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Loading/Cooldown Times for Monsters/Pets

Loading/Cooldown Times for Monsters/Pets

Since they didn't change, how are we going to put it in the skill tables?

Infodude57512:17, 1 July 2012

We could make a pet skills page will a bunch of categorized skill tables?

Pyro - (Talk)13:09, 1 July 2012
 

Pet Skills are exactly the same as Human Skills, except for the Loading/Cooldown.

Infodude57513:13, 1 July 2012
 

I know, that's why I said only skill tables.

Pyro - (Talk)13:36, 1 July 2012
 

What's a nice page title for it though...?

Infodude57523:43, 25 July 2012
 

We could just add the row back and rename it...

"Character Cooldown/Load Time"

&

"Normal Cooldown/Load Time"

? or something similar.

 

Too much work because we have to put "Monster/Pet/Partner".

Why not a page with skill tables but only the Load/Cooldown variables, like Skill Lists w/ just AP?

Infodude57501:25, 26 July 2012
 

Bump, this is still very important.

Infodude575 (talk)10:36, 2 November 2012
 

Bump

Infodude575 (talk)21:10, 12 December 2012
 

Bump again...

Infodude575 (talk)11:14, 8 August 2013
 

I second Kevin's suggestion.

Sozen Cratos Focker (talk)22:37, 10 August 2013
 

Mm, why "Normal" though? Its only Monsters, Non-RP NPCs, and Pets who have it.

Infodude575 (talk)22:47, 10 August 2013
 

"Monsters, Non-RP NPCs, and Pets Cooldown/Load Time" it is.

 

Calling it "normal" makes more sense. it's the way the skills normally work. The removal of cooldowns is a recent change that only applies to players, and even if the game revolves around us, we're not the only ones using those skills.

Sozen Cratos Focker (talk)23:23, 10 August 2013

Wrong. The game revolves around this guy. Anything he says is correct and everything must be changed to reflect such righteousness. Likewise, anything you say that he does not like is automatically incorrect. You must change your ways before you are banished from Mabinogi for disobeying the almighty Know-It-All of Mabinogi.

I know he's usually asking for it but don't you think you might be being a bit too hard on him sometimes?

Sozen Cratos Focker (talk)23:45, 10 August 2013
 

In my opinion, "Normal" sounds weird...

Infodude575 (talk)23:56, 10 August 2013

Okay, the only things it applies to are monsters, pets, partners, NPCs, and players before "classic", while it's been removed for everything from players to ...players?

If by "sounds weird" you mean the word itself and not it's meaning, I guess something like "standard" or "default" might work too, but for accurately defining what it is without taking up too much space, there's nothing wrong with "normal".

Sozen Cratos Focker (talk)00:16, 11 August 2013

What do you mean by "players before classic"?

 

players before the update labeled "classic" (wasn't that when this happened?)

Sozen Cratos Focker (talk)00:23, 11 August 2013

I don't get it. You can't not have the dynamic combat system. What does creation date (before/after classic/whenever the dynamic combat patch was) have to do with it?

 

I wasn't talking about creation date, I was just pointing out that the game ran on the classic combat system much longer than the "Classic" combat system.

Sozen Cratos Focker (talk)00:51, 11 August 2013
 
 
 
 

I agree, but I think the terms "Player" and "AI" would be better?

Pyro - (Talk)00:13, 11 August 2013

Don't pets still have it even when the player is logged in as them?

Sozen Cratos Focker (talk)00:18, 11 August 2013

Then "Player" and "AI" wouldn't work.

Now that we're on semantics, maybe instead of "character" and "normal", how about "Miletian" and "normal"?(since Npcs/monsters/pets are technically characters.)

Sozen Cratos Focker (talk)00:28, 11 August 2013
 

Doesn't work. Pets are milletians.

Oneris (talk)00:30, 11 August 2013

I don't think they're considered Miletians in the story.

Sozen Cratos Focker (talk)00:34, 11 August 2013
 

Pets can rebirth; they're considered milletians.

And in the actual story, pets don't even exist.

Oneris (talk)00:36, 11 August 2013

I don't mean the mainstream questline stories, I mean the game's overall story, including their card descriptions in the cashshop.

Sozen Cratos Focker (talk)00:44, 11 August 2013
 
 

RP Characters are affected.

Infodude575 (talk)00:30, 11 August 2013

Ah.. well then nvm the militean suggestion.

I just realized "character" still works, cause in Mabi, the term "character" is also used to mean the specific category of character this applies to(characters made using character cards(as opposed to pet cards/partner cards)).

Sozen Cratos Focker (talk)00:38, 11 August 2013
 
 
 

If anyone cares, the game uses "Character".

 

How about Character and Other Entities?

Pyro - (Talk)04:21, 11 August 2013
 

How about an asterisk in the row header and a brief explanation of when it applies at the bottom?

Sozen Cratos Focker (talk)06:25, 11 August 2013

This sounds reasonable.

Pyro - (Talk)00:46, 12 August 2013
 

And then each skill page where load times vary will end up having an essay under the summary table. Watch. It'll happen.

 

Bump.

Does anyone other than dude575 object to Kevin's suggestion? Or does anyone have a better idea?

Sozen Cratos Focker (talk)06:16, 24 August 2013

Which suggestion?

Pyro - (Talk)13:29, 24 August 2013
 

We could just add the row back and rename it...

"Character Cooldown/Load Time"

&

"Normal Cooldown/Load Time"

...


That one

Sozen Cratos Focker (talk)13:35, 24 August 2013
 

That'd still confuse people though, unless as Kevin said, we add a paragraph under each table which is also bad.

Pyro - (Talk)14:27, 24 August 2013