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Forest of Four Seasons

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For other missions, see Category: Mag Mell Missions.


Ever-Blooming Flower Wreath.png
Mission Information
Time Limit None
Party Count 1~8
Quest Board Location Mag Mell


Description

The Geata to enter the dungeon.
The first room of the dungeon.
The kitty doll icon that appears briefly on top of the pet-only monsters.
  • A Pet must be summoned to enter the mission. If the pet timer runs out, the pet will stay summoned until the player leaves.
    • Players will be rewarded 5 Special Phoenix Feathers for entering the mission and for completing each stage of the mission.
      • Special Phoenix Feathers are removed upon leaving the mission.
    • Pets are automatically revived upon completing the Mag Mell mission, should they be knocked out.

Some Monsters are immune to any player damage, but will take increased pet damage. These are indicated with a kitty doll icon above them for a short time after they spawn.
Some Monsters are immune to any pet damage.

  • Phase 1: Fight off 6 waves of enemy while protecting the withered forest geata.
    • If the red gauge fills, you will have to restart from wave 1.
  • Phase 2: Two kill gauges will appear, one that counts player kills, the other counts pet kills, fill both to 100%. (Each kill gives roughly 3%)
    • If the two gauges differ by 20% (10% on hard), all party members will be temporarily debuffed with a reversed movement and silence debuff, and a larger wave will spawn.
  • Phase 3: Two gauges appear, fill the green by allowing friendly monsters through. Kill off any wolf or snake type monsters.
    • If the red gauge is filled, you will have to restart from 0%.
    • Monsters will move significantly faster in hard mode.
  • Phase 4: A series of orbs will appear, hitting the center orb will spawn many imps. Kill the imps before all the orbs are unlit.
    • Mobs will always spawn in the same positions.
      • In Hardmode, there will be the same amount of Red, White and Blue Imps, but their locations will be swapped around.
      • In Hardmode, you have under 14 seconds to clear the mobs
  • Phase 5: Boss fight, defeat Fleur (Monster).
    • Fleur will summon a mass of monsters to fight along side her.
    • Upon reaching 75%, 50%, 25%, Fleur will hide inside one of 25 bulbs and the player will have to find her.
      • Players are given a hint after hitting 4~6 (depending on party size) bulbs and have 15~10(depending on party size) chances to find her.
      • When given a hint, Fleur will either be nearby, or far away from the last bulb hit (the one that gave the hint).
        • If nearby, she is either adjacent or diagonal to the last hit bulb.
        • If far away, she is not adjacent or diagonal to the last hit bulb.
        • A simulation of how the mini-game works can be found here.
        • Best case scenario guide can be found here.
    • If Fleur is not found, she will respawn at the top of the map and heal 25%(?) (40%? on Hard) HP.
    • Fleur's Flower Dash will be followed by a Floral Shield.
      • All player damage done to Fleur in this state will be reflected back. This can instantly kill the player if enough damage is dealt. Note that Fleur will take none of the damage herself.
      • Pet attacks are not reflected back, and as such are allowed to continue attacking Fleur unimpeded.
    • Randomly? Fleur will become debuffed with an icon of a Pet. While this debuff persists Fleur takes 5x damage from Pets.
    • Fleur's Waltz of Flowers will shoot out petals that debuff the player.
      • The debuff will depend on the leaf colors.
        • The possible debuffs are: potion prevention, silence, reverse movement and inverted screen.
      • There will occasionally be an off-color petal, getting hit by the off-color petal will give players Petal of Protection instead. You will still take damage.
    • When Fleur reaches 25%(?) (50% on Hard?) she will begin to use her breath attack which will instantly knock unconscious anyone it hits (unless protected by Petal of Protection)
    • (Int Mode only) Fleur will grant players 1 Petal of Protection (consumable item) for each phase cleared.
    • (Hard Mode only) Occasionally Fleur will target one party member, they will have to defeat a wave of enemies on their own, meanwhile the rest of the party must destroy Fleur' Shield by hitting her (30 x party size) number of times.
      • If Fleur's shield does not break in time, she will instantly knock all players without Petal of Protection.
      • If there are still mobs remaining, Fleur will recover 40%(?)HP.
      • The solo player will obtain Petal of Protection buff.
Fleur, vainquished.

Map

Map is not available for this mission


Monsters

First room

Second room

The same monsters will spawn in waves until the requirements are met.

Third room

Spawn patterns are randomized from wave to wave. There can be only friendly animals or only predators as well.

Friendly Animals:

  • White Armadillo
  • Black Armadillo
  • Big-Horned Deer
  • Capybara
  • Gold Kiwi
  • Imp
  • Raccoon
  • Ice Sprite
  • Fire Sprite
  • Lightning Sprite
  • Wing-Eared Rabbit

Predators:

Fourth room

Fifth Room

Boss

  • Fleur (Monster)
    • Can summon any of the Mag Mell monsters to accompany her in waves.

Rewards