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Types of Hits

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When attacking an opponent you will notice that the monsters and your character produces different types of hits depending on how you use your skills and attacks. There are 12 types of hits that induces 4 types of effects, each with different properties and animations.

These are the ordered by the probability of a player encountering these types of hits by the hit order:

  • One Shot Finish
    • This is when you kill an enemy in one hit.
  • Critical One Shot Finish
    • This is when you kill an enemy in one hit, which happens to be a critical hit.
  • First Attack
    • The first strike of the battle.
  • Critical First Attack
    • The first strike of the battle, which happens to be a critical hit.
  • (No Text Hit)
    • Nothing interesting happens here. This happens during multiple consecutive (non-critical) hits.
  • Critical Attack
    • You land a critical hit.
  • Clean Hit
    • You and your opponent both try to attack normally and one hits the other
  • Critical Clean Hit
    • You and your opponent both try to attack normally and one hits the other critically
  • Last Blow
    • You kill the enemy.
  • Critical Last Blow
    • You kill the enemy with a critical hit.
  • Finish
    • You finish the enemy that a partymate or pet killed.
  • Critical Finish
    • You finish the enemy that a partymate or pet killed, but you land a critical blow.

Effects

Stun

Push-Back

Knockdown

  • The opponent will (fly back and) be knocked down and have to get up.
    • The time it takes for an enemy to get up is longer than a knock back.
    • If the opponent is downed or knock-backed, any hit will knock them down, but their recovery time will be reduced.
    • Advanced Heavy Stander negates knockdown.
    • Defense, Counterattack, and Lance Counter can be used while receiving a knockdown.
    • Most Melee and Puppetry skills causes the knocked down target to gain temporary invincibility and cannot be attacked until they begin to get back up.
    • Receiving a knockdown with an Egg or Golden Egg in the player's inventory may cause it to break.

Block

  • When the enemy uses the Defense skill, they will block the hit, thus placing the stun on the attacker and giving the defender a chance to react.
    • Try to avoid activating this as it can prove quite deadly.
  • Skills/attacks that cause Blocking:
    • Windmill or Normal Attack on a Defense.
      • Use Smash, Firebolt, or Magnum Shot to penetrate the Defense.
        • It should be noted that using Magnum Shot on an enemy with a shield (using Defense) may some times result in no knock down occurring, and retaliation coming quickly.