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G16

What did they do to it in here? Lower the loading time from 1.5 to what?

Infodude57500:20, 15 December 2011

They lower charge time to .3 seconds if you are wielding a Knuckle. (From Mabidata.) But it also says at the minute it has .5 seconds charge time so I don't know for sure. (Maybe the table is outdated?)

Pyro - (Talk)00:29, 15 December 2011
 

That's kinda cheap isn't it? I mean, Lance Counter has more penalties as opposed to Knuckle Counter.

Infodude57501:34, 15 December 2011
 

For all practical purposes, the new counter loads almost instantly.

What I want to know is if the monster version of counterattack still takes 1.5 seconds, since otherwise that's going to make some monsters insanely dangerous.

Doomsday09:27, 7 January 2012

Considering the fact that Monsters do share the same skills as Humans, I'm pretty sure it would.

I think the G15S4 Windmill no longer cuts the HP of monsters, so Ifrit can't be killed by its own Windmill.

Infodude57511:47, 7 January 2012
 

Mob WM and Human WM are two different things. Take note that explosions do damage human WM and do not affect mob WM. To further illustrate this point. The G15 RP that shakespeare fights Mobs that explode. He does not get damaged from explosions mid WM unlike actual humans.

Aubog00712:14, 7 January 2012
 

Wait so g16 counter is...practically instantaneous? then why bother with the knuckle bonus (-.2)? I mean yea, the weapon is on hand all the time and you can prepare better with a barehanded counter but ehh...kinda pointless ya?

Mikaya10:25, 7 January 2012
 

Counter is still 1.5 seconds from what i gather and less if you have a knuckle equipped. Unless someone shows a video of KR players doing fast counter without a knuckle. I am inclined to believe this is a typo.

Aubog00712:15, 7 January 2012
 

Well that I think about it, it makes more sense when you put it that way. maybe it's 1.5 normal and .5 for knuckle?

Mikaya12:18, 7 January 2012
 

Most likely yes. Would be nice if someone tested or extracted the information.

Aubog00712:19, 7 January 2012
 

Don't quote me on this, but I've heard from a friend that while the 0.5 and 0.3 load times are correct,you can no longer load counter while stunned.

Pyroblade22:29, 19 January 2012
 

Wouldn't the last part apply to Lance Counter, too? o-o

Infodude57520:14, 20 January 2012
 

I think it's best to wait and see. Many conflicting reports saying otherwise.

Aubog00720:15, 20 January 2012
 

Lets get this over with once and for all. Is it really 0.5 seconds?

Infodude57510:45, 31 May 2012
 

Yes it is correct.

DANTE20XX10:48, 31 May 2012
 

As a trade off for the -.2 with knuckles, it costs a LOT more stam. Working of which, anyone wanna add that to the table?

Onionsong10:04, 1 June 2012
 

From what I'm experiencing, w/ r3 counter I use about 22 stamina to load counter with knuckles. Is anyone experiencing the same thing? I find it weird that I'm using more stamina than r1. (which the table states that I would have used 13 stamina upon activation)

SoraHikari11:47, 2 June 2012
 

I think that's supposed to be a fatal flaw with knuckles, but we need more testing to be sure...

Infodude57519:33, 2 June 2012
 

My counter is r1 and I'm clocking in at ~20 SP for loading it.

Onionsong01:01, 3 June 2012
 

Rank 1 Counter. My Stamina is 304, and it dropped to 291.

304 - 291 = 13.

Are there variables in the game's files?

Infodude57515:48, 12 June 2012
 

Actually it's 10 stamina. I am going to have to reedit it.

I can load it with exactly that much remaining with meditation active.


Ok actually... Even more testing, With knuckles you can load it with 6 or more stamina remaining, but it uses around 10-12 for activation if you have that amount.

I am just going to leave it at 10.

But it's definitely not 13 though. maybe like 11.5 or something. But I'll leave it at 10.

Aubog00706:07, 13 June 2012
 

Ah, right... Doesn't hunger have some factor into stamina usage?

Infodude57510:34, 13 June 2012
 

Hunger decreases any sort of stamina recovery to 1/5th of its original. When you take per-second measurements of skills, make sure you factor in the regeneration rate. Players naturally regenerate .4 stamina per second. The best way to get an accurate measurement would be to turn on meditation so that you do not regenerate stamina.

Tellos10:37, 13 June 2012
 

r3 counter+medi+canceled counter after I finished loading. 91% hunger 188 stam 166 stam after loading counter 22 stam spent.

SoraHikari17:03, 13 June 2012
 

That's definitely not right, since Rank 3 should be lower. Factor our the hunger please.

Infodude57517:25, 13 June 2012
 

Factoring out the hunger as in? :o Running a test @ 100% hunger?

SoraHikari18:48, 13 June 2012
 

Either have no hunger, or reduce your stamina below the hunger line.

Infodude57519:49, 13 June 2012
 
o I did that already in my previous test w/ medi.
  • Countered 5 times
    • All 5 counters used a solid 22 stamina upon activation.
SoraHikari21:12, 13 June 2012
 

That's kind of hard to believe... Unless its like Refining, Stamina cost doesn't rise up, then fall.

Infodude57518:28, 15 June 2012
 

no real reason to lie i suppose.

Aubog00720:35, 15 June 2012
 

True, but its still weird to me...

Infodude57520:49, 15 June 2012
 

Adding a note here, currently with the bug;

  • Human at r6 with knuckes uses 30 stamina to activate.
  • Human at r5 with knuckes uses 40 stamina to activate.
Acru21:29, 1 July 2012
 

But its a bug...

Infodude57521:55, 1 July 2012