Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!
Talk:Drop Kick
- [View source↑]
- [History↑]
Contents
Thread title | Replies | Last modified |
---|---|---|
Trivia | 3 | 20:40, 20 May 2013 |
Crit Training Requirement | 0 | 21:07, 3 August 2012 |
"Drop Kick will always fail against any skill, however" | 9 | 20:46, 8 July 2012 |
Description | 33 | 20:44, 1 July 2012 |
So the giant smash with knuckles animation was a drop kick (note that this is only a cosmetic animation and it's not an actual drop kick, just Smash with a drop kick animation instead of traditional ones). The animation can be seen from Korean Mabinogi promotional videos but soon after (I think it was G7) DevCat changed it to a headbutt for males and a knee to the face for females.
The videos in question:
Male Giant: Time frame around 1:13. It's hard to spot but it's the Giant that drop kicked off of the Giant Bandersnatch. He's wearing a knuckle but the frame is fairly hard to see and the video is blurry. http://www.youtube.com/watch?v=TtP6Psg-gmQ#t=1m13s
Female Giant: Time frame around 0:51. The female giant drop kicked off of a Wendigo and you can clearly see her equipped with Hobnail Knuckles. www.youtube.com/watch?v=W9heKfoDkWw#t=0m51s
NA Mabinogi essentially never saw these animations because DevCat removed it for some reason.
Much better video for giant male: http://www.youtube.com/watch?v=VtSY3pIwe_4
And that female video was strange. It showed smash twice, once with the drop kick and another using the smash animation we've always had for knuckles - a strong right uppercut.
I've noticed a couple of things from this:
- Crit-less Initial Kick trains randomly if no enemies are splashed.
- Crit-less Initial Kick and Crit Splash Damage does not train at all.
Am I the only one experiencing this?
Does that include smash? Because I thought I countered smash a few times with drop kick before...
Hard to say. It does damage though, and with knuckles' load time it's very much an offensive skill I think.
I'm not sure if you can call loading counter in mid-combo or running to your enemy then loading counter is really offensive...
Also, monsters don't have insta-load counter, so they'd have to use it defensively.
Um...?
We're not supposed to. But Pyro says it's actually from the package files, so the escription should be valid.
it's probably subject to change. things like this do get changed at some point considering how broken it looks.
No, he's referring to your statement of:
Clarifying that if it wasn't from the package files, it would be reverted immediately.
I've seen a video of this skill in action.
The user hits the target with the kick, which causes the mob to fly back. Any other mobs in the general landing area also take damage. Note: landing area. It wouldn't technically be considered splash damage.
So basically, it's like a melee version of blaze? Not that I'm complaining, that's just what it sounds like.
@Pyro I know the chargeable skill is the Focused Fist skill. I meant what Infodude575 meant, where enemies near where the target lands get hit, much like Blaze.
Pretty easy...the target you kick flies a set distance and if it hits anything along the way, they get damaged too - exactly like blaze. It's that easy. Have you even see the skill? I'm gonna guess no.
Quite literally it is almost exactly like blaze except with no charging. There's no better way to describe it than that.
If you're going to say drop kick is like blaze, then there should be a few more similarities than just the "AoE". The damage done by drop kick doesn't increase with the target's knockdown gauge, so it's not "almost exactly" like blaze.
There is a better way to describe it. The target you drop kicked turns into a pseudo-lance charge; travels a set distance, damages anything in its line of sight (or travel in this case) and knocks it down.
Blaze does not damage things in its trajectory. I'm starting to think you're the one who's never seen the skill...
Sorry that underline part is the thing that's wrong because I don't think even Drop Kick does that. I knew blaze didn't though. However, the rest of it is still correct. Besides the knockdown gauge and charging, it behaves exactly as blaze does and that's the easiest way to describe it.
You hit an enemy with the skill, that target flies back and then IF they hit anything after a set distance, those enemies also take damage in a wide AoE splash.
What skill did I just describe there?
The way you described is most certainly not better. If you tell anybody that they'd just look at you strange. However if you tell them it works kinda like blaze does but w/o the charging, they would understand instantly. It's not 100% correct, but it's by far the best way to tell anybody about it if they know what blaze is. What infodude said earlier is correct still.
Yet what I quoted from you earlier says otherwise:
Drop kick does damage near the target while it's being knocked back.
That'd be blaze, but that skill description doesn't fit drop kick so that was a bit pointless to bring up on your part. Also, compare that to the quote from my previous post and tell me what skill you're describing then because those two descriptions are completely different. If you blaze a monster, the monster directly behind it won't get hit, whereas if you drop kick a monster, the one directly behind it (and any between it and where it's going to land) gets hit as well. From what I've seen, there is a very small splash range, if there is any at all, when the monster lands. It looks more like the monsters that were in its path were damaged and not the ones beside it when it landed.
That's an assumption on your part. When I read that it was like blaze, the first thing I thought was charging, then the knockdown gauge use, then the stationary aspect of it, and then finally the cooldown part of it. So if anything, your description would make most people laugh or go "what the hell...?" since it's inaccurate.
The way I described it is better since: 1. I'm being consistent with my descriptions between posts, 2. Saying the monster that gets drop kicked acts like a player using lance charge fits it a lot more nicely than saying "blaze without the charging" due to the AoE radius from drop kick being negligible (does it even exist?) in comparison to the AoE radius of blaze/there's no line of sight aspect with blaze, and 3. There aren't numerous exceptions to my comparison of the skill.
If you think you're more correct, that's all well and good, but I still totally agree with infodude. That's the simplest way to describe what drop kick does. It's more alike blaze than it is not alike it.
If you look at the actual mechanics of the skill, you'd see that its less like blaze than you think. I'll post a link to a basic diagram when I get home from work.
Here's the link[1] Now how the hell does drop kick work more like blaze than lance charge o-o
I wouldn't consider it more like lance charge either because it has a wide splash from where you use the skill on them as well as the AoE (yes it has AOE) This video has a nice example of it in various parts: http://www.youtube.com/watch?v=ZCv8KFyfaXU
You never exactly it hit monsters in a line exactly lance charge so it's hard to say. The skill acts strange sometimes too where an enemy back around 3:04 doesn't even get by it...where as lance charge they would have got hit.
Look at it this way: blaze has a larger blast radius, but lacks LoS (line of sight). Lance charge has LoS, but a smaller splash range. All that really means is that blaze fits 2 out of 3 criteria (it has a large splash radius, sends the opponent flying, but lacks line of sight) while lance charge fulfills 2.5 criteria (it's line of sight, send the opponent flying, but it has a smaller splash range, but it still has splash)
As for the video (at 3:04), this happens with a lot of skills already. Even with evasion; you're facing north, but you roll north east. This is more noticable in shadow missions that requires kills to land within a circle to be counted as a sacrifice. i.e. from your position, you'd think that upon killing a monster, it'd fly into the circle, yet the monster flies in a completely different direction from where its aimed.
At this point, it's safe to say that blaze shouldn't be compared to drop kick since it completely lacks a major aspect of drop kick: it doesn't have LoS at all.