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EXP loss either incorrect or misleading

EXP loss either incorrect or misleading

Hey guys! I just got Wings of Eclipse, so I decided to give it a fair test before preferring my (rank 1) neamhain skills.

If I'm reading the explanation properly, no EXP is lost if Defense and Protection reduce the damage to 1. Furthermore, the damage is reduced by the efficiency ratio before Defense/Protection is applied. In other words, according to this, any base damage done that is less than Defense * Efficiency Ratio should be completely negated.

However, that is definitely not the case.

Thus far, I tested my rank F WoE against the Black-tailed Mongoose, whose damage range is 40~50. I've confirmed these numbers by taking between 6~12 damage as paladin with 33 defense and 7 protection. According to the formula mentioned above, I should easily be able to take over 100 damage without losing EXP. Instead, each hit took around 0.36 EXP away.

Presently, I don't have enough EXP to test the real formula, but the formula mentioned above is wrong. The numbers in the table are not incorrect, but the formula for EXP loss is.

Thoughts?

Doomsday31415 (talk)11:13, 5 April 2013

This isn't something you can easily find in the game's code, nor is it easy to test. I really blame Nexon for not clarifying it.

Infodude575 (talk)18:19, 5 April 2013
 

EXP is kinda proportional to damage no?

S•A•R•I•A (talk)18:32, 5 April 2013
 

All we know is that as damage goes up, EXP cost goes up.

Infodude575 (talk)18:58, 5 April 2013
 

Thus far, the amount of EXP lost appears to be directly proportional to the damage that would have been taken after Defense. However, I've seen no sign of this "4.82" that should appear somewhere.

So my next question is where did we get the names "Damage Tolerance Limit" and "Efficiency Ratio" from? And if we got it from the foreign wiki, where did they get it from?

Doomsday31415 (talk)21:18, 6 April 2013
 

Here you go. The table with...everything.

Here's a translated chart I made below. Sue me if I translated it wrong and/or mistyped everything.

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Total Level Required - 35 71 110 151 193 239 287 337 390 446 505 569 638 713
Training Per Level Up 2.64 2.46 2.30 2.23 2.10 1.98 1.88 1.78 1.70 1.62 1.51 1.40 1.30 1.20 1.00
Training on Rebirth 52.8 49.2 46.0 44.6 42.0 39.6 37.6 35.6 34.0 32.4 32.0 28.0 26.0 24.0 20.0
Damage Conversion Efficiency 4.82 5.44 6.09 6.4 7.02 7.67 8.28 8.95 9.55 10.21 11.23 12.41 13.66 15.11 18.88
Damage Tolerance 240 275 310 340 370 400 430 465 500 540 600 660 725 800 1000
Cooldown Time [s] 20
S•A•R•I•A (talk)22:09, 6 April 2013
 

See second question: "Where did they get the names from?"

Doomsday31415 (talk)22:53, 6 April 2013

They probably did a damage test with liek....1000s of 1000s of hits to test efficiency o-o the Japanese are very mathematical and technical over all of this

S•A•R•I•A (talk)23:38, 6 April 2013

nop. Those values are in the files, too. But they probably did some testing to find out what those values associated with.

 

Let me put it this way: according to my calculations, the damage-to-exp ratio for rank F is about 0.09036(~11.06), and for rank E is about 0.0799(~12.52). Neither of these numbers seems to line up with 4.82 or 5.44.

As for the formula itself, I'm almost certain it's this:

  • Calculate damage from enemy attack.
  • Apply Defense and Protection (in that order). Round the result up to the nearest integer.
  • Apply Passive Defenses (like Paladin). Do NOT round this result.
  • Multiply by the ratio mentioned above. Round the result down to the nearest hundredth.

Below is all the data I've collected using PvP duels at 100% to get consistent damage output:

Rank F


33 Defense, 7 Protection, 20% damage reduction: 35 => 0.140, 36 => 0.210

18 Defense, 1 Protection: 24 => 0.540, 27 => 0.810, 31 => 1.170

19 Defense, 9 Protection: 23 => 0.360, 24 => 0.450, 31 => 0.990, 32 => 1.080

13 Defense: 39 => 2.340, 40 => 2.430, 41 => 2.530

20% damage reduction: 2 => 0.14, 3 => 0.21, 7 => 0.50, 8 => 0.57, 9 => 0.65, 10 => 0.72, 11 => 0.79, 12 => 0.86, 13 => 0.93

exp/damage: 0.0903571428~0.0903703

Rank E


0 damage reduction: 0 => 0, 1 => 0.07, 2 => 0.15, 3 => 0.23, 4 => 0.31, 5 => 0.39, 6 => 0.47, 7 => 0.55, 8 => 0.63, 9 => 0.71, 10 => 0.79, 11 => 0.87, 12 => 0.95, 13 => 1.03, 14 => 1.11, 15 => 1.19, 18 => 1.43, 21 => 1.67, 22 => 1.75, 23 => 1.83, 24 => 1.91, 25 => 1.99, 26 => 2.07, 27 => 2.15, 28 => 2.23

20% damage reduction: 1 => 0.06, 2 => 0.12, 3 => 0.19, 4 => 0.25, 5 => 0.31, 6 => 0.38, 7 => 0.44, 8 => 0.51, 9 => 0.57, 10 => 0.63, 11 => 0.70, 12 => 0.76, 13 => 0.83

exp/damage: 0.0798076923~0.08

Doomsday31415 (talk)02:07, 7 April 2013
 

It all comes down to this: are the Japanese reliable?

Infodude575 (talk)09:14, 7 April 2013
 

I disagree with your choice of words. The real question is "Are the Japanese infallible?" To which I answer that even they can make mistakes.

Doomsday31415 (talk)09:53, 7 April 2013