Notes of Generation 19 Extra
- Girgashiy Raid:
- Very Hard difficulty added.
- Other:
- Party Board now shows all parties on all channels.
- Character creation limit has been increased from 120 to 150.
- An "Expand Window" option has been added to the trading window, increasing the trading inventory size from 5x10 to 12x10. This has a fee of 150,000 gold and only works once per trade.
Rejuvinogi
Patch Notes of Rejuvinogi
- Function Adjustments:
- Inventory:
- Highlight New Items: Displays a "NEW" tagline on newly acquired items until said item is moused over.
- Display Equip Comparison: Displays a comparison window between an equippable item and an equipped item.
- Quick Equip: Allows equipping/unequipping by pressing Ctrl + Left-Click.
- Any item that is already equipped when attempting to equip an item of a similar type will be swapped.
- A magnet button was added in the inventory, which automatically stacks any stackable items. This method treats the items like a newly-picked up item and will 'land' in the first available inventory space rather than merging directly into any pile.
- Non-flashy Fixed Color Dye Ampoules now display their color properties when moused over.
- Ticking Quiz Bomb:
- Inventory space has been reduced from 2x2 to 1x1.
- Stack limit has increased from 5 to 20.
- Selling price has been reduced from 200 gold to 100 gold.
- No longer has a cooldown, but only 20 bombs can be used per day.
- A single player may not be bombed again for ?? duration after receiving a bomb attempt.
- Can no longer be used in towns in Uladh. Belvast and Iria are unaffected. May be used in Homesteads as well.
- Character lock duration has been increased. Duration can last 30 minutes to 24 hours? Length depends on how long a character has been logged in and number of times that account has been bombed.
- Dressing Room:
- "View Collectible Items" option added in the UI, displaying items that are not yet available in the Dressing Room.
- "View Collected Items" option added in the UI, displaying items that have been added into the Dressing Room.
- An option to immediately transfer items between Banks has been added.
- A search function for Titles was added.
- Meditation now has a Status Effect icon.
- Partners can now be hotkeyed.
- Certain usable Cash Shop items now only have a one-trade limit after purchase.
- Inventory:
Patch Notes of Rejuvinogi Extra
- 1x1 Ticking Quiz Bombs were removed. 2x2 Ticking Quiz Bombs were not.
Renovation
Patch Notes of Renovation - Close Combat
- Close Combat Skill Revamp:
- New Combat Skills: Bash, Rage Impact, Dual Wield Mastery
- These are affected by the Close Combat talent.
- Skill Changes:
- Smash now has a chance to debuff the enemy.
- The chance is based on the player's race.
- The debuff effects vary by weapon:
- Swords inflicts bleed, dealing damage over time.
- Blunt Weapons inflicts Daze, preventing opponents from loading and using Magic and Alchemy Skills.
- Axes decreases the opponent's Defense and Protection.
- Defense now allows running if the user is equipped with a Shield.
- Counterattack now allows walking if the user is equipped with a Sword, Blunt Weapon, or Axe.
- Final Hit:
- Now increases damage while active.
- Now displays a gauge bar that represents the skill's duration.
- No longer consumes Sword, Blunt Weapon, or Axe Durability while active.
- No longer cancels on push-back or knockdown.
- Items can now be used during Final Hit.
- Charge and Assault Slash now deals Splash Damage if the user is equipped with a Sword, Blunt Weapon, or Axe.
- Charge's damage was reduced but is no longer based on bare-handed damage.
- Stomp:
- Damage and range was increased.
- Now automatically activates immediately after loading.
- Rank 9 effect of striking behind the user now occurs at all ranks.
- Giant Full Swing's cooldown was decreased.
- Light Armor Mastery and Heavy Armor Mastery's Defense and Magic Defense were increased.
- Rapiers and the Wooden Blade weapons, despite being considered as Swords, are unaffected by the adjustments.
- Monsters, Partners, and NPCs have only received a few of the above changes.
- Smash now has a chance to debuff the enemy.
- New One-handed Weapon Combat-related Enchants.
- New Weapons:
- New Combat Skills: Bash, Rage Impact, Dual Wield Mastery
Patch Notes of Renovation - Magic
- Magic Skill Revamp:
- New Magic Skills: Lightning Rod, Inspiration
- These are affected by the Magic talent.
- Skill Learning:
- The quests to learn Fireball, Thunder, and Ice Spear no longer conflicts when learning other skills.
- Fireball pages no longer expire. Existing Fireball pages prior to the update will retain their expiration timer.
- Thunder and Ice Spear pages can now be acquired from Strange Books.
- The Seal Merchant now sells Ice Spear Exploration Pages.
- Meditation skill books The First Steps of Meditation and Effective Meditation are moved from Stewart's and Aeira's Secret Shops to their normal shops, respectively.
- Skill Changes:
- Icebolt:
- Now restores the user's Mana when attacking.
- Now debuffs enemy's Movement Speed.
- These do not carry over to Fusion Bolt.
- Lightning Bolt:
- No longer auto expires.
- Now deals additional damage when fully charged.
