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EXP loss either incorrect or misleading
Hey guys! I just got Wings of Eclipse, so I decided to give it a fair test before preferring my (rank 1) neamhain skills.
If I'm reading the explanation properly, no EXP is lost if Defense and Protection reduce the damage to 1. Furthermore, the damage is reduced by the efficiency ratio before Defense/Protection is applied. In other words, according to this, any base damage done that is less than Defense * Efficiency Ratio
should be completely negated.
However, that is definitely not the case.
Thus far, I tested my rank F WoE against the Black-tailed Mongoose, whose damage range is 40~50. I've confirmed these numbers by taking between 6~12 damage as paladin with 33 defense and 7 protection. According to the formula mentioned above, I should easily be able to take over 100 damage without losing EXP. Instead, each hit took around 0.36 EXP away.
Presently, I don't have enough EXP to test the real formula, but the formula mentioned above is wrong. The numbers in the table are not incorrect, but the formula for EXP loss is.
Thoughts?
This isn't something you can easily find in the game's code, nor is it easy to test. I really blame Nexon for not clarifying it.
Thus far, the amount of EXP lost appears to be directly proportional to the damage that would have been taken after Defense. However, I've seen no sign of this "4.82" that should appear somewhere.
So my next question is where did we get the names "Damage Tolerance Limit" and "Efficiency Ratio" from? And if we got it from the foreign wiki, where did they get it from?
Here you go. The table with...everything.
Here's a translated chart I made below. Sue me if I translated it wrong and/or mistyped everything.
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Total Level Required | - | 35 | 71 | 110 | 151 | 193 | 239 | 287 | 337 | 390 | 446 | 505 | 569 | 638 | 713 |
Training Per Level Up | 2.64 | 2.46 | 2.30 | 2.23 | 2.10 | 1.98 | 1.88 | 1.78 | 1.70 | 1.62 | 1.51 | 1.40 | 1.30 | 1.20 | 1.00 |
Training on Rebirth | 52.8 | 49.2 | 46.0 | 44.6 | 42.0 | 39.6 | 37.6 | 35.6 | 34.0 | 32.4 | 32.0 | 28.0 | 26.0 | 24.0 | 20.0 |
Damage Conversion Efficiency | 4.82 | 5.44 | 6.09 | 6.4 | 7.02 | 7.67 | 8.28 | 8.95 | 9.55 | 10.21 | 11.23 | 12.41 | 13.66 | 15.11 | 18.88 |
Damage Tolerance | 240 | 275 | 310 | 340 | 370 | 400 | 430 | 465 | 500 | 540 | 600 | 660 | 725 | 800 | 1000 |
Cooldown Time [s] | 20 |
They probably did a damage test with liek....1000s of 1000s of hits to test efficiency o-o the Japanese are very mathematical and technical over all of this
nop. Those values are in the files, too. But they probably did some testing to find out what those values associated with.
Let me put it this way: according to my calculations, the damage-to-exp ratio for rank F is about 0.09036(~11.06), and for rank E is about 0.0799(~12.52). Neither of these numbers seems to line up with 4.82 or 5.44.
As for the formula itself, I'm almost certain it's this:
- Calculate damage from enemy attack.
- Apply Defense and Protection (in that order). Round the result up to the nearest integer.
- Apply Passive Defenses (like Paladin). Do NOT round this result.
- Multiply by the ratio mentioned above. Round the result down to the nearest hundredth.
Below is all the data I've collected using PvP duels at 100% to get consistent damage output:
Rank F
33 Defense, 7 Protection, 20% damage reduction: 35 => 0.140, 36 => 0.210
18 Defense, 1 Protection: 24 => 0.540, 27 => 0.810, 31 => 1.170
19 Defense, 9 Protection: 23 => 0.360, 24 => 0.450, 31 => 0.990, 32 => 1.080
13 Defense: 39 => 2.340, 40 => 2.430, 41 => 2.530
20% damage reduction: 2 => 0.14, 3 => 0.21, 7 => 0.50, 8 => 0.57, 9 => 0.65, 10 => 0.72, 11 => 0.79, 12 => 0.86, 13 => 0.93
exp/damage: 0.0903571428~0.0903703
Rank E
0 damage reduction: 0 => 0, 1 => 0.07, 2 => 0.15, 3 => 0.23, 4 => 0.31, 5 => 0.39, 6 => 0.47, 7 => 0.55, 8 => 0.63, 9 => 0.71, 10 => 0.79, 11 => 0.87, 12 => 0.95, 13 => 1.03, 14 => 1.11, 15 => 1.19, 18 => 1.43, 21 => 1.67, 22 => 1.75, 23 => 1.83, 24 => 1.91, 25 => 1.99, 26 => 2.07, 27 => 2.15, 28 => 2.23
20% damage reduction: 1 => 0.06, 2 => 0.12, 3 => 0.19, 4 => 0.25, 5 => 0.31, 6 => 0.38, 7 => 0.44, 8 => 0.51, 9 => 0.57, 10 => 0.63, 11 => 0.70, 12 => 0.76, 13 => 0.83
exp/damage: 0.0798076923~0.08
I disagree with your choice of words. The real question is "Are the Japanese infallible?" To which I answer that even they can make mistakes.