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Talk:Dragon Blade
Dragon Blade repairs
Many mistakenly believe that a dragon blade would cost more to repair. Actually, this sword costs less to repair than a claymore. You're just more upset if Fergus wounds it is all. Well...you're not just upset but threatening him and the future generations of his family.--Syllwynn
- Anyone who lets Ferghus repair a Dragon Blade in the first place needs their head examined. -- Saphryu 21:30, 22 March 2009 (UTC)
Added a stat list for spirit weapons, not even close to complete yet, will update as I level mine. Also not sure on Str. 6-10, I wasn't keeping track of my own too close until then, but everything past 11 is correct. --Frjam
Stamina usage
Does this weapon really only use 1.2 stamina per swing? That's less than every other two-handed weapon in the game, at least compared the other 3 "basic" swords (Two-handed Sword, Claymore, Dustin Silver Knight Sword). I've never used one myself, but is this one really lower than the others or is it just an oversight? --Qaccy 17:02, 30 July 2009 (UTC)
- itemdb.xml says 1.5, changed it.--Sozen Cratos Focker 20:32, 30 July 2009 (UTC)
Picture
The glove of extravaganza is distracting, so if someone's got new pictures for the Dragon Blade, feel free to replace them. ---Angevon 13:58, 23 September 2009 (UTC)
Cannot be worn with a shield by humans.
It'd be two-handed for humans anyway. Does it mean giants? --KaedeKit 17:57, 26 September 2009 (UTC)
- no, it just means that the "limitations" section is a waste of space since it states what is obvious from what kind of weapon it is.--Sozen Cratos Focker 18:45, 26 September 2009 (UTC)
Combo Breaking?
I've noticed that numerous times when an enemy comes up and attacks me, I manage to ignore the enemy's combo and attack through it. Does anyone know what could cause this or how to trigger it?
- It's basically because the enemy is attacking so slowly that you have time to hit them between flinches. This can only happen when 2 or more of the following are true: You have almost no lag, the enemy waits a short while between strikes(most monster AIs are programed to do so, some wait longer than others), or the enemy's weapon is slower than yours.--Sozen Cratos Focker 18:40, 28 September 2009 (UTC)
- That or...it's the basic scenario when charging at an enemy, both using normal attacks. Either you combo, the enemy combos, or you both hit each other simultaneously. You just happen to be winning that roll, so the enemy doesn't get the chance to attack. Qaccy 19:24, 28 September 2009 (UTC)
- oh, sry, i thought he was talking about attacking in the middle of the opponent's combo--Sozen Cratos Focker 19:27, 28 September 2009 (UTC)
- No, that is what I'm talking about. I'll get hit by an enemy and then mid-combo I'll attack. Keep in mind, I don't really think this is due to the enemy's weapon being slower since it's a Dragon Blade. --GN54 04:52, 2 October 2009 (UTC)
- Then it's like i said earlier. Monster's AI makes it pause between attacks, you have no lag, and know when to click.--Sozen Cratos Focker 16:23, 2 October 2009 (UTC)
- I disagree, two handers seem to have a special quality that allows you to cancel an enemies attack despite being slow and having lag etc. —Preceding unsigned comment added by Neouu84 (talk • contribs) . Please always sign your comments with the button or by typing ~~~~!
