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G16
What did they do to it in here? Lower the loading time from 1.5 to what?
They lower charge time to .3 seconds if you are wielding a Knuckle. (From Mabidata.) But it also says at the minute it has .5 seconds charge time so I don't know for sure. (Maybe the table is outdated?)
That's kinda cheap isn't it? I mean, Lance Counter has more penalties as opposed to Knuckle Counter.
For all practical purposes, the new counter loads almost instantly.
What I want to know is if the monster version of counterattack still takes 1.5 seconds, since otherwise that's going to make some monsters insanely dangerous.
Considering the fact that Monsters do share the same skills as Humans, I'm pretty sure it would.
I think the G15S4 Windmill no longer cuts the HP of monsters, so Ifrit can't be killed by its own Windmill.
Mob WM and Human WM are two different things. Take note that explosions do damage human WM and do not affect mob WM. To further illustrate this point. The G15 RP that shakespeare fights Mobs that explode. He does not get damaged from explosions mid WM unlike actual humans.
Wait so g16 counter is...practically instantaneous? then why bother with the knuckle bonus (-.2)? I mean yea, the weapon is on hand all the time and you can prepare better with a barehanded counter but ehh...kinda pointless ya?
Counter is still 1.5 seconds from what i gather and less if you have a knuckle equipped. Unless someone shows a video of KR players doing fast counter without a knuckle. I am inclined to believe this is a typo.
Well that I think about it, it makes more sense when you put it that way. maybe it's 1.5 normal and .5 for knuckle?
Don't quote me on this, but I've heard from a friend that while the 0.5 and 0.3 load times are correct,you can no longer load counter while stunned.
As a trade off for the -.2 with knuckles, it costs a LOT more stam. Working of which, anyone wanna add that to the table?
From what I'm experiencing, w/ r3 counter I use about 22 stamina to load counter with knuckles. Is anyone experiencing the same thing? I find it weird that I'm using more stamina than r1. (which the table states that I would have used 13 stamina upon activation)
Rank 1 Counter. My Stamina is 304, and it dropped to 291.
304 - 291 = 13.
Are there variables in the game's files?
Actually it's 10 stamina. I am going to have to reedit it.
I can load it with exactly that much remaining with meditation active.
Ok actually... Even more testing, With knuckles you can load it with 6 or more stamina remaining, but it uses around 10-12 for activation if you have that amount.
I am just going to leave it at 10.
But it's definitely not 13 though. maybe like 11.5 or something. But I'll leave it at 10.
Hunger decreases any sort of stamina recovery to 1/5th of its original. When you take per-second measurements of skills, make sure you factor in the regeneration rate. Players naturally regenerate .4 stamina per second. The best way to get an accurate measurement would be to turn on meditation so that you do not regenerate stamina.
r3 counter+medi+canceled counter after I finished loading. 91% hunger 188 stam 166 stam after loading counter 22 stam spent.
- o I did that already in my previous test w/ medi.
- Countered 5 times
- All 5 counters used a solid 22 stamina upon activation.
That's kind of hard to believe... Unless its like Refining, Stamina cost doesn't rise up, then fall.
Adding a note here, currently with the bug;
- Human at r6 with knuckes uses 30 stamina to activate.
- Human at r5 with knuckes uses 40 stamina to activate.