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Talk:Control Marionette
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Contents
Thread title | Replies | Last modified |
---|---|---|
Is this suppose to happen? | 8 | 19:40, 11 May 2013 |
Picking up stuff | 1 | 20:42, 14 February 2013 |
Stamina Use | 10 | 00:40, 30 October 2012 |
Using this Skill | 10 | 12:35, 27 October 2012 |
Skill Cooldown Reduction | 1 | 01:39, 27 October 2012 |
When I use my "Control Marionette" To summon either the Pierrot or the Colossus Marionette and try to walk with WSAD I just tap it once and the puppet will keep walking and it will drag me along. And when I use Shift to stop my character the Marionette just keeps walking.
Using Left Shift will allow you to control yourself, rather than your Marionette. If you click something on the ground while holding shift, The Marionette will start walking. It is not a bug and it is intended in the case that you need to move yourself, rather than the Marionette.
Shift doesn't stop the marionette. He probably had the bug where if you lagged for a moment and click, you'd keep going. Either that or he pressed Number Lock to enable auto running. Sounds like a Lag issue. Other than that, I'm not sure what to say about it :x
Nope, I tested this right after he posted. It's not due to lag for sure. Using the wasd keys with puppets, shift clicking or not, makes your puppet run forever, even without automatic running.
Wait....WASD? as in movement Keys? It's not happening for me.
It only seems to happen after hitting shift right after you press a direction in quick succession.
I used to get a bug like this a lot, and without a puppet out. If i tapped w a s or d, my char kept going until I pressed a different movement key or clicked. This happened a lot more to my puppet than to my char though. I it's not happening now so maybe it's related to lag, but when it was happening to me, it was usually only happening for one or two keys on any given day(S was always one of them, W usually wasn't).
I have mine Mapped to arrow keys since I'm sooo used to the interface prior to wasd movement.
My puppet can pick up gold, cobwebs, and such just fine, but they won't grab passes, bandit badges, gold that isn't mine, etc.
Some sort of glitch, or maybe restriction?
... Since recently, it won't pick up anything at all. Glitch? Adjustment?
What is that referring to? I can spam it just fine with no cost and it doesn't use 2 stamina for attacking.
Try to see if you can spam in constantly, greater than your stamina / 2 (also factoring in stamina regen). Chances are, no, but I might be wrong.
Spam connect and disconnect? It doesn't even go down, AT ALL. Instead, my stamina goes up!
Meditation stops stam regen right o-o? so...try that. personally I don't have the skill on my puppeteer since...well strictly puppet skills with defense/counter as utility x.x;
@@ I'd pick up meditation but no AP to spend...capped my exploration at 25 and getting to lv80 would be a feat for me.
Apparently, it requires 2 stamina to use, but does not consume stamina.
The skill requirements and it having a cooldown implies that this is an active skill yet everything else suggests is a mastery. What does it do?
It does what it says it does. It allows you to control a marionette.
Combat Mastery and Ranged Attack are also mastery skills, yet both are technically active skills, too.
I still don't understand what that means for Control Marionette's name. I mean, with combat mastery you can normal attack (although you need a different icon to hotkey a usable form and the final attack of the combo is considered an alternate version of the skill), and ranged attack lets your normal attack with a bow. But what does this do? It's for sure not a normal attack, obviously. And as far as I know you don't need to do any character switching to use fighter skills, etc.
The final attack of a melee combo is the same skill..?
Control Marionette allows you to take control of your marionette and play from its point of view.
I'm not sure if its applies to every weapon type but I've observed the fifth attack of a knuckle combo is usually higher than the max damage shown in the character window whereas the other four are of the range max damage that is a hidden stat. That might also explain why you can knock back with a final combo attack but idk. All I know is that it is abnormally high for an attack that's not a skill or a critical hit.
It doesn't have to be a final combo to knock back/down. Knock back is done by knockdown gauge. As for the damage, I don't think so.. damage should always be the same formula, if not, it's still the same skill. There's no alternate version. The calculations are just done differently (if so).
To hopefully head off a golem vs marionette flamewar: golems are one skill that gives you disposable crystals with brute strength; puppeteer skills are a large set (more AP) which gives you two reusable marionettes with a player-like set of tricks. If you've never touched summon golem then of course now is a ridiculous time to start, but if you've already gotten far with summon golem then it is a good thing to (already) have.
What's good about golems? Don't need to fix them, can get spectacular stats with clay alchemy, can load spell crystals or hailstorm while the golem fights, requires less AP and player energy than puppets, can send a golem out even if your level is low to 'scout ahead' while the player is mostly safe.
What's bad about golems? Have to switch the camera/controls around as if it were an instant RP quest, control broken if you get hit at all, control broken if you accidentally step out of range, golem has fewer tricks it can use, making GOOD golems requires farming resources.
What's good about puppets? Switching control is seamless, you keep control if the player is hit, connection is maintained as you move around, puppet has a broad range of good combat moves, puppets don't require resources to summon.
What's bad about puppets? Uses a lot more AP, patching one up involves more than just a new crystal, player follows behind the puppet and walks into danger, but any problems arising from that can be managed unless it's overwhelming.
...
If I were starting off with nothing I'd go for puppets hands down, but I'm glad I already have plenty of golem skill as there is no harm in having both other than the AP that was already spent.
Ninjinto (talk) 10:32, 27 October 2012 (PDT)
Does it affect the two wire skills as well?