- Actually, once i accidentally attacked a rat man when it had counter up. I did not receive the damage nor the knockback while no damage to the monster. then i was able to attack it one again. PS it was on wall. --Teoh 08:18, 8 March 2010 (UTC)
- Common glitch. Happens when you hit the target at the exact moment they either cancel or finish loading counter or windmill during slight server lag. --Sozen Cratos Focker 21:59, 8 March 2010 (UTC)
- I only had this happen with windmill, never with counter. With windmill, it very rarely even happens to myself when a monster attacks me, instead of the other way around. Does this really happen with counter, too? --Hecate 12:56, 26 April 2010 (UTC)
- Ok, maybe i shouldn't have used the word "common", I've seen it happen about 20 times with WM(mostly players with wm), abd 5 times with counter(mostly monsters countering), And it was usualy with smash being used to attack.--Sozen Cratos Focker 03:17, 27 April 2010 (UTC)
- I only had this happen with windmill, never with counter. With windmill, it very rarely even happens to myself when a monster attacks me, instead of the other way around. Does this really happen with counter, too? --Hecate 12:56, 26 April 2010 (UTC)
- Common glitch. Happens when you hit the target at the exact moment they either cancel or finish loading counter or windmill during slight server lag. --Sozen Cratos Focker 21:59, 8 March 2010 (UTC)
- Actually, once i accidentally attacked a rat man when it had counter up. I did not receive the damage nor the knockback while no damage to the monster. then i was able to attack it one again. PS it was on wall. --Teoh 08:18, 8 March 2010 (UTC)
- I disagree, two handers seem to have a special quality that allows you to cancel an enemies attack despite being slow and having lag etc. —Preceding unsigned comment added by Neouu84 (talk • contribs) . Please always sign your comments with the button or by typing ~~~~!
- Then it's like i said earlier. Monster's AI makes it pause between attacks, you have no lag, and know when to click.--Sozen Cratos Focker 16:23, 2 October 2009 (UTC)
- No, that is what I'm talking about. I'll get hit by an enemy and then mid-combo I'll attack. Keep in mind, I don't really think this is due to the enemy's weapon being slower since it's a Dragon Blade. --GN54 04:52, 2 October 2009 (UTC)
- oh, sry, i thought he was talking about attacking in the middle of the opponent's combo--Sozen Cratos Focker 19:27, 28 September 2009 (UTC)
- That or...it's the basic scenario when charging at an enemy, both using normal attacks. Either you combo, the enemy combos, or you both hit each other simultaneously. You just happen to be winning that roll, so the enemy doesn't get the chance to attack. Qaccy 19:24, 28 September 2009 (UTC)
Can Anyone Add in the Following Upgrade Sequence
The Sequence is +Max Splash Range Increase, +Max Damage Increase, +Splash and +Splash Damage increase to the charts? I would do it myself but templates makes me dizzy. @_@ Since only Masamune and Dragon Blades have the upgrades for two splash range/damage increase, it should be a viable update path~! --Miyuna 02:26, 21 November 2009 (UTC)
A dragon blade is not suited for splash upgrades and renders it's potential damage output. If you really wish to have a splashing 2H you should pick the normal Two handed Sword. It can get the splashing distance twice and has a gem upgrade for further splash range (good for Windguarding Giants who will that distance to hit more mobs at once as they defend). --Bryanneo 14:41, 14 January 2010 (UTC)
- One of the Dragon's amazing potential is its splash range. A 2h with a gem upgrade does not even come close to what a Dragon Blade's splash range can go for. The Dragon Blade, if it weren't for the gachas and the Dragon Boat Race, would have been the single most rarest 2h in the game and it wouldn't be a surprise to me if it got some perks here and then. If you want 1 v 1 damage potential, a fully upgraded blacksmith Dustin 2h with Untamed Destruction will have a max damage of 144, a mid-tier ego 2h, however the Splash Range from the Dragon Blade is ideal for clearing rooms out faster but Dustin wins out 1 v 1.
If you're curious about the Dragon Blade's Range and a Two-Handed Sword's Range, here's some videos demonstrating how far their splash reaches after they have been fully upgraded with each respective +splash range modification (including jewelery):
http://www.youtube.com/watch?v=_6VaAzjl8T0 This video is a person using a 2h splash upgrade. Now look closely on how far it reaches. While impressive... look at the two for Dragon Blades...
