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Dual Guns List Reversion
Just the weapon. It doesn't do anything extravagant to the skills themselves.
- Ranged Attack directly affects aiming speed of other ranged skills.
- Magic Mastery directly affects Blaze.
- Bolt Mastery directly affects Icebolt, Firebolt, and Lightning Bolt.
- Production Mastery directly affects production-based life skills.
- Alchemy Mastery directly affects most alchemy skills.
- Transmutation directly affects production-based alchemy skills.
- Combo Mastery directly affects damage and cooldown of other fighter skills.
- Playing Instrument directly affects the effects of other music skills.
- Control Marionette directly affects the cooldown of other puppetry skills.
Dual Gun Mastery only affects the equipped weapon's damage and critical, that's it, nothing towards Dual Gun Skill's damage nor cooldown.
If you understood the mechanics of the game, you'd understand they work all just the same. Taking your logic into considering, that makes them all the same skill.
Combat mastery does nothing to melee skill cooldowns. And Dual Gun Mastery does boost dmg of Dual Gun skills.
Since there is currently no other weapon type that uses Dual Gun skills, we can't be certain weather it's the weapon mastery or the skillset mastery, but skillset fits better.
Oh, and the fact that DG mastery has the "use" option is pretty solid proof that it's a skillset mastery.