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Talk:Dungeon List

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Shouldn't Runda be in the good funds portion? I make an easy 20k+ when i solo. Its quite easy not to mention the 50% of exp i got at level 39.


changed formatting so a contents box was included slayer1o1 01:33, 6 April 2009 (UTC)

Hardmode Dungeons?

Since hardmode dungeons came out, shouldn't they have a list here too? --Jfere88 10:59, 30 September 2010 (UTC)Jfere88

Rundal money stuff

Yeah i changed it. get discussion out about some other people adding their own input on dungeons. peace out

Ciar's Advantages Better stated

I think Ciar Intermediate should have a bit more credit for its ability to gain experience and money.

  • Experience - By Soloing Ciar Intermediate for 2 or 4, the combination of the Black Snakes, Blue Rat Men, and Burgundy Sickle Laghodessas give an extremely large EXP boost per dungeon for even seasoned players. It is also great for those people who want to train their skills at higher levels and don't have tendering potions or weakening CP enchants. Rat Men at equal level can take a lot of hits, and they spawn a ton in those rooms. Plus each floor is 15-20 rooms in length.
  • Money - If you're playing with the Lucky or Saved the Goddess title, the +20 Luck increases your chances of getting high lucky finishes, even without it being Lucky day. Since the standard drop for any monster in Ciar Int is 100~200 gold, with a high Lucky Finish rate, you can easily make 20k in one floor. I've also managed to get three Huge Lucky Finishes in one Ciar Int for 4. In addition to that, the Blue Rat Men and Burgundy Sickle Laghodessas tend to drop Leather and Terk's Gloves, along with all the monsters dropping AR and FB pages. The armored skeletons at the end of Int for 4 also drop Wave Patterned Boots - No Gloss. All of which can be sold for high gold. The Mace at the end chest has a 1 in 3 chance of having an enchant that is all positive, and even then, the enchants can sell for a ton of money if you're not going to sell the mace itself.
  • Other - Another advantage of the dungeon is its high Fountain rate (two, sometimes three in a dungeon), and the rare herbs (Mandrakes, Antidote, and Poison herbs can all be found here easily).

I feel that Ciar Intermediate needs more credit for the exp and gold it gives out. --redemption2 19:13, 17 December 2008 (UTC)

A great experience giver

Sen Mag in Sen mag castle is also another Dungeon to run to get great exp! I ran it a few times,leveled up VERY EASILY! If u have a party with +3 people,it's Harder to get exp obviously.

math

the math dungoun has a medium range of exp just very low money also its easy i was doing dungoun its good exp but too long


Difficulty status

There should be a fixed difficulty status instead of easy, medium, then low. easy=low? I'm very confused about this. :/ Can we use numbers instead? 1 as easy; 10 as "holy @#$%, uber godly, 1337, suicidal" hard. :D --Lonetalker 08:10, 25 January 2009 (UTC)

well and there's also the matter of difficulty depending on your playing style. Rundal is easy if you have high rank lightning bolt, same with Ciar/Barri with icebolt. =\ -- Ladywinter 09:55, 9 April 2009 (UTC)
Perhaps it would be better to add a few categories to the difficulty part. Instead of having one set difficulty, split it into Melee, Ranged, Magic. That way, it would provide a better scope on the difficulty with respect to play style. EnigmaticFractal 16:42, 8 May 2009 (UTC)


Something tells me that Ciar Normal being just as hard to solo as Ciar Advanced is flawed. I vote for number difficulties and categories as well, if just to give me more to memorize.BladeBlade 17:52, 30 June 2009 (UTC)

New Dungeons and Difficulties

The new dungeons of iria have arrived and I believe people coming to this chart will be looking for those, as I have no good opinion on difficulties and money I'll ask that some1 else do this.

Difficulties should be changed to consider newbies and pros. (some newbies find fiodh impossible so ‘medium' would give the wrong idea as to its difficulty)I believe extending the range of difficulties to 1-10 would be better, as the previous comment stated

Finally dungeon versions that do not exist (ex. Math Basic) should be erased because it takes up space and provides no adequate information

this page is.............

I think instead of only money gain, this page should list money gain directly from monsters and chests dropping gold, money gain from fomor scrolls , and money gain from other items that can be sold.

I find the dificulty part of these charts pretty vague, how hard a dungeon is varries ALLOT based on the players perfered fighting styles, and what skills they chose to rank the most. for example, dungeons with allot of long range multi-aggro are much rarder for archers and mages than they are for mele types due to lack of AOE and dungeons with monsters that use magic or range may be more dificult for pure mele types. not to mention that passive defense is seperate for range mage and mele. instead of just "dificulty:random" i think it would be beter to say what types of players the dungeon is best suited for. Also, some dungeons like rabie have a big difference in dificulty level based on how much a player has gotten used to the dungeon, due to easily predictable monster AIs.