http://www.youtube.com/watch?v=k9Jpc7VjCvc&feature=related http://www.youtube.com/watch?v=s7Txo_tGCxs As you see in the first video and the second, when use with smash, it has an insane splash range... while if you watch the first video when the player uses a normal slash, it outclasses the 2h in terms of splash range. --Miyuna 14:52, 14 January 2010 (UTC)
Ah even with the gem upgrade it still falls short? That's disappointing, the normal 2h isnt very strong and i thought it's gem upgrade splash range would beat other two handers. Still a dragon blade is also strong for Max damage, 5 damage short of the Dustin sword. (Btw i am at school and cannot watch videos but you stated the 1st video had a normal 2h hitting normally right? In the 2nd video you say the person with the dragon blade used smash to splash. Wouldnt smash add further range along with the weapon's splash distance?) --Bryanneo 15:06, 14 January 2010 (UTC)
- Unlike Magnum Shot, Splash Range is determined by your weapon's splash range, not by the rank. The only difference from rank 5~rank 2 and rank 1 is that from rank 5~rank 2, the splash damage is 10% while at rank 1 it's 20%. So if your weapon has a high splash range, your smash will be the same. That's one of the benefits of having splash range increase on the DB is that your smash's range will also be affected. Likewise, if you use a weapon that doesn't have a great splash range like daggers, even at rank 1, it wouldn't be noticeable...
- To be honest, if it weren't for being one of the strongest 2h ego around, Two-Handed sword, upgrade wise... would be very unpopular. In terms of 2h, it has one of the highest balance however no crit and a max dmg somewhere in the 70s. Both the Dustin 2h and the Claymore outclass in the 2h in terms of max damage and critical rate. Splash Range wise, the Dragon Blade not only outclasses the 2h in damage and splash range (the Dragon Blade, has a higher max damage than the 2h after splash range mod and jewel upgrades) but the dragon blade also has 60% balance and 95 max dmg compared to a 2h's 72 max damage and 58% balance if you want to go to the max damage path. If they weren't such amazing egos, they wouldn't be a favorite choice, in terms of just normal modifying, to the community. --Miyuna 15:15, 14 January 2010 (UTC)
Ah i see, i guess i had it mixed up with how smash works with it's splash mechanic. It is quite sad the normal Two hander isnt quite up to par, but somehow is the strongest 2h ego (damage wise). Still splashing weapons are still great for Giants who use Windguard frequently untill the G10S2 updates. --Bryanneo 15:23, 14 January 2010 (UTC)
- When you get the chance, check those videos out and compare the difference. One thing I want to add is that the 2h adds units of splash range... like +70 unit range and then +60 unit range. The Dragon blade goes by percent or +70% splash range and then +70% splash range again. So the 2h would have +130 unit range while the Dragon Blade is +140% percentile-range... It may seem like the 2h comes close but when you watch those videos later, you'll see... and yes I agree, Giants with a fully upgraded splash range db will be awesome durings its windguard animation. However human wise, if the human in question doesn't have high max damage in the first place, then this upgrade isn't idea. This weapon if it follows the splash range modification was made for dungeon rooms and not really for 1 v 1. Great room cleaner if used correctly. --Miyuna 15:29, 14 January 2010 (UTC)
You are right but you seem to forget the Two hander has a gem upgrade for splash, if it had that, would it out range the dragon blade then? And i did not know the splash for the Dragon blade was a perecent wow! I guess that really made the difference then units of splash. --Bryanneo 15:34, 14 January 2010 (UTC)
- That would be true if the 2H and the Dragon Blade only have 1 splash range upgrade, but both the 2H and the DB can get their range upgrades twice if you don't want the splash damage upgrades (which won't be any use for WM and Smash). Assuming that the range bonuses just add that amount to the base splash radius and range(note: this could be wrong, AFIAK the Dragon Blade's % might even be based on the wielder's splash and not the sword's), a 2H with 1 range upgrade and the gem range upgrade would have a radius of 430 while a dragon blade with 1 range upgrade would only have 410, but if you use all of the available range upgrades including gems on both swords, the 2H would have a radius of 500 while the Dragon Blade would have a radius of either 840 or 867 (depending on weather the second upgrade uses 70% of the base range or 70% of the new range after the first range upgrade, though if it's the former then I don't see why they wouldn't just list the exact number like they did for the 2h and clay). The 2H's maximum splash radius would be a bit less than 2x the base splash range for 2h weapons, while the Dragon Blade's would be just under 3x that.