- These do not carry over to Fusion Bolt.
- Natural Shield/Ice Shield/Fire Shield/Lightning Shield:
- Load time was removed; loading is now instantaneous.
- Training requirements were rebalanced and made easier.
- Fusion Bolt's damage was increased.
- Fireball's load and impact times now reduces at higher ranks. Initial Mana consumption is increased to match with the change; total Mana consumption remains the same.
- Thunder's load and standby times were reduced. Initial Mana consumption is increased to match with the change; total Mana consumption remains the same.
- Enemies frozen by Ice Spear can now be attacked, but take reduced damage.
- Hail Storm:
- Load time was reduced. Initial Mana consumption is increased to match with the change; total Mana consumption remains the same.
- Duration was increased.
- Now displays a gauge bar that represents the skill's duration.
- Now displays the number of charges.
- Shockwave's cooldown time was reduced.
- Snap Cast's cooldown time was reduced. Training has been modified to match the new cooldown times.
- Meteor Strike:
- Load and cooldown times were reduced.
- Overall Mana consumption reduced.
- Monsters, Partners, and NPCs have only received a few of the above changes.
- Icebolt:
- New Wand and Staff Magic-related Enchants.
- New Weapons:
- New Magic Skills: Lightning Rod, Inspiration
- Other:
- Healer NPCs now sell MP 10 Potions and MP 30 Potions.
- Healer Part-Time Jobs now rewards MP 50 Potions and MP 100 Potions.
Patch Notes of Renovation - Archery
- Archery Combat Skill Revamp:
- New Archer Skill: Urgent Shot
- This is affected by the Archery talent.
- Skill Changes:
- Aiming Mechanics:
- The chance of missing archery shots is decreased when the aiming meter is above 70%.
- Passive evasion from Luck is ignored if the aiming meter is at 100%.
- Support Shot:
- Stun and debuff durations were increased.
- Debuff effect visual is more noticeable.
- Cooldown time now reduces at higher ranks and varies by player race.
- Arrow Revolver:
- The quest to learn Arrow Revolver no longer conflicts when learning other skills.
- Arrow Revolver pages no longer expire. Existing Arrow Revolver pages prior to the update will retain their expiry timer.
- The drop rate for Arrow Revolver pages 7, 8, 9, and 10 has been increased.
- Mirage Missile:
- Mirage's Movement Speed debuff effect was increased.
- Mirage's damage from Dexterity was increased.
- Mirage can now cause incapacitation.
- Final Shot:
- No longer cancels on push-back or knockdown.
- Items can now be used during Final Shot.
- Teleporting no longer consumes Final Shot's duration.
- Cooldown time now reduces at higher ranks.
- Throwing Attack:
- Stun duration was increased.
- Cooldown time now reduces at higher ranks.
- Spider Shot:
- Cooldown time was reduced.
- General Shop NPCs now sell Spider Traps.
- The player can now move while Spider Shot is being used.
- Monsters, Partners, and NPCs have only received a few of the above changes.
- Aiming Mechanics:
- Weapon Changes:
- Crossbows:
- Magnum Shot and Crash Shot when used with a Crossbow no longer restrict movement.
- Crossbows have received additional upgrades.
- New Crossbows:
- Atlatls:
- Damage from Strength has been increased.
- Atlatls can now be Upgraded and Special Upgraded.
- Short Javelins and Long Javelins stack limit has been raised to 100.
- Crossbows:
- New Archer Skill: Urgent Shot
Patch Notes of Renovation - Extra
- Alban Knights Training Center:
- New instanced zone with modifiable enemy strength.
- Accessed through the Alban Knight Emblem located near Dunbarton's Weapon Shop.
- Talent Adjustment:
- Journal entries added for reaching level 2 (Novice), level 5 (Naive), level 8 (Advanced), and level 11 (Expert) for each talent.
- AP is rewarded for completing these journal entries.
- Players with Beginner's Benefits receive additional AP.
Generation 20: The Gate of Sanctuary
Patch Notes of Generation 20: The Gate of Sanctuary
- Generation 20: The Gate of Sanctuary storyline added.
- New Area: Avalon Gate
- Located in Belvast Island, past Beach of Scathach
- Alban Knights Baltane Special Unit:
- New system in Avalon Gate that allows players to interact with Alban Knight NPCs and send them on quests only they can complete.
- Crusader Skills:
- Shield of Trust, Celestial Spike, Judgment Blade:
- Cooldown was reduced.
- Training requirements were rebalanced and made easier.
- Judgment Blade:
- Load time was reduced.
- Apostle Damage Reduction Ignore effect was increased.
- Celestial Spike now causes aggro when the skill completes rather than immediately upon use.
- Magic Dampening now increases Magic Protection.
- Deepening Trust's learning requirement was made easier.
- Healing Hands, Magic Dampening, Spreading Faith, Weighed Conscience, Sinful Thorns, Stronger Power, and Breaking Lies' requirements were rebalanced and made easier.