"Each dungeon is listed with all of the difficulty levels, regardless of whether the difficulty is implemented or exists for that matter. ": WHY?!?!?!^42 why are nonexistant ones listed???????? and the part about all dificulty levels being listed is wrong inter dungeons for different numbers of players are completely different levels of the dungeon, same with adv.

lag, wich im assuming refers to the lag caused by overly detailed parts of the dungeons graphical design such as the grass in fiodh and coil, is the same for all levels of the sale dungeon, so shouldn't it be just mentioned in the breif description of the dungeon rather than listed for each level of the dungeon?

i think money and exp should list a rough numerical estimate of the most and least you would get, not counting exp loss from dath.

pass required: obvious from the name of the dificulty level.

Joke comments like "Peaca...serious health hazard" and "Armored Skeletons drop fomors 'like hot scraps of metal,' ": should these really be here?

albey "dificuly solo:unwise" it may be true that an albey solo is unwise if you are good at dieing, but that doesn't say annything about the actual dificulty of the dungeon.

every version of albey is a very different dungeon with very diffent money, exp, and dificulty. Sozen Cratos Focker 05:27, 23 March 2009 (UTC)

concur. Hard numbers would aid more with making things clearer. -- Ladywinter 10:00, 9 April 2009 (UTC)

Karu/Maiz

Karu is great exp, and explore exp due to artifact collecting in the normal dungeons. Also tons of pots/feathers drop so I just restock there instead of buying them. Also, the rewards sell well (rest book is around 90k now in Tarlach, ok enchants on items, and you can sell the artifacts that drop).

Maiz is good exp too, if you don't die. >.> And nice money, the Red Ghosts seem to drop no less than 1k, tho the end reward chests doesn't have the nice surprises that Karu do, and I don't think ppl have caught on to how awesome the Quartz/Apatite enchant is.

...yeah I kinda live in Iria now...

-- Ladywinter 10:00, 9 April 2009 (UTC)

Siren

I d/c ed 3 times and and almost everypone room i laged, (new comp) so i made lag high.(is still mad) Wuberfeca

not distrusting you, but could you have been having interent problems at that time? i have personaly not had a chance to do the siren version yet. slayer1o1 19:02, 10 June 2009 (UTC)


Rabbie Basic Red X-Bow

I got the bow soloing the dungeon so it's not just from a party play Nandattebayo 01:29, 16 September 2009 (UTC)

Longa Final Shot Dungeon

It is possible to gain Final Shot even thought you are not the party leader, you just need to be in the dungeon when it is completed. AokiRyuuTheDark

Skills With Advantage

Why does it say under siren that the skills with advantage is "8"? We go beat them up with a magic 8 ball?:3 --Kat419 02:56, 17 July 2010 (UTC)

Because someone messed up the table :B, I'd guess that any mix of skills would be good for it. But I don't run it so I can't exactly fix an evaluation. Tellos 03:04, 17 July 2010 (UTC)

Update

or gtfo. --κєνıи тαıĸ«) 07:52, 27 September 2010 (UTC)

Outdated

I, personally, think a lot of the information on this page is very or slightly outdated. For example, Karu is listed as "Not very easy", but at the normal level it seems extremely easy. The artifact pieces are more difficult, but those are more advanced versions of the dungeon. Also, it has Expensive_Looking looking listed as a good drop, but from my experience (on Ruairi server, unsure about the others) the enchant is worth little to nothing. Same with Raven; that was once highly desired but more recently it's worth little. Math says Kobold/Wind enchants are prized by archers, but I also never see those being worth much. I'd also not rate Maize such a high difficulty solo, but I'm not sure which level range these ratings are supposed to be geared towards. --Simpet 19:37, 6 January 2011 (PST)

This whole page is a mess. Dungeon difficulty comes down to user skill, combat triangle favor, and player strength. Value of things is also relative. Personally, I'd rather see this page deleted. Tellos 19:58, 6 January 2011 (PST)
I second that. Or, at the least have it broken down into pure EXP gain per second and normal pure gold drops. --Simpet 20:04, 6 January 2011 (PST)
I third this. This page is so outdated it's useless. Isn't also kind of against policy to put in "opinions" that would rate the difficulty of these dungeons? Either way, seems like it'd be better off being deleted. Miyani 20:07, 6 January 2011 (PST)
EXP/S is also relative, but we could break it down into Average EXP Per Run (for example, enemy behind Hardmode has an average EXP per run of 185,000 EXP (within +-10k exp)), Exp per mob, and mob count. Then people could calculate their own exp/s. Tellos 20:38, 6 January 2011 (PST)
Well, if you're up for the workload I'll try to help you out. Otherwise, I think we should do a delete-vote thing. --Simpet 21:08, 6 January 2011 (PST)
I'd vote delete, too. This entire thing is pretty much opinion based. --κєνıи тαıĸ«) 21:41, 6 January 2011 (PST)
Well in the mean time, I have a sub page on my user page that I've been working on. But with things going they way they have, I haven't had the time to run all the different dungeons enough times to get a solid average. You all can add to that page if you want, and if it gets enough data it could be moved to an official page. Tellos 21:48, 6 January 2011 (PST)
Okay. I'll do that, then. I think this page should be deleted for now at least, I believe it's more misleading than it is helpful. (In my opinion, anyway.) --Simpet 22:07, 6 January 2011 (PST)
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