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Bandit Human (Iria)/Commerce/Veteran
<ul><li>"Pillage" is not in the list (Magical Music, Abyss Judgment, Abyss Snare, Abyss Terror, Act 1: Inciting Incident, Act 2: Threshold Cutter, Act 4: Rising Action, Act 6: Crisis, Act 7: Climactic Crash, Act 9: Invigorating Encore, ...) of allowed values for the "Skills" property.</li> <!--br--><li>"Run Away" is not in the list (Magical Music, Abyss Judgment, Abyss Snare, Abyss Terror, Act 1: Inciting Incident, Act 2: Threshold Cutter, Act 4: Rising Action, Act 6: Crisis, Act 7: Climactic Crash, Act 9: Invigorating Encore, ...) of allowed values for the "Skills" property.</li></ul>
For the basic information on the enemy, see Bandit Human (Iria).
Bandit Human (Iria)/Commerce/Veteran
HP | EXP | Element | Running Speed | Taming Journal | |
---|---|---|---|---|---|
? | ? | None | Medium | No | |
Detection Speed | Detection Range | Aggression Numbers | Aggressiveness Type | Melee Hits | |
Instant | Far | Double | Aggressive100 | 3 | |
Skills | 100 100 100 100 100 100 | ||||
Passives | |||||
Damage Reduction | Advanced Defenses Info | ||||
Skill Immunities | |||||
Weaknesses | Status Effects |
Drops
Gold
? ~ ?