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Upgrade Paths

Upgrade Paths

What is your opinion on this? Non-contributers/users are welcome to respond/ask questions too. Don't necessarily look at the upgrades or paths used in the example but moreso the style and/or coding. (This was originally meant to help explain how upgrades worked to a friend using Devil Slayer as an example.)

Pyro - (Talk)17:16, 23 October 2012

May I add that we should probably put these in hidden tags for weapon pages to make the page shorter unless the reader clicks show.

Pyro - (Talk)17:38, 23 October 2012
 

Also, for the sake of this conversation, I made a few examples of medium upgrade paths rather than polar highs and safes. Some may feel like those mediums are convenient too, others may feel like they're useless to be mentioned because and it should take the reader to come up with those paths as needed because there are exponential amounts of upgrade path possibilities. (I am not supporting either argument.)

Though, as for the exponential possibilities, it would be possibly if we create an equation template to calculate the stats inputted to automatically do everything for us, with us only listing what upgrades exist and how much they cost/add. However, this would probably only be useful if we utilize a weapon's data page (which could also server to create a list of potentially strong weapons on list pages as opposed to only un-upgraded comparisons) and utilize hidden text tags. Which would be an astoundingly huge project that I would rather not do by myself if I were to do such.

Pyro - (Talk)18:49, 23 October 2012
 

The double-row kind of makes my eyes glaze over reading it. Someone suggested a long time ago to use mouse-over box for the stats but that was before we had a mouseover template so that idea didn't take off. I do agree that the final result should be the stats change. Also, I would rather not use hidden text, but maybe we can make the upgrades section tabs instead. One tab each for normal upgrades, gem upgrades, and sequences.

Angevon (Talk)06:17, 24 October 2012
 

I made adjustments to the upgrade paths table to utilize mouseover and also tried to use tabs but there was an error I cannot identify, if you look at the page you'd see what I mean. (If you look after this issue is resolved assuming we find one then you probably won't see what I mean unless you look at revision history.)

Although the template's coding would be messy and take a while to code, and at first users may not understand how to use it, but I think it would be more efficient to input upgrade data into an item's data page (and I think upgrade data is formed in an xml) and allow a style template to calculate upgrade paths for us and automatically position/uniform the tables. Should I attempt to pursue this?

Pyro - (Talk)07:02, 24 October 2012
 

It looks like tables can't be used under tabs unless they are transcluded from another page.

Angevon (Talk)07:53, 24 October 2012

They can, but you will need to substitute pipes (|) with the pipe template, which is quite an annoyance, imo, but worth it when necessary.

 

Thanks, check the page now. Any opinions?

Pyro - (Talk)11:02, 24 October 2012

Love it! Second example, most definitely.

Aeralynn (talk)01:34, 26 October 2012
 

I prefer the second. the first is overwhelming to look at casually.

GoN (talk)22:56, 25 October 2012
 

But still, as is the second isn't much of a change besides the tab and mouseover template added. What I'm moreso concerned with as upgrade data. After we organize upgrade data, then we can worry about design.

Pyro - (Talk)05:02, 26 October 2012

Old discussion, but how do you mean "After we organize upgrade data"? I'm pretty happy with the tabs idea, but if there is something else holding you back, please tell.

If you mean removing redundant/outdated sequences, I'll agree with that. The sequences have needed a going over ever since the release of mastery skills. The "recommended Dex" for high balance are way off because those skills add base balance.

Angevon (Talk)07:38, 9 March 2013

What I personally don't like about using the tab template everywhere is the inability to search pages (CTRL+F) that may have information hidden among tabs; not saying that this isn't a good idea. I think we should really tabulize the upgrade/paths/etc, esp considering I don't think many people CTRL F any of that information.

Just wanted to say this so people don't get caught up in wanting to tabulize everything.

There are many, many redundant upgrade paths, though.

 

What I meant was converting the upgrade paths table to the lighter style. Though, I can no longer commit to the wiki like I was able to a few months ago. (I'm still really late on adding the experience differences to the talent tables.)

Pyro - (Talk)21:22, 10 March 2013
 

The first example doesn't include the NPC information.

Regardless, I prefer the second example, although I believe the NPC should be included in the mouseover in the upgrade path.

Doomsday31415 (talk)14:34, 20 March 2013

That's because the first example isn't an upgrades table, it's the upgrade paths. Though, I guess we can add NPCs/Locations in the final product.

Pyro - (Talk)15:04, 20 March 2013