- New Crusader Skills: Divine Link, Enlightened Vision, Divine Liberty, Guardian Oath, Soul Restoration, Sacred Revival
- Shield of Trust, Celestial Spike, Judgment Blade:
- New Equipment, Materials, and Titles:
- Weapons:
- Armor:
- Crafting materials:
- Titles:
- Guardian of Gates
- Altam's Ally
- Avelin's Partner
- Talvish's Comrade
- Caswyn's Confidante
- Pihne's Savior
- Other:
- Generation 19 cumulative level requirement increased from 20 to 800.
A New Dawn For Dungeons
Patch Notes of A New Dawn For Dungeons
- Poulnabrone Rock
- The Poulnabrone Rock has been added west of Dunbarton
- Speaking to it allows you to teleport to any Uladh Dungeon
- The Researcher NPC next to it sells Dungeon Passes, Restorative Potions, and Wings of the Blue Goddess (Poulnabrone)
- The Poulnabrone Rock has been added west of Dunbarton
- Hunting Quests
- Hunting Quests rewards have been increased
- A quest board used to turn in Fomor Scrolls is located near the Poulnabrone Rock
- The quest board replaces NPCs selling Hunting and Party Quests
- Uladh Dungeons:
- Dungeons are now limited to 4 party members except in Special Dungeons
- Dungeon difficulties of different party sizes have been consolidated
- The length of dungeons has been increased / decreased
- Monster stats and spawn patterns have been rebalanced
- All end chest rewards were increased except in Special Dungeons
- Dead end chests now contain a wider variety of items
- Math Dungeon Basic difficulty has been implemented
- Coill Dungeon Basic and Intermediate difficulties have been implemented
- Basic Hardmode and Intermediate Hardmode difficulties have been removed
- Tiro appears in more dungeons and now sells Age Potions, Arrows, Bolts, and Training Mana Bullets
- Rabbie Phantasm
- Rabbie Phantasm Dungeon and its Mirror World version have been implemented
- Dungeon Passes
- The following Dungeon Passes can no longer be obtained
- Alby Intermediate Pass for One
- Alby Intermediate Pass for Two
- Alby Intermediate Pass for Four
- Alby Advanced Fomor Pass for One
- Alby Advanced Fomor Pass for Three
- Ciar Intermediate Fomor Pass for One
- Ciar Intermediate Fomor Pass for Two
- Ciar Intermediate Fomor Pass for Four
- Ciar Advanced Fomor Pass for Two
- Ciar Advanced Fomor Pass for Three
- Math Advanced Fomor Pass for Two
- Math Advanced Fomor Pass for Three
- Rabbie Advanced Fomor Pass for Two
- Rabbie Advanced Fomor Pass for Three
- Barri Advanced Fomor Pass for Two
- Barri Advanced Fomor Pass for Three
- Fiodh Intermediate Fomor Pass for One
- Fiodh Intermediate Fomor Pass for Two
- Fiodh Intermediate Fomor Pass for Four
- Rundal Advanced Fomor Pass for Two
- Pet Commands 'Clean' and 'Fetch' no longer provide Dungeon Passes
- The following Dungeon Passes can no longer be obtained
- Mangled Dungeon Passes
- Mangled Dungeon Passes are found in Advanced Dungeons and used to craft Hardmode Advanced and Rabbie Phantasm Dungeon Passes using the Handicraft skill and Restorative Potions
- New Equipment
- Destructive Gloves (M)
- Destructive Gloves (F)
- Destructive Robes (M)
- Destructive Robes (F)
- Destructive Shoes (M)
- Destructive Shoes (F)
- Succubus Fiend Boots
- Succubus Fiend Bracelets
- Succubus Fiend Dress
- Succubus Fiend Wings
- Succubus Queen Boots
- Succubus Queen Full-cover Bodysuit
- Succubus Queen Gloves
- Succubus Queen Half-cover Bodysuit
- Succubus Queen Minimal Bodysuit
- Succubus Queen Wings
- New Weapons
- New Materials
- Amplified Alchemy Crystal
- Awakened Strength Crystal
- Awakened Strength Powder
- Awakened Strength Fragment
- Broken Magic Essence
- Chaotic Rune
- Cleansed Mage's Gem
- Dawnblade
- Deformed Ring Frame
- Destroyed Seal Chain
- Distortion Powder
- Duskblade
- Fate Fragment
- Firm Blade Fragment
- Forged Weapon Piece
- Incomplete Seal Emblem
- Lunite
- Magic Essence
- Magical Golden Thread (Type 2)
- Nightmare Guard's Relic
- Pink Baby Potion
- Pure White Dust
- Purified Enhancer
- Refined Catalyst
- Restorative Powder
- Condensed Chaotic Rune
- Ruptured Black Metal
- Shattered Black Metal
- Shining Crystal Shard
- Solite
- Special Firewood
- Subtle Mark
- New Crafting Recipes
- Blacksmithing Boost Potion
- Carpentry Boost Potion
- Celtic Control Bar
- Celtic Dowra Ace
- Celtic Edged Knuckle
- Celtic Tetra Cylinder
- Celtic Throwing Star
- Destructive Gloves
- Destructive Robes
- Destructive Shoes
- Enchant Expiration Removal Scroll
- Eweca Red Upgrade Stone
- Handicraft Boost Potion
- Hillwen Engineering Boost Potion
- Ladeca Blue Upgrade Stone
- Magic Craft Boost Potion