When i first say the '%' on the dragon blade's upgrade chart, I thought it was a typo or a translation error on Nexon's part, till I saw the videos Miyuna gave links to earlier. Those videos might not even show the full extent of the difference between the splash ranges of the 2H and DB; the DB video had a young char and (I think) the 2H video had an older char who was transformed in the second half of the video. The splash range of normal attacks, and that of of WM (and probably that of rank5+ Smash) are affected by both the weapon's splash range and the size of the character (Champ > HK > WK > Pally > 17+ yr old > 16 > 15 ... 11 > 10 yr old) so the splash range in the DB video was slightly smaller than it would have been if the character was the same age as the one in the 2H video or if the player with the DB transformed.
All this talk about the difference between % range upgrades and # range upgrades got me wondering weather or not monster dropped weapons all have the splash of the base grade ones. Maybe there's a dragon blade that starts out with the same splash radius as the 2H of Taillteann, which would end up with a radius of 1156 after 2 range upgrades. *drools*(jk)
sorry if this rant got a little too long. --Sozen Cratos Focker 13:31, 15 January 2010 (UTC) - Just realized, if my guess about how range upgrades work (mentioned towards the beginning of that rant just now) was correct, then the maximum splash angle of a 2H(275) is more than that of a DB(180 or 216.75) I don't think splash angle has any effect on WM's area, but for people who use normal slash and rank5+ smash to deal with multi aggro, the 2h might be better. (For something to avoid being hit if it's trying to attack you, it would have to either be directly behind you while it approaches, or move faster than the black minigolem in Ciar adv--Sozen Cratos Focker 14:40, 15 January 2010 (UTC)
- That's pretty much the correct guess. The 2h's sword can hit a little bit behind you off to the sides while the DB can't. However the db hits in a fan shape area in front of the user (the angle isn't too bad to your sides, but they have to be slightly "infront of you" not beside, beside you like the 2h or slightly behind like the 2h, however unlike the 2h... the Dragon's area of reach is much further as you can see in the video. I've personally seen someone with a fully modded DB stun lock a whole room of enemies (literally 6-7) at once and finish them off with wm. I have also seen the same person in Rabbie Advance with Explosion Resist Armor Stun Lock severly skeletosn with one slash or abuse the splash range to to stop a skeleton from using its archery. Though I say all this, I tried a fully modded DB myself... while the splash range is true, using it takes a bit of skill, because everything has to be used in consideration. Since the DB can't hit behind you, you have to constantly think in which angle you are facing to make the best use of the weapon, but when you are successful, it does lead to a succeeding feeling. But it took me time to adjust (also to be aware that not to hit a nearby enemy's counter/defense/trigger their heavy stander, which is of course, easier said than done.
- It's even better when you go to Ciar Normal Hardmode, see a mimic pit in the hallway filled with a whole room's goblin army and use the DB to TAKE all 10~12 enemies out in one smash... Such a victorious feeling. Of course, using any Range Modification can only be used if the player in question has such a high max damage compared to the monsters he is fighting, it doesn't make sense to use this blade with this upgrade if said monster gives you problems and it certainly isn't made for boss or 1 v 1 blades. Though if you're a strong player in any normal dungeons or even basic and inter where the mobs die from your insane damage, this is the ideal blade to work with. --Miyuna 15:00, 15 January 2010 (UTC)
- I thought the extra angle would make 2H area closer to the DB's area, and that the only difference would be the shape, but I just did the math(compared the areas of an arc sector that's 275 degrees with a radius of 500, 180 degrees with radius 840, & 216.75 degrees with radius 867) and the dragon blade's max area is still roughly twice that of the 2h, so the 2h's only splash advantage over the D blade is defensive and only against enemies using mele.(makes you almost impossible 2 approach, and the enemies close enough 2 be within range are probably charging at you instead of loading counter) I can't believe i didn't think of abusing the d-blade's epic splash 2 hit archers..--Sozen Cratos Focker 18:59, 15 January 2010 (UTC)
