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Upgrade Paths

Fragment of a discussion from Talk:Wiki Home

But still, as is the second isn't much of a change besides the tab and mouseover template added. What I'm moreso concerned with as upgrade data. After we organize upgrade data, then we can worry about design.

Pyro - (Talk)05:02, 26 October 2012

Old discussion, but how do you mean "After we organize upgrade data"? I'm pretty happy with the tabs idea, but if there is something else holding you back, please tell.

If you mean removing redundant/outdated sequences, I'll agree with that. The sequences have needed a going over ever since the release of mastery skills. The "recommended Dex" for high balance are way off because those skills add base balance.

Angevon (Talk)07:38, 9 March 2013

What I personally don't like about using the tab template everywhere is the inability to search pages (CTRL+F) that may have information hidden among tabs; not saying that this isn't a good idea. I think we should really tabulize the upgrade/paths/etc, esp considering I don't think many people CTRL F any of that information.

Just wanted to say this so people don't get caught up in wanting to tabulize everything.

There are many, many redundant upgrade paths, though.

 

What I meant was converting the upgrade paths table to the lighter style. Though, I can no longer commit to the wiki like I was able to a few months ago. (I'm still really late on adding the experience differences to the talent tables.)

Pyro - (Talk)21:22, 10 March 2013
 

The first example doesn't include the NPC information.

Regardless, I prefer the second example, although I believe the NPC should be included in the mouseover in the upgrade path.

Doomsday31415 (talk)14:34, 20 March 2013

That's because the first example isn't an upgrades table, it's the upgrade paths. Though, I guess we can add NPCs/Locations in the final product.

Pyro - (Talk)15:04, 20 March 2013