- Potion Making Boost Potion
- Soluna Blade
- Special Firewood
- Succubus Fiend Boots
- Succubus Fiend Bracelets
- Succubus Fiend Dress
- Tailoring Boost Potion
- New Enchants
- Special Upgrade
- Special Upgrades can now go up to +7
- Upgrading to +7 requires a Ladeca Blue Upgrade Stone or Eweca Red Upgrade Stone
- Special Upgrades can now go up to +7
- Additional Changes
- Players are able to re-enter dungeons after a disconnection if they log back in within 5 minutes
- All dungeon keys will now be highlighted with a beacon of light and appear on the minimap
MusicQ
Patch Notes of MusicQ
- New Equipment:
- Milky Way Bass Drum
- Milky Way Cello
- Milky Way Chalumeau
- Milky Way Cymbals
- Milky Way Electric Guitar
- Milky Way Flute
- Milky Way Harp
- Milky Way Lute
- Milky Way Lyre
- Milky Way Mandolin
- Milky Way Physis Tuba
- Milky Way Piano
- Milky Way Roncadora
- Milky Way Snare Drum
- Milky Way Standing Microphone
- Milky Way Ukulele
- Milky Way Violin
- Milky Way Whistle
- Milky Way Wireless Microphone
- Milky Way Hand Chimes
- Tuned Cello
- Tuned Flute
- Tuned Milky Way Cello
- Tuned Milky Way Flute
- Tuned Milky Way Violin
- Tuned Milky Way Whistle
- Tuned Violin
- Tuned Whistle
- New Crafting Recipes:
- Skill Updates:
- Composition
- An In-game music composer has been added.
- Players can now utilize Free Scrolls to compose with.
- Freestyle Jam added.
- Jam Session and Chorus updated to allow up to 16 people to participate.
- Icons added to party member's to show current music score and instrument equipped.
- Now able to mute all other sounds.
- Party leaders can now block people from disrupting performances.
- Composition
- Other
- Ailla's NPC portrait added.
- Now sells Musical Math Dungeon Passes.
- Ailla's NPC portrait added.
- Bard Bulletin Board added.
Patch Notes of MusicQ Extra
- New Skills
- Passive Skill: Shine of Eweca
- Automatically attained at current level 50.
- Grants bonus Strength, Intelligence, Dexterity, Will, Luck, Life, Mana and Stamina.
- Skill rank increases every 10 current levels, increasing bonuses.
- Bonuses vary slightly with Race
- Humans: Balanced bonuses
- Elves: Improved Strength and Will bonuses, reduced Dexterity and Intelligence bonuses
- Giants: Improved Dexterity and Intelligence bonuses, reduced Strength and Will bonuses
- Skill rank resets with Rebirth
- Will no longer increase after current level 190
- Racial Skills
- Racial skills are automatically obtained at current level 100.
- All racial skills have a base duration of 300 seconds, and increases by 30 seconds per 1,000 cumulative levels (Capping at 900 seconds).
- Can be used once per Erinn day, resetting at 6:00 AM.
- Human Racial Skill: Breath of Ladeca
- Increases movement speed by 50 speed.
- Elf Racial Skill: Vision of Ladeca
- Increases ranged attack Aim Rate by up to 100%, even against moving or flying enemies
- Increases ranged attack speed by 400% for at least 300 seconds
- Giant Racial Skill: Might of Ladeca
- Increases damage dealt by Close Combat skills by 10% and increases attack speed when using close combat weapons.
- Passive Skill: Shine of Eweca
- Exp Adjustments
- Potential System
- Unlocked after reaching 1000 cumulative level.
- Potential Points are gained each time the player's current level reaches a multiple of 10.
- The amount of Potential Points earned is based on the level reached / 10.
- An example is at current level 120, 12 Potential Points will be awarded.
- Potential Points persists through Rebirth.
- Potential Rewards include:
- Stat Points System
- Extra Rebirth Potion 7 days.
- Access to Soul Stream Inventory
- Given Light of Palala accessory with Exclusive Enchants.
- Leveling up Palalan Embrace
- The amount of Potential Points earned is based on the level reached / 10.
- Potential Skill: Palalan Embrace
- Obtained after reaching 30 Potential Points.
- Grants a random beneficial buff.
- Can be used once every 12 hours, resetting at 12:00 AM and 12:00 PM Server Time.
- Novice Benefit Expansion
- Players above cumulative level 1000 can now choose to reset all skills at Duncan but requires gold to do so.
- The cost for a full reset increases per use.
- Expert Talent AP Rewards now standard, regardless of when it has been obtained.
- Rebirth UI now counts down to accurately display next rebirth time.
- Players above cumulative level 1000 can now choose to reset all skills at Duncan but requires gold to do so.
- AP Skill Training
- Players can now spend AP to train skills.
- Skills require at least 30/100 completion to begin spending AP.