- WOW, i just noticed, Masumune can get 2 +25% splash upgrades, which means it's splash damage can be higher than the damage on the main target!--Sozen Cratos Focker 22:35, 16 January 2010 (UTC)
- L So are u guys going to add a sequence or wat =.= --Teoh 06:02, 19 January 2010 (UTC)
- Well, only the last 2 upgrades are for splash, so there would be several versions of the 3 that were mentioned in the start of this section, so ading them isn't as easy as it sounds, they have to be designed first with that vague specification.--Sozen Cratos Focker 10:58, 19 January 2010 (UTC)
- You're right, the Dragon Blade would be easy but adding it in for the others would take a bit of a trick with gem upgrades. --Miyuna 12:15, 19 January 2010 (UTC)
- Well, we should probably be expanding the upgrade tables for gem upgrades anyway.--Sozen Cratos Focker 09:16, 20 January 2010 (UTC)
- Given the lack of choice for gem upgrades it's not really a priority.--Mystickskye 13:10, 20 January 2010 (UTC)
- Well, we should probably be expanding the upgrade tables for gem upgrades anyway.--Sozen Cratos Focker 09:16, 20 January 2010 (UTC)
- You're right, the Dragon Blade would be easy but adding it in for the others would take a bit of a trick with gem upgrades. --Miyuna 12:15, 19 January 2010 (UTC)
- Well, only the last 2 upgrades are for splash, so there would be several versions of the 3 that were mentioned in the start of this section, so ading them isn't as easy as it sounds, they have to be designed first with that vague specification.--Sozen Cratos Focker 10:58, 19 January 2010 (UTC)
- It's even better when you go to Ciar Normal Hardmode, see a mimic pit in the hallway filled with a whole room's goblin army and use the DB to TAKE all 10~12 enemies out in one smash... Such a victorious feeling. Of course, using any Range Modification can only be used if the player in question has such a high max damage compared to the monsters he is fighting, it doesn't make sense to use this blade with this upgrade if said monster gives you problems and it certainly isn't made for boss or 1 v 1 blades. Though if you're a strong player in any normal dungeons or even basic and inter where the mobs die from your insane damage, this is the ideal blade to work with. --Miyuna 15:00, 15 January 2010 (UTC)
- That's pretty much the correct guess. The 2h's sword can hit a little bit behind you off to the sides while the DB can't. However the db hits in a fan shape area in front of the user (the angle isn't too bad to your sides, but they have to be slightly "infront of you" not beside, beside you like the 2h or slightly behind like the 2h, however unlike the 2h... the Dragon's area of reach is much further as you can see in the video. I've personally seen someone with a fully modded DB stun lock a whole room of enemies (literally 6-7) at once and finish them off with wm. I have also seen the same person in Rabbie Advance with Explosion Resist Armor Stun Lock severly skeletosn with one slash or abuse the splash range to to stop a skeleton from using its archery. Though I say all this, I tried a fully modded DB myself... while the splash range is true, using it takes a bit of skill, because everything has to be used in consideration. Since the DB can't hit behind you, you have to constantly think in which angle you are facing to make the best use of the weapon, but when you are successful, it does lead to a succeeding feeling. But it took me time to adjust (also to be aware that not to hit a nearby enemy's counter/defense/trigger their heavy stander, which is of course, easier said than done.
If the Dragon Blade's splash range upgrade really did add 70%, one upgrade would mean an increase of 210. Two range upgrades on the two-handed sword would only be 140. So the splash range of a DB with only one upgrade would be greater than that of a 2H upgraded twice. However, I've tested this and the range of a 2H with two upgrades is greater than a DB with a single upgrade so the DB upgrade can't be +70%.
