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Percentage HP lost

Fragment of a discussion from Talk:Poison Attack

o_O?

PoisonImmune = percent immunity to poison. 80% immunity = 20% chance of poisoning.

PoisonDamageRatio1 = poison reduction. 0.25 = 25% of normal damage = 75% damage reduction from poisoning. Invert that.

Aren't there like 2 other hidden stats with poison in their name?

Sozen Cratos Focker (talk)03:14, 13 August 2013

PoisonDamage and PoisonDamageRatio2.

 

Well, do you know what the "PoisonDamage" stat does? Is it the base damage getting reduced by the other party's damageratio1 stat? or something else?

Is the target's Poisonimmune stat the only thing that influences poison success rate when poison is available?

Sozen Cratos Focker (talk)03:41, 13 August 2013
 

No, it's definitely the ability to inflict poisoning. Every race that has a value greater than 0 has the ability to poison (only 77 races have a PoisonDamage value > 0 :O!).

And, as far as I know, yes, other than Poison Immunity set bonus.

 

But if that was the only thing it does, there would be no need for any possible values other than 0 and 1, but there are other nonzero values like 5, 10, 20 and 25, and it doesn't seem random, it looks like it means something.

Sozen Cratos Focker (talk)03:50, 13 August 2013

coughpercentchanceofpoisoningcough

 

..But you just said that the chance of poison is based solely on the target's immune stat.

Sozen Cratos Focker (talk)03:53, 13 August 2013