- Can be used on all skills except for:
- Transformation skills
- Demigod
- Palalan Embrace
- Racial skills
- Classic Spirit Weapon Awakening
- Crusader Skills
- Training EXP Boost
- Reaching current level 100 will now grant an extra 50% Training skill towards your active talent.
- The Training skill bonus will increase the base amount of exp gained from that skill similar to reforges.
- An Example is that Transformation Mastery Rank 6 collection exp will give 7.5 exp instead of the usual 5.0 exp at level 100 with the Talent Adventuring.
- Training skill bonuses increases by 5% every 10 levels after current level 100 (Reaching 100% extra training at level 200)
- The Training skill bonus will increase the base amount of exp gained from that skill similar to reforges.
- Reaching current level 100 will now grant an extra 50% Training skill towards your active talent.
- Pet Bookmarking
- Players can now make new tabs using the Pet UI to sort their pets.
Memento
Patch Notes of Memento
- New Storyline: Memento
- New Dungeon: Sidhe Finnachaid
- New Music Skill: Dance of Death
- Echostone:
- Players can obtain and upgrade powerful stones through the new dungeon Sidhe Finnachaid
- New Materials
- Shadow Mission Update
- Gold Rewards for the Shadow Mission, Conflict! An Unexpected Battle, have been greatly reduced:
- Basic: 1,200 Gold (was 4,900 Gold)
- Int.: 1,680 Gold (was 6,860 Gold)
- Adv.: 2,400 Gold (was 9,800 Gold)
- Hard: 3,600 Gold (was 14,700 Gold)
- Elite: 4,800 Gold (was 19,600 Gold)
- Gold Rewards for the Shadow Mission, Conflict! An Unexpected Battle, have been greatly reduced:
Grandmaster Renewal
Patch Notes of Grandmaster Renewal
- It's now possible to obtain multiple Grandmasters.
- Bonus Stats from Grandmaster now stack with other Grandmaster Talents' Bonus Stats, but their newfound Unique Effect do not.
- Stat bonuses are still limited to the current stat cap of 1500.
- Unique Effects of a desired talent may be activated or changed via the Talent Tab, but it requires AP to change.
- New Journal entries for Grandmasters.
- Achieve Grandmaster for the first time.
- Achieve 5 Grandmaster Talents.
- Achieve 10 Grandmaster Talents.
- Achieve 15 Grandmaster Talents.
- You can only achieve one Grandmaster talent per day, resetting at EDT: 10:00am
UTC: 2:00pm
AEST: 12:00am
7:00am PDT100. - Additional grandmaster mission may be purchased by paying 300,000 gold to Lezzaro
- Limited to 20 missions per day.
- Anyone with a current Grandmaster will keep it, but the different effects will be applied.
- Bard talent's Bonus Stats were altered.
- Additonal Missions
- The First Mission
- Cleric
- Clear Advanced Abyss Coill Dungeon
- Lord Mission - Clear the Secret of Scathach Caverns
- Bard
- Clear Advanced Abyss Peaca Dungeon
- Transmutation
- Defeat 100 Shadow Alchemists
- Merchant
- Clear Advanced Abyss Coill Dungeon
- Lord Mission - Clear Abb Neagh Convoy Escort
- Cleric
- The Second Mission
- Cleric
- Use First Aid 50 times
- Bard
- Defeat Spirit of Jabchiel 3 times
- Collect Melodic Metal Board x15
- Transmutation
- Use Rain Casting 25 times
- Carpenter
- Make 5 Wood Boards
- Make 20 Marionette Repair Set
- Merchant
- Use Gold Strike 50 times
- Obtain 10,000 Ducats via Commerce
- Battle Alchemy
- Lord Mission - Clear the Secret of Scathach Caverns
- Cleric
- The Third Mission
- Merchant
- Defeat Outlaw 1 time
- Lord Mission - Belvast Hostage Rescue Clear
- Merchant
- The First Mission
- Unique Effects
- Mage
- Magic Attack 20 increase
- Ninja
- Shuriken Min Damage 30 Increase
- Shuriken Max Damage 30 Increase
- Warrior
- Melee Weapon Max Damage 30 Increase
- Melee Weapon Min Damage 30 Increase
- Puppeteer
- Control Bar Min Damage 30 Increase
- Control Bar Max Damage 30 Increase
- Marionette Defense 1 Increase
- Marionette HP 65 Increase
- Gunslinger
- Dual Gun Min Damage 15 Increase
- Dual Gun Max Damage 15 Increase
- Battle Alchemist
- Wind Alchemic Damage 30 Increase
- Earth Alchemic Damage 30 Increase
- Fire Alchemic Damage 30 Increase
- Water Alchemic Damage 30 Increase
- Frozen Blast Range 10 Degree Increase
- Frozen Blast Duration 3 Second(s) Increase
- Archer
- Bow.Crossbow Min Damage 30 Increase
- Bow.Crossbow Max Damage 30 Increase
- Bard
- Music Buff Effect 5 Increase
- Music Buff Duration 30 Increase
- Fighter
- Knuckle Min Damage 30 Increase
- Knuckle Max Damage 30 Increase
- Cleric
- Pet Combat EXP 50% Increase
- Party Combat EXP 50% Increase
- Knight
- Lance Min Damage 30 Increase
- Lance Max Damage 30 Increase
- Blacksmith
- Receive craft bonus when crafting weapons or equipment
- Chef
- Effect duration for catering dish 600 Increase
- Construct Alchemist
- Lessen Stamina Usage 15% Increase
- Lessen Mana Usage 11% Increase
- Crystal Making Success Rate 5% Increase
- Fragmentation Success Rate 5% Increase
- Synthesis Success Rate 5% Increase
- Carpenter
- Receive craft bonus when crafting weapons
- Apothecary
- Chance of receiving additional items when using Potion Making
- Tailor
- Adventurer
- Exploration EXP 50% Increase
- Merchant
- Commerce Weight 100 Increase
- Commerce Inventory 1 Increase
- Mage
Giant Overhaul
Patch Notes of Giant Overhaul
- Skill Updates
- Clay Alchemy
- Has been renamed to Earth Alchemy Mastery
- Might of Ladeca
- Melee damage bonus increased.
