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Remove Dye Well Flashies?
I'm honestly not sure why we even bothered adding the dye well flashies. I'm up for removing them, adding them sounds like a hassle tbh.
I have 3 flashy dyes with the same hexcode but different flash code...basically there's practically a near infinite amount, but Meru is right about the colors always being the same set of colors...Rarely do you ever find a pulse flashy from these. Listing them is a hassle, so I vote for removal and just say "generate a random flashy dye"
Out of the 8, 6 are colors, 2 are for flashy/dye type. Anyways, this is borderline to the "no modspeak" policy and must not be spoken of again. I was just pointing out that same colors ≠ same flashy.
Are they actually random? I imagine we've collected enough to make some generalizations. That said there are a lot of dyes. Also the dye colour format is known including the flashies (cause RGB is obvious of course). (It isn't mod talk to talk about data!)
I'm sure it's random to some degree. Besides, you can't even see hex/rgb on flashy dyes by normal means so I assumed that it was modtalk...ahahaha...There are probably well over a million combinations that come from the dye jars. They probably use the same color hex for sequences that are the same, but it's randomized by the flashy code. I can't confirm this right now, but down the line I'll check it out.
Not entirely random, some of them have the same colors but I have never seen any two identical flashies.
Some of them also tend to have rather odd color choices.