http://www.youtube.com/watch?v=chWAHJiq9o4
http://www.youtube.com/watch?v=DzxxSnHujvo
http://i349.photobucket.com/albums/q393/omgnou/dbdesc.jpg
http://i349.photobucket.com/albums/q393/omgnou/2hdesc.jpg
--Berkt 19:57, 29 January 2010 (UTC)
- Well, assuming you didn't have a jewel upgrade on that 2H, what these videos prove is that the 70% on the D Blade does not mean 70% of radius and 70% of angle, but something more complicated... If the Dragon Blade's upgrade was really just 70 instead of 70% (of something), than a dragon blade with 2 range upgrades would not have significantly larger splash range than a 2H with 2 range upgrades and a range gem upgrade as demonstrated in the videos from the beginning of the upgrade sequences section of this page.--Sozen Cratos Focker 01:04, 30 January 2010 (UTC)
- itemupgradedb also says it is just a +70 increase. And as for the 2H video above, it was never stated that the sword had been fully upgraded with 2 splash ranges. Gem upgrades weren't available either at the time the video was made. In fact, the video description says "Got bored, decided to have fun with my splash damage upgraded 2h.". This could mean he took the splash range and then the splash damage upgrade or just the splash damage upgrade. --Berkt 03:33, 30 January 2010 (UTC)
- Demonstrate me with a 5/5 upgraded 2h (no jewel) vs. a fully upgraded 5/5 DB (with full splash range increase). Then demonstrate the 2h (with jewel upgrade) vs. a 5/5 DB. I'm curious. --Miyuna 05:07, 1 February 2010 (UTC)
- itemupgradedb also says it is just a +70 increase. And as for the 2H video above, it was never stated that the sword had been fully upgraded with 2 splash ranges. Gem upgrades weren't available either at the time the video was made. In fact, the video description says "Got bored, decided to have fun with my splash damage upgraded 2h.". This could mean he took the splash range and then the splash damage upgrade or just the splash damage upgrade. --Berkt 03:33, 30 January 2010 (UTC)
Having both at 2 upgrades was a little harder to demonstrate. Had to find a group of monsters with one slightly out of range to show both splash ranges are the same.
http://www.youtube.com/watch?v=PYsj8EZkSgU
http://www.youtube.com/watch?v=sVfcUfFAD1k
http://i349.photobucket.com/albums/q393/omgnou/dbdesc2.jpg
http://i349.photobucket.com/albums/q393/omgnou/2hdesc2.jpg --Berkt 08:24, 1 February 2010 (UTC)
Gem upgraded 2H vs 2 upgraded DB
http://www.youtube.com/watch?v=lTT-64w6xU8
http://www.youtube.com/watch?v=pSulzipVyp4
http://www.youtube.com/watch?v=Q2qtd7ob7zs
http://i349.photobucket.com/albums/q393/omgnou/2hdesc3.jpg
http://i349.photobucket.com/albums/q393/omgnou/dbdesc3.jpg --Berkt 10:04, 1 February 2010 (UTC)
- good enough for me--Sozen Cratos Focker 10:51, 1 February 2010 (UTC)
- Same here. --Miyuna 13:53, 1 February 2010 (UTC)
DB Gem Upgrade
I believe that the common gem upgrade for DBs add 4 dura rather than 2. Didn't get a chance to get proof, but can anyone else verify? -IronSheep 21:33, 18 March 2010 (UTC)
- I viewed Andras's "Gem Upgrade" in her modify section and i saw its a +4 dura (unless its a typo). ill see if it differs from ferghus and Nerys soon--Teoh 02:49, 4 April 2010 (UTC)
- I see that Andras, Nerys and Ferghus all have the "Gem Upgrade" which does +4 dura. ill check for typo. as soon as i find some cheap gems i can buy--Teoh 03:03, 4 April 2010 (UTC)
- someone plz upgrade the gem upgrade for the +dura one. It is +4 durability not +2. my db went from 4 max dura to 8 dura i did this at nerys so im guessing it should be the same for all the npc with the gem upgrade. Also change the name from "Common Gem Upgrade" to "Gem upgrade"--Teoh 04:08, 4 April 2010 (UTC)
- i forgot to add that Andras in Tal does the upgrade too--Teoh 04:25, 4 April 2010 (UTC)
- someone plz upgrade the gem upgrade for the +dura one. It is +4 durability not +2. my db went from 4 max dura to 8 dura i did this at nerys so im guessing it should be the same for all the npc with the gem upgrade. Also change the name from "Common Gem Upgrade" to "Gem upgrade"--Teoh 04:08, 4 April 2010 (UTC)
picture of hilt on description
request closeup picture of hilt on the normal DB decription picture. -- Ladywinter 21:38, 5 April 2010 (UTC)
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