- Stomp
- Range is now visible.
- Balance and Critical now applied when dealing damage.
- No longer casts instantly, can be targetted by clicking on the floor.
- Damage can be applied to stunned enemies.
- Taunt
- The minimum / maximum number of enemies, range, and duration for Taunt has changed.
- Taunted enemies will have increased movement speed.
- Taunted enemies will deal reduced damage for 1 hit.
- Taunt can now lure stronger enemies.
- Enemies out of range can no longer be tauned.
- The number of enemies taunted by others in the range will not decrease the number of enemies that you can taunt.
- Wind Guard
- Cooldown reduced from 180 seconds to 160 seconds.
- Now allows the use of Full Swing and Charge without Cooldown.
- You can now move, use potions, equip melee weapons, and use all melee skills while Wind Guard is active.
- Using Full Swing without using Beast Mode will consume durability of the equipped weapon.
- Loads instantly.
- A visual timer can now be seen during the skill, similar to Final Hit and Final Shot.
- Can now be used regardless of equipment, but using a Shield will provide a defensive bonus.
- Attack Speed is increased during Wind Guard.
- Full Swing recovery time is decreased during Wind Guard.
- Clay Alchemy
- New Equipment and Crafting Recipes
- Colossal Valiance Armor (F)
- Colossal Valiance Circlet (F)
- Colossal Valiance Gauntlets (F)
- Colossal Valiance Greaves (F)
- Colossal Valiance Armor (M)
- Colossal Valiance Circlet (M)
- Colossal Valiance Gauntlets (M)
- Colossal Valiance Greaves (M)
- Frosted Borealis Blade
- Frosted Borealis Hammer
- Frosted Borealis Shield
Skill Advancement Renewal
Patch Notes of Skill Advancement Renewal
- New Advanceable Skills (Can now be advanced to Dan)
- Shooting Rush
- Flash Launcher
- Kunai Storm
- Shuriken Charge
- Combo: Charging Strike
- Combo: Spinning Uppercut
- Combo: Pummel
- Act 4: Rising Action
- Act 6: Crisis
- Potion Making
- Hillwen Engineering
- Magic Craft
- Charge
- Lance Charge
- Crash Shot
- Assault Slash
- Ice Spear
- Thunder
- Fireball
- Lightning Rod
- Healing
- Water Cannon
- Sand Burst
- Flame Burst
- Other Changes
- Skills that are rank Dan are now more powerful. The specific changes can be found on the respective skill pages.
- You can now take an Advancement Test regardless of the time, day, and channel, but you can only take it once a day if you pass.
- Star symbols appear next to the skills that can be advanced to Dan.
- Advancement Ranking has been removed.
- Advancement Rewards have changed.
- Important: Once advancing any skill to a new Dan, you must retrain the skill again for the next Dan rank. (Master titles can be obtained once it has been fully trained at Rank 1 or any of the Dan ranks)
- Dan outfits can no longer be bought from the NPC that originally sold them. Unknown at this time if they are coming back.
- Advancement Assignments have changed.
- There are new Journal Achievements for Advancement.
- Receive a Title for advancing all skills to Dan 3 for that respective Talent.
- There are now different animation effects for skills that are rank Dan 1 or higher.
- Combo Cards are now customizable with the advanceable skills if you reach certain goals.
- Eligibility Certificates
- If you get all available skills to Dan for a respective talent, you can receive a Eligibility Certificate for that talent. Equip it to have a special idle animation.
- Alchemy Eligibility Certificate: Talk to the Advancement Guide when all advanceable Alchemy skills are 3rd Dan.
- Combat Eligibility Certificate: Talk to the Advancement Guide when all advanceable Combat skills are 3rd Dan.
- Dual Gun Eligibility Certificate: Talk to the Advancement Guide when all advanceable Dual Gun skills are 3rd Dan.
- Martial Arts Eligibility Certificate: Talk to the Advancement Guide when all advanceable Martial Arts skills are 3rd Dan.
- Life Eligibility Certificate: Talk to the Advancement Guide when all advanceable Life skills are 3rd Dan.
- Magic Eligibility Certificate: Talk to the Advancement Guide when all advanceable Magic skills are 3rd Dan.
- Ninja Eligibility Certificate: Talk to the Advancement Guide when all advanceable Ninja skills are 3rd Dan.
- Puppetry Eligibility Certificate: Talk to the Advancement Guide when all advanceable Puppetry skills are 3rd Dan.
- If you get all available skills to Dan for a respective talent, you can receive a Eligibility Certificate for that talent. Equip it to have a special idle animation.
- New Enchants
- Rocket Arrow (Prefix; Rank 1): Obtained when all advanceable Life skills are at 3rd Dan.
- Designer (Prefix; Rank 1): Obtained when all advanceable Life skills are at 3rd Dan.
- Deadly Blow (Prefix; Rank 1): Obtained when all advanceable Combat skills are at 3rd Dan.
- Robin Hood (Prefix; Rank 1): Obtained when all advanceable Combat skills are at 3rd Dan.
- Intense (Prefix; Rank 1): Obtained when all advanceable Combat skills are at 3rd Dan.
- Encyclopedic (Prefix; Rank 1): Obtained when all advanceable Magic skills are at 3rd Dan.
- Sage Stone (Prefix; Rank 1): Obtained when all advanceable Alchemy skills are at 3rd Dan.
- Master of Martial Arts (Prefix; Rank 1): Obtained when all advanceable Martial Arts skills are at 3rd Dan.
- Will of Doll (Prefix; Rank 1): Obtained when all advanceable Puppetry skills are at 3rd Dan.
- Rapid Fire Maniac (Prefix; Rank 1): Obtained when all advanceable Dual Gun skills are at 3rd Dan.
- Wild Ninja (Prefix; Rank 1): Obtained when all advanceable Ninja skills are at 3rd Dan.
- Combo Cards
- The following skills can now be obtained on Combo Cards along with the existing skills:
- Customizable Combo Card Skills
- Collect Advancement Badges by ranking your skills to Dan 3 and bring them to the Advancement Guide to unlock the Combo Card Customization option. This allows you to add skills that can have a Dan be added onto an existing Combo Card:
- Windmill
- Magnum Shot
- Smash
- Charge
- Crash Shot
- Lance Charge
- Assault Slash
- Firebolt
- Lightning Bolt
- Icebolt
- Lightning Rod
- Thunder
- Ice Spear
- Fireball
- Water Cannon
- Flame Burst
- Sand Burst
- Combo: Charging Strike
- Combo: Spinning Uppercut
- Combo: Pummel
- Act 4: Rising Action
- Act 6: Crisis
- Shooting Rush
- Flash Launcher
- Kunai Storm
- Shuriken Charge
- Collect Advancement Badges by ranking your skills to Dan 3 and bring them to the Advancement Guide to unlock the Combo Card Customization option. This allows you to add skills that can have a Dan be added onto an existing Combo Card:
Flight Expansion
Patch Notes of Flight Expansion
- It is now possible to fly in the following areas:
Ninja Renewal and Traveler's Guide
Patch Notes of Ninja Renewal
- Anju's Shuriken and Hagi's Shuriken have undergone several changes.
- Red Upgrade changed from one-handed weapon type to two-handed weapon type. (Retroactive)
- Base Durability was increased by 5. (Not Retroactive)
- Artisan Upgrade was improved. (Not Retroactive)
- Shuriken Mastery's Reforge effect was increased.
- Alban Knights Training Stone [Party Ninja Skill EXP : 150 %] can now be received as a Dungeon Reward.
- The Ninja Tutorial's difficulty was reduced.
- Kunai Storm's Durability usage was reduced.
- Explosive Kunai's trap duration was increased.
- Rank Novice - F - 15 seconds
- Rank E - C: 20 seconds
- Rank B - 9: 25 seconds
- Rank 8 - 6: 30 seconds
- Rank 5 - 3: 35 seconds
- Rank 2 - 1: 40 seconds
- Smokescreen now also lowers Protection.
- Sakura Abyss's charge time was reduced by half, and the range gained per second was doubled.
- The Traveler's Guide Menu has been added to the game.
- Several text and item name changes.
Chain of Destruction
Patch Notes of Chain of Destruction
- New Talent: Chain Slash.
- New weapon type: Chain Blade.
- New Storyline: Chain of Destruction
- 10 new Skills were added:
- 3 new Blacksmith Manuals were added for the following Weapons:
- 2 new Crafting Materials were added:
Patch Notes of Baltane Mission Update
- 4 Baltane Missions have been added:
- 4 Journal entries have been added for completing each Baltane Mission.
- 3 new Skills were added:
Patch Notes of Baltane Missions Elite Mode
- Elite mode for has been added for all Baltane missions.
- Baltane Missions have been added:
- 2 Journal entries have been added for completing the new Baltane Missions.
Patch Notes of Chain Slash Advancement
- Added Advancement Tests for Spinning Slasher and Death Mark
- A new Eligibility Certificate has been added for the Chain Slash talent.
- 1 new enchant, Chained in Darkness, as a reward for completing all Chain Slash advancement tests.
- 2 Journal entries have been added for the advancement tests.
- A new Gold Combo Card has been added: Diabolic Trap.
- Chain skills now available on combo cards: Dorcha Snatch, Chain Impale, Spinning Slasher, Chain Sweep, Death Mark
Generation 21: The Guardian's Path
Patch Notes of Generation 21: The Guardian's Path - Part 1
- Generation 21: The Guardian's Path Part 1 storyline added.
- New Area: Avalon
- Located in Belvast Island, beyond the Avalon Gate. Currently consists of Outskirts of Avalon and Avalon itself.
- New raid quests within Avalon
- Erg Enrichment:
- New system in Avalon that allows players to infuse Erg powers to their weapons for extra effects and stat bonuses.
- New Items:
- Weapons:
- Materials:
- Amplification Catalyst
- Ancient Monster Core
- Broken Guardian's Gun
- Broken Guardian's Spell Book
- Desecrated Charm Chunk
- Divine Mineral Fragment
- Fine Amplification Catalyst
- Mokkurkalfi Death Mask
- Mokkurkalfi Venom
- Sealed Divine Light Left Fragment
- Sealed Divine Light Right Fragment
- Sylvan Dragon Eye
- Sylvan Dragon Scale
- Titles:
- The One Who Stopped Mokkurkalfi (+7 STR, +15 HP, +2 CRIT, +8 MAX DMG, +8 MAGIC DMG)
- The One Who Stopped the Sylvan Dragon (+7 STR, +15 HP, +2 CRIT, +8 MAX DMG, +8 MAGIC DMG)
Patch Notes of Generation 21: The Guardian's Path - Part 2
- Generation 21: The Guardian's Path Part 2 storyline added.
- New Area: Berg Mesa & Sanctum
- Located in Avalon.
- New Skills
- Purification Missions
- New type of mission within Avalon.
- Eidos
- System for customizing looks during the Nascent Divinity transformation.
- New Items:
- Armor:
- Robes:
- Materials:
- Titles:
- the Unicorn Rider of Avalon (-15 HP, -15 MP, -15 SP, +7 STR, +7 INT, +7 DEX, +7 WILL, +7 LUCK)
- the Purifier of Avalon (+50 MP, +12 Max DMG, +15 INT, -10 DEX)
- the New Divinity (+15 Max DMG, +10 MAGIC ATT, +5% Crusader EXP, +30s Nascent Divinity Duration)
Patch Notes of Generation 21: The Guardian's Path - Part 3
- New Raid Dungeons: Zebach and Hasidim
- New Purification Mission: Purify Avalon's Mesa
- Erg Enrichment: Erg can now be transferred to a different weapon of the same type.
Homestead Life Skill Update
Patch Notes of Homestead Life Skill Update
- Life Skills:
- Cooking, Rest, First Aid, and Campfire have been uncapped to Rank 1.
- Candles have been added to Handicrafting, which can be burnt at a Campfire to provide a variety of buffs.
- Homestead:
- Housing interior size was increased.
- Workshops can be built inside the house to aid in Life Skills.
- Pets can now be summoned inside Homesteads.
- New Production props were added:
- Housing interior size was increased.
- Other:
- New Renowns added for Edern, Endelyon, and Eluned.
- Soft cap of HP, MP, and Stamina has been raised from 1,500 to 2,500.
- Alchemy Skill bonus damage has been rescaled accordingly.
- Harvesting, Hoeing, and Milking now raises HP.
- Cooking, Mushroom Gathering, Rest and Taming Wild Animals now raises MP.
- Stamina gains from Hillwen Engineering and Magic Craft have been increased.
- Combat Power formula values have been lowered, with HP giving 0.5 down from 1.0, and MP and Stamina giving 0.33 down from 0.5.
Memory Book
Patch Notes of Memory Book Update
- Memoir Book quest has been implemented, and can be accessed after finishing the tutorial quests.
- New NPC: Blaanid
- The rebirth cycle for characters under level 5,000 has been changed:
- If you are under cumulative level 1,000, you can rebirth once a day.
- If you are between cumulative level 1,000 ~ 2,999, you can rebirth once every two days.
- If you are between cumulative level 3,000 ~ 4,999, you can rebirth once every four days.
- If you are above cumulative level 5,000, you can rebirth once every six days.
- New characters now receive an Egg, Hatchling, or Chick Novice Mark based on their level.
- Novice Mark disappears if you join a guild.
- Generation Changes:
- RP mission's difficulty for Voight's Friend and Andras's Past will be adjusted.
- "Restoring Irinid's Ancient Artifact's" Voight RP mission now allows single person entry
- You can now watch drama season 1 episode 0 from Shamala's Black Panther Panic
- Additional Changes:
- Every race now has the same pool of colors for Skin, Eyes, and Hair available.
- Max limit for characters and pets has been increased to 300.
- Once the account reaches 200 characters, you